RimWorld

RimWorld

Khajiit Mar 28, 2020 @ 10:29pm
Best Drug for Happiness?
Just wondering what drug most people use to boost mood. I've never brewed beer before because all the steps involved seem like a real pain, and anyway when pawns are drunk or stoned on smokeleaf it makes them less effective if a raid comes.

I never used to use drugs at all, but right now I'm using psychite tea as a mood booster. It doesn't impair their ability to get work done, and I have them set for a 3 day schedule to help stave off addiction. What drugs, if any, do you guys use?
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Showing 1-10 of 10 comments
Yeti.^^ Mar 28, 2020 @ 11:35pm 
Beer, usually.Isn't really a pain, all you ought to do is place a brewery and some fermenting barrels, set up a bill and there, you're done.
In small dosages,beer is pretty much harmless to your pawn's manipulation.
Dizzy Ioeuy Mar 29, 2020 @ 12:11am 
psychite tea or doobies
Evil Overlord Mar 29, 2020 @ 12:48am 
I only recently started using drugs to boost the happiness of my mood lamp. She has a personal smoke leaf farm and brewery.
BurlsoL Mar 29, 2020 @ 12:58am 
Psychite tea on 3 day schedule if below 60 mood. Beer on 3 day schedule if below 45 mood. Smokeleaf usually just ends up crippling your pawns and making them eat too much so I've never been fond of it as a solution. But drugs are best left as a temporary measure to offset a psychic drone or bad event, usually.

For long term, I usually work on trying to improve their bedroom situation with better flooring and art as having an impressive bedroom is a fairly long mood bonus. Then I try to give them a comfortable bed for another fairly long mood bonus. Making gathering or work areas more pleasing to be in also helps minimize mood decay. Finally, it's usually a good idea to set a specific hour or two of the day for recreation for several pawns as this lets them not only fill their needs while socializing with each other for additional mood boosts.
Last edited by BurlsoL; Mar 29, 2020 @ 12:59am
KalkiKrosah Mar 29, 2020 @ 12:59am 
Psychite tea and beer for regular use. Smokeleaf under stressful circumstances. Chocolate and ambrosia are luxury items.
TwoTonGamer Mar 29, 2020 @ 4:49am 
Originally posted by KalkiKrosah:
Psychite tea and beer for regular use. Smokeleaf under stressful circumstances. Chocolate and ambrosia are luxury items.
Yes, psychite tea and beer first then smokeleaf.

Psychite Tea:
Mood: +12%
Pain: -10%
Tiredness: -20%
Recreation: +40

Beer (one beer. Additional and exaggerated effects with more consumption):
Mood +10%
Pain: -10%
Manipulation: -2%
Recreation: +10

Smokeleaf Joint:
Mood +13%
Pain: -20%
Consciousness: -30%
Moving: -10%
Hunger rate: x130%
Recreation: +60 (or more. Not on the wiki and everyone I tested just went to 100% recreation)
Last edited by TwoTonGamer; Mar 29, 2020 @ 4:59am
Dr@g0n Mar 29, 2020 @ 10:18am 
if you use orassons mod, they have super powerful catnip joints that knock out a pawn but make them super happy and berry juice which increases manipulation which is brewed like wort with no need to do the fermenting process, op drug
Last edited by Dr@g0n; Mar 29, 2020 @ 10:18am
Raymond Mar 29, 2020 @ 10:44am 
if happiness is all you need then beer it is
Swirler Mar 29, 2020 @ 10:57am 
If your pawns are overdosing on the drugs you can try and limit the amount they take in the social drugs policy, under the assign tab.

It's possible you have a "chemical interest" pawn as well, they don't care about your policies and will take as much drugs as they want.

If you're looking to boost colony mood here's a few easy ways to do it without relying on a drug.

1. Extra tables around the base. Just a couple of 1X2 tables with a stool next to them. Helps the pawns find somewhere to eat. That's already +3 mood as long as they're reasonably close to a table.
2. Comfier beds and comfier chairs for bedrooms and workbenches, if you look at the item description it can tell you how much it gives a bonus to comfort.
For production benches like stonecutters or kitchen stoves it's well worth investing in a comfy chair. Helps boost the mood even higher.
3. Switch up the work schedules on happy or sad pawns. Sad pawns want more dedicated recreation time, happy pawns can have much less.
4. Place some recreation hoops around the base. Pawns will often rush to the 1 single recreation chess table or hoop you built one time, it's very inefficient because they will then walk all the way back to their job even if it's on the other side of the base.
Have a few hoops around to reduce this unnecessary traffic in and out.
5. Make an art sculpting bench and have someone churn out a few small art pieces now and again. Art pieces improve beauty of a room and impressiveness. This is great for your rec rooms and dining rooms. And even for getting those greedy or jealous pawns a bit happier. A lot of traders will buy the art you sculpt as well.

Originally posted by Yeti.^^:
Beer, usually.Isn't really a pain, all you ought to do is place a brewery and some fermenting barrels, set up a bill and there, you're done.
In small dosages,beer is pretty much harmless to your pawn's manipulation.
Unfortunately beer in the long term causes serious complications.
Liver damage, heart blockages, brain damage.

You're probably okay using beer a few times but I wouldn't rely on it as a mood booster.

Smokeleaf is a safer bet imo. Just watch the consciousness stat, drive that stat too low and you can accidentally kill your pawn.
gussmed Mar 29, 2020 @ 10:58am 
The -30% consciousness penalty from smokeleaf is pretty serious, since consciousness shuts down just about everything else, including movement speed.

Beer works as a stopgap, but the effect wears off.

Art isn't a drug, but it's actually pretty effective if you put it where people are working, eating, playing, or walking by all the time. Going from -5 "this is ugly" to +10 "gorgeous" is a 15 point swing, and a single Grand sculpture can often do that all by itself.

It doesn't work so well in bedrooms unless your colonists have tables and eat breakfast there. The Beauty bar doesn't budge while a colonist is asleep. Beauty takes time to work, since the "current beauty meter" moves only slowly to reach the current location's actual beauty.
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Date Posted: Mar 28, 2020 @ 10:29pm
Posts: 10