RimWorld

RimWorld

Sundaysmiles Jul 15, 2017 @ 10:48am
Visitors
Is there any way to forbid visitors/traders/whoever from taking food from my stockpiles? I'm sick of folks showing up and staying for days at a time just munching my meals without a care.
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Showing 1-15 of 15 comments
Rous Jul 15, 2017 @ 10:52am 
I didn't think they would do that in vanilla, are you using a mod? Orion's hospitality mod will let them buy your food for instance
Sundaysmiles Jul 15, 2017 @ 10:53am 
Yeah I've got the Hospitality Mod installed, I didn't think they would stay as long as they have... its been like three days and they're just feeding themselves silly.
KnownUnknowns Jul 15, 2017 @ 11:01am 
Create a zone where you want them to go. Be sure that this zone avoids your stockpiles. Then select a guest pawn, go to the "Guest" tab, set their "allowed" zone, and click "Set Default".

I've set up both a normal guest zone (which is the whole map except my stockpiles and workarea) and a "safe" guest zone for when I get raids or manhunter packs while guests are around.
Rous Jul 15, 2017 @ 11:02am 
I've got nothing i've found that works for that, other than I've been a victim of vacationing visitors too but i've been lucky enough to have a surplus of food. Well, wait. You could go into the guest tab and uncheck 'buy things', and then hit 'make default'. Or add an area specifically for them and exclude your food stock area
Sundaysmiles Jul 15, 2017 @ 11:15am 
I've not progressed far, though is there an option to restrict door access to colonists only? Or is it simply a free for all?

I might just have to block off the door and deconstruct/reconstruct at alloted times... its a hassle, but in early game I need those harvesrts...

Edit: In fact I'll probably have to just wall off my colony... its gonna take some doing, but its better that than starvation via freeloaders...
Last edited by Sundaysmiles; Jul 15, 2017 @ 11:16am
GameKitten Jul 15, 2017 @ 1:23pm 
I want a mod like the trade spot mode. Vistors annoy me to no end, it is one my mosted hated thing in game.
Sundaysmiles Jul 15, 2017 @ 2:39pm 
Wouldn't be a bad idea to create a "Trade Hub" zone that works in tandem with the Hospitality mod.

Designate a zone for Non Hostile Colonists. Public Sleeping areas (+ bonus for beds (good quality beds)), Public Stockpile, Gifts/Food; Gifts (items) add faction friendliness, while food just means they stay longer)
Trader attitude could change depending on whether the zone is Enclosed (an indoor bulding) or outdoors in the cold/bad weather.

It might encourage players to create elaborate and decadent trading posts to get the better deals, or facilitate a "hotel" area to make money off of for travellers that are passing by.

Honestly, this could add a whole new social interation mechanic if done right.

Radiosity Jul 15, 2017 @ 2:47pm 
Originally posted by GameKitten:
I want a mod like the trade spot mode. Vistors annoy me to no end, it is one my mosted hated thing in game.
Scenario editor should allow you to turn off visitors entirely.
Daffy Jul 15, 2017 @ 2:50pm 
Originally posted by Sundaysmile:
Wouldn't be a bad idea to create a "Trade Hub" zone that works in tandem with the Hospitality mod.

Designate a zone for Non Hostile Colonists. Public Sleeping areas (+ bonus for beds (good quality beds)), Public Stockpile, Gifts/Food; Gifts (items) add faction friendliness, while food just means they stay longer)
Trader attitude could change depending on whether the zone is Enclosed (an indoor bulding) or outdoors in the cold/bad weather.

It might encourage players to create elaborate and decadent trading posts to get the better deals, or facilitate a "hotel" area to make money off of for travellers that are passing by.

Honestly, this could add a whole new social interation mechanic if done right.

i like this a lot ..... could set up a feats and all.
Last edited by Daffy; Jul 15, 2017 @ 2:50pm
Astasia Jul 15, 2017 @ 2:53pm 
In vanilla visitors only stay for a day, they hang out outside your base, and they don't eat your food (unless they've been downed at some point on the map). The issue you are having is created by the mod you are using, but said mod also has a tool to correct it.

Originally posted by KnownUnknowns:
Create a zone where you want them to go. Be sure that this zone avoids your stockpiles. Then select a guest pawn, go to the "Guest" tab, set their "allowed" zone, and click "Set Default".

This is how you stop Hospitality visitors from eating your food. If their assigned guest area doesn't include your food then they wont eat it. You don't need to wall anything off.
Sundaysmiles Jul 15, 2017 @ 3:51pm 
Alright, so I looked thorugh the zone designations and searched through all the other tabs for zone creation and building menus, but I dont see an option to designate where visitors can idle like KnownUnowns stated earlier.

Cleftin Twain Jul 15, 2017 @ 4:24pm 
Do you not just create the zone like you would for your colonists and then designate guests to go there by default in the guest tab on the visitor pawn?
KnownUnknowns Jul 15, 2017 @ 5:01pm 
See if you have these options on your Guest tab the next time you have visitors.
http://steamcommunity.com/sharedfiles/filedetails/?id=1058024668
KnownUnknowns Jul 15, 2017 @ 5:11pm 
Originally posted by Sundaysmile:
Wouldn't be a bad idea to create a "Trade Hub" zone that works in tandem with the Hospitality mod.

Designate a zone for Non Hostile Colonists. Public Sleeping areas (+ bonus for beds (good quality beds)), Public Stockpile, Gifts/Food; Gifts (items) add faction friendliness, while food just means they stay longer)
Trader attitude could change depending on whether the zone is Enclosed (an indoor bulding) or outdoors in the cold/bad weather.

It might encourage players to create elaborate and decadent trading posts to get the better deals, or facilitate a "hotel" area to make money off of for travellers that are passing by.

Honestly, this could add a whole new social interation mechanic if done right.

Some of this is already in the Hospitality mod. Create an area that has both an orbital trade beacon and within the "GuestArea" zone. Set with a zone for all the stuff you want to sell and let the visitors shop til they drop.

Also, I once accidentally placed clothing in the area, and they bought that too so be careful. It looks like they will buy anything so long as they can get to it and afford it. They once bought a bale of haygress that I had just harvested.
Jamaican Castle Jul 15, 2017 @ 8:01pm 
Originally posted by GameKitten:
I want a mod like the trade spot mode. Vistors annoy me to no end, it is one my mosted hated thing in game.
I noticed a couple of days ago that the A16 Trading Spot mod was updated for A17... or I performed surgery on it at some point and forgot, which I'm not ready to discount... <.<
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Date Posted: Jul 15, 2017 @ 10:48am
Posts: 15