RimWorld

RimWorld

why does dog in game drink beer
really why? I don't get it...
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Showing 1-9 of 9 comments
Cormac Apr 2, 2020 @ 6:51pm 
because why not?

i'll tell you a story, 100% happened to me.
many years back, my famaly bought a small kitten. the first silvester came along, and we locked him into the cellar, because we didn't know how he would react to all that firework outside...
close befor it starts outside, we were looking down how he was doing, and well, we found him after he pushed a glas bottle to the ground and was liking at it, yes, you guessed it, it was a beer bottle.... why would they not drink bear?
(yeah, the whole 'opening the bottle' would be hard, but well, it is a game^^)
edit: it was an already opened and empty bottle, the only thing left was the taste of the beer, but well, he liked it, it seems
Last edited by Cormac; Apr 2, 2020 @ 6:53pm
Bababooey Apr 2, 2020 @ 6:59pm 
Seen many dogs drink beer irl once had a dog eat spodie(sp?) he couldnt walk up the stairs.
Ξ Sikon Apr 2, 2020 @ 7:52pm 
Most of my foxes have drinking problems. Don't know how they can open bottles? Can't count how many puppies with circrosis I've had to put down. Darn things reproduce faster than rabbits, no caravans want to buy them, they eat too much, and my colonists keep naming them so I won't kill them. Did I mention they drink all our beer?

Moral of my story: Just say no to foxes
Just wait until your foxes get into the Yayo and go-juice.
Razor 2.3 Apr 2, 2020 @ 8:29pm 
To actually answer OP's question, beer's tagged as a food type the dogs can consume, and it's the closest source of food for that dog when that dog decided to eat.
gussmed Apr 2, 2020 @ 8:54pm 
I really wish they didn't.

I guess it's supposed to be a pitfall. If you don't take steps to lock away the beer from the dogs, they'll get into it and seriously hurt themselves. My experience is that if a terrier puppy gets into the beer, they pretty much cripple themselves for life. They get drunk, pass out, become alcoholics, and develop brain damage and cirrhosis. After seeing the long-term effects of a couple of dog parties, I learned to just slaughter any alcoholic puppies if I screwed up and let the dogs into the beer again.

So, really bad. But not very interesting bad. The solution is mostly to zone animals - all animals - so they can't touch the beer. Forbidding the beer works too, but prevents your colonists from drinking it. "Screwing up" just means forgetting to zone a new animal away from the beer. The problem just doesn't exist after that, so it becomes a make-work thing. It might as well not exist in the first place.
Grit Apr 2, 2020 @ 9:43pm 
My dog loves beer.
Chaoslink Apr 2, 2020 @ 9:49pm 
Originally posted by Sikon:
Most of my foxes have drinking problems. Don't know how they can open bottles? Can't count how many puppies with circrosis I've had to put down. Darn things reproduce faster than rabbits, no caravans want to buy them, they eat too much, and my colonists keep naming them so I won't kill them. Did I mention they drink all our beer?

Moral of my story: Just say no to foxes
Never!

Though it is true. They’re not a sellable animal. My colony had 187 of them at peak though, they and a lone sniper took on a poison ship with only 34 casualties, 16 dead immediately, 4 after the fight to their wounds, the rest maimed but recovered.

You do make a bit of profit when they die, Fox fur is pretty valuable.

I like them. They’re somewhat small so they’re a bit hard to hit and in mass they’re pretty effective. They breed rapidly so you always have some for fights as well. Feeding them is the only concern honestly.


As for the alcoholic pets, just make a zone around the areas you store things in and your animals don’t need direct access to them invert it and set all animals to that zone. If they’re not allowed near the beer, they won’t get into it.
Last edited by Chaoslink; Apr 2, 2020 @ 9:50pm
gussmed Apr 2, 2020 @ 10:00pm 
Originally posted by Chaoslink:
As for the alcoholic pets, just make a zone around the areas you store things in and your animals don’t need direct access to them invert it and set all animals to that zone. If they’re not allowed near the beer, they won’t get into it.

That's pretty much what I was saying, though I have a lot of restrictions on animals anyway.

Filthy animals don't get to walk on my wood floors where they might poop. Herbivores don't get to wander through my fields where they'll eat the crops. Terriers have to say mostly indoors, since they really only exist to nuzzle my colonists.

Marking the beer storage area as forbidden is just another part of the above.
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Date Posted: Apr 2, 2020 @ 6:45pm
Posts: 9