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In small dosages,beer is pretty much harmless to your pawn's manipulation.
For long term, I usually work on trying to improve their bedroom situation with better flooring and art as having an impressive bedroom is a fairly long mood bonus. Then I try to give them a comfortable bed for another fairly long mood bonus. Making gathering or work areas more pleasing to be in also helps minimize mood decay. Finally, it's usually a good idea to set a specific hour or two of the day for recreation for several pawns as this lets them not only fill their needs while socializing with each other for additional mood boosts.
Psychite Tea:
Mood: +12%
Pain: -10%
Tiredness: -20%
Recreation: +40
Beer (one beer. Additional and exaggerated effects with more consumption):
Mood +10%
Pain: -10%
Manipulation: -2%
Recreation: +10
Smokeleaf Joint:
Mood +13%
Pain: -20%
Consciousness: -30%
Moving: -10%
Hunger rate: x130%
Recreation: +60 (or more. Not on the wiki and everyone I tested just went to 100% recreation)
It's possible you have a "chemical interest" pawn as well, they don't care about your policies and will take as much drugs as they want.
If you're looking to boost colony mood here's a few easy ways to do it without relying on a drug.
1. Extra tables around the base. Just a couple of 1X2 tables with a stool next to them. Helps the pawns find somewhere to eat. That's already +3 mood as long as they're reasonably close to a table.
2. Comfier beds and comfier chairs for bedrooms and workbenches, if you look at the item description it can tell you how much it gives a bonus to comfort.
For production benches like stonecutters or kitchen stoves it's well worth investing in a comfy chair. Helps boost the mood even higher.
3. Switch up the work schedules on happy or sad pawns. Sad pawns want more dedicated recreation time, happy pawns can have much less.
4. Place some recreation hoops around the base. Pawns will often rush to the 1 single recreation chess table or hoop you built one time, it's very inefficient because they will then walk all the way back to their job even if it's on the other side of the base.
Have a few hoops around to reduce this unnecessary traffic in and out.
5. Make an art sculpting bench and have someone churn out a few small art pieces now and again. Art pieces improve beauty of a room and impressiveness. This is great for your rec rooms and dining rooms. And even for getting those greedy or jealous pawns a bit happier. A lot of traders will buy the art you sculpt as well.
Unfortunately beer in the long term causes serious complications.
Liver damage, heart blockages, brain damage.
You're probably okay using beer a few times but I wouldn't rely on it as a mood booster.
Smokeleaf is a safer bet imo. Just watch the consciousness stat, drive that stat too low and you can accidentally kill your pawn.
Beer works as a stopgap, but the effect wears off.
Art isn't a drug, but it's actually pretty effective if you put it where people are working, eating, playing, or walking by all the time. Going from -5 "this is ugly" to +10 "gorgeous" is a 15 point swing, and a single Grand sculpture can often do that all by itself.
It doesn't work so well in bedrooms unless your colonists have tables and eat breakfast there. The Beauty bar doesn't budge while a colonist is asleep. Beauty takes time to work, since the "current beauty meter" moves only slowly to reach the current location's actual beauty.