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i'll tell you a story, 100% happened to me.
many years back, my famaly bought a small kitten. the first silvester came along, and we locked him into the cellar, because we didn't know how he would react to all that firework outside...
close befor it starts outside, we were looking down how he was doing, and well, we found him after he pushed a glas bottle to the ground and was liking at it, yes, you guessed it, it was a beer bottle.... why would they not drink bear?
(yeah, the whole 'opening the bottle' would be hard, but well, it is a game^^)
edit: it was an already opened and empty bottle, the only thing left was the taste of the beer, but well, he liked it, it seems
Moral of my story: Just say no to foxes
I guess it's supposed to be a pitfall. If you don't take steps to lock away the beer from the dogs, they'll get into it and seriously hurt themselves. My experience is that if a terrier puppy gets into the beer, they pretty much cripple themselves for life. They get drunk, pass out, become alcoholics, and develop brain damage and cirrhosis. After seeing the long-term effects of a couple of dog parties, I learned to just slaughter any alcoholic puppies if I screwed up and let the dogs into the beer again.
So, really bad. But not very interesting bad. The solution is mostly to zone animals - all animals - so they can't touch the beer. Forbidding the beer works too, but prevents your colonists from drinking it. "Screwing up" just means forgetting to zone a new animal away from the beer. The problem just doesn't exist after that, so it becomes a make-work thing. It might as well not exist in the first place.
Though it is true. They’re not a sellable animal. My colony had 187 of them at peak though, they and a lone sniper took on a poison ship with only 34 casualties, 16 dead immediately, 4 after the fight to their wounds, the rest maimed but recovered.
You do make a bit of profit when they die, Fox fur is pretty valuable.
I like them. They’re somewhat small so they’re a bit hard to hit and in mass they’re pretty effective. They breed rapidly so you always have some for fights as well. Feeding them is the only concern honestly.
As for the alcoholic pets, just make a zone around the areas you store things in and your animals don’t need direct access to them invert it and set all animals to that zone. If they’re not allowed near the beer, they won’t get into it.
That's pretty much what I was saying, though I have a lot of restrictions on animals anyway.
Filthy animals don't get to walk on my wood floors where they might poop. Herbivores don't get to wander through my fields where they'll eat the crops. Terriers have to say mostly indoors, since they really only exist to nuzzle my colonists.
Marking the beer storage area as forbidden is just another part of the above.