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As far as slave labor goes, I haven't ever heard of anything from the dev in those regards.
The best part of this is that if they enjoy crafting, this will actually improve their mood and make them more inclined to 'properly' join you.
omg never did try that ... will do soon :)
It is sort of, "alpha" that every prisoner will cause the same upset to your colony when you get rid of them, either through organ removal or selling them to a slaver.
Let's look at 2 prisoners:
Prisoner A is a career criminal, they're a firestarter, throw ♥♥♥♥ at monkeys, steal people's things, refuse to work, and pushes nuns down flights of stairs.
Prisoner B reads books to the blind, they rescue lost puppies, protect the environment, grow kombucha, and loves horses and Jesus.
Yet if I carve up either, my people are equally upset. If I sell either, it's the same thing.
They will actually do that!?
No, I believe it was more of a suggested cool thing that could be implemented.
I was so hyped :'(
As for slaves - not prisoners as such but if you can convert them to join you can certainly give them slave like conditions and keep them locked away in their own prison like area.
Capture, coerce them to join you, strip their weapons, put them to work LONG hours in walled off/indoor areas and just beat them up every time they try to rage/escape... eventually they will volunteer for the organ harvesting program. Repeat until avocado.