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So they went on a walk, a couple people and an army of muffalos carrying meals, blocks, metals and hay. Had to stop every so often to regroup and cook up the unneeded animals.
I just wish I knew how to get the pictures bigger. Can't see any detail on them.
the good thing about this game is you can do a lot of things without following any kind of story line. there are lots of ideas for play-throughs that can lead to all sorts of fun and time-killing.
https://steamcommunity.com/sharedfiles/filedetails/?id=2040428608
https://steamcommunity.com/sharedfiles/filedetails/?id=2040430851
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https://steamcommunity.com/sharedfiles/filedetails/?id=1995574969
https://steamcommunity.com/sharedfiles/filedetails/?id=1995577789
It was super fun. At first they just all packed up and moved together, but by the end (when there were almost 70 of them) they moved in three groups-- there was a setup team, who went ahead to the new site and started getting it put together, the main base, where crops and production happened, and a mop-up team closing out the last base. It got easier when we finally got to drop pods-- before that, I had two or three full-time caravaneers and absolute droves of pack animals.
The hardest part was a long period when we were crossing desert and extreme desert-- almost lost them all a number of times there. I should say that I play on a relatively low level of difficulty because I am interested in the colony building more than the fighting.
Oh, I guess that was confusing. I've been on this playthrough for 44 years in game, well over a year in real life.
I meant that the process of moving the entire base has been going on a little over one in-game year.
And yes, everyone head-to-toe in Devilstrand and marine armor, except those who are incapable of violence -- they get dusters.