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*IED's ( explovsive ) take those and put 5-6 around the ship before you attack it this is super effective.
*build a powerline to the ship and move your turrents there
*Snipers ... 2-3 of them and move them when they about to get attacked
* EMP granades stun them so stun and let the pawns shoot them up
* Morters .. you need 2-3 and a lot of shells ( they miss a lot )
also if you go with *just* gun armed pawns take your time and build some sandbags they help a bit.
I always just build a room around the ship, two blocks thick granite or whatever is best, leave two spaces around the inner room and the ship itself, also have long corridor with a door at the end. Fill that room up with incendiary IEDs, watch carefully because this can be very dangerous for colonists.
When that is all done equip your fastest (or most useless) colonist, and have them shoot the ship from the doorway of the corridor, then run. The cyborgs will will set off the traps and take massive burn damage. Just set up your shooters before hand and they can take them when they break down the walls, or set up explosive IEDs around the ship/kill room, whatever works for you.
Use 1 colonist with a shield and stand behind cover just outside of their agro range. Make sure he has room and can break LoS if need be. A 1x3 wall is enough even if all you do is have him move back and forth looking out the two sides. With rocket users, an L or U pattern wall works to shield your guy from blast damage. The rest of the shooters have sniper or survival rifles and fire from range. They are free to shoot since the AI will focus on the closest target. Have all your shooters focus the same target. Obviously, make sure your decoy pawn doesn't have movement penalties in case it has to get out of there quickly.
never had problems with scythers , more with centerpedes with inferno canons..
You always use rock since Scyther can only do scissors.