RimWorld

RimWorld

brycepunk1 Mar 29, 2020 @ 8:51pm
Moving the entire base..
Got kinda dull after a few months of just existing, but I have had this base for well over a year and a still 2 of my original 3 colonists... So to make things interesting I decided to move my entire base to the far reaches of the transport pods into a new biome. To deal with those logistical challenges of handling raids and everything while building..

Here's a look back about 8 months:
[img]https://i.imgur.com/ZaOBLL8.png[/img]

Desert base, out in the open.
[img]https://i.imgur.com/Q6Hp1sL.png[/img]

This is us that time of the move. Mods include Rimfeller, Rimatomics, Hygiene, and a bunch of others:
[img]https://i.imgur.com/xIoDMHn.png[/img]

And the new mountain base we're working on.
[img]https://i.imgur.com/HSW9ipu.png[/img]

It's been so much fun trying to handle the logistics of sending supplies back and forth, troops back and forth for different raids or for medical help. I'm trying to keep the wealth as low as possible at the new base to prevent big raids.
And holy hell, anyone else add the "militaires sans frontieres" mod? Those guys are so f--king brutal! Makes for great battles but man, they are a pain in the butt.

Anyways, was bored so I thought I'd share.
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Showing 1-9 of 9 comments
Punyrock Mar 29, 2020 @ 11:22pm 
There were some times where I had dedicated farming colonies that fed the main one, or ones that hunted animals and threw the meat over.
brycepunk1 Mar 30, 2020 @ 9:12am 
That's a pretty good idea. I hadn't thought of that but might implement it. Thanks!
brian_va Mar 30, 2020 @ 11:23am 
Once did that. Started up towards the northern tundra. Basics were done, research and so on, and the 50 or so pack animals needed to carry several thousands of stone bricks to the ice sheet, their final destination. Plan a was to just transport pod the supplies to the northern ice sheet, but I didn't really care for the site. There was a much better one at the southern ice sheet.
So they went on a walk, a couple people and an army of muffalos carrying meals, blocks, metals and hay. Had to stop every so often to regroup and cook up the unneeded animals.
brycepunk1 Mar 30, 2020 @ 1:45pm 
That sounds like a cool adventure. How long did it take? I'm at about one year in game-time so far. Would be further along but suddenly I am getting raided a lot.

I just wish I knew how to get the pictures bigger. Can't see any detail on them.
Last edited by brycepunk1; Mar 30, 2020 @ 1:46pm
brian_va Mar 30, 2020 @ 2:33pm 
not real sure, its been a while; probably the better part of a year in game, maybe a bit longer. i did have to do an alcohol induced reload, as i don't really feel it was my fault camels don't do well in the snow, and i lost most the blocks; the whole point of what i was doing:steamhappy:
kevinshow Mar 30, 2020 @ 3:45pm 
do you mean 8 months and 1 year in game, or in RL? It seems like your colony progressed very well for 1 year in-game...including what looks like decked out in devilstrand gear.

the good thing about this game is you can do a lot of things without following any kind of story line. there are lots of ideas for play-throughs that can lead to all sorts of fun and time-killing.


kmoore61 Mar 31, 2020 @ 10:53am 
My last group I created as tribal, and they were the Rule of Fives. They had to move five tiles on the fifth of every new quadrum at first. Later when their expectations made that unworkable, they shifted to moving fifteen tiles every five quadrums. They also had to work their way through the research tree column by column, left to right-- no jumping ahead to electricity, you've got to master brewing and growing trees whether you like it or not.

It was super fun. At first they just all packed up and moved together, but by the end (when there were almost 70 of them) they moved in three groups-- there was a setup team, who went ahead to the new site and started getting it put together, the main base, where crops and production happened, and a mop-up team closing out the last base. It got easier when we finally got to drop pods-- before that, I had two or three full-time caravaneers and absolute droves of pack animals.

The hardest part was a long period when we were crossing desert and extreme desert-- almost lost them all a number of times there. I should say that I play on a relatively low level of difficulty because I am interested in the colony building more than the fighting.
Last edited by kmoore61; Mar 31, 2020 @ 10:54am
brycepunk1 Apr 1, 2020 @ 9:24am 
Originally posted by navorskatie:
do you mean 8 months and 1 year in game, or in RL? It seems like your colony progressed very well for 1 year in-game...including what looks like decked out in devilstrand gear...

Oh, I guess that was confusing. I've been on this playthrough for 44 years in game, well over a year in real life.
I meant that the process of moving the entire base has been going on a little over one in-game year.

And yes, everyone head-to-toe in Devilstrand and marine armor, except those who are incapable of violence -- they get dusters.
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Date Posted: Mar 29, 2020 @ 8:51pm
Posts: 9