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Any Sid Meier Civ game: "Fleet of battleships, armada of tanks and mech infantry, 80 nuclear missiles and a giant death robot, and I've conqured the whole map except two cities owned by civilizations that are still using bows and arrows. Boring."
StarCraft: "Gee, another turtle player. Gotta build siege tanks and BC's again. Boring."
Street Fighter: M. Bison cheesepedo supermove.
Mortal Kombat: Uppercut. Uppercut. Uppercut. Uppercut. FATALITY.
Supreme Commander: Mavor. GG, sucka.
Sins of a Solar Empire: "Bleh. LRF's and heavy cruisers again. Snooze."
RimWorld: "Omigod! Remy and Dionne broke up!! They were so in love----Oh no, that power outage and heat wave at the same time rotted all my food and everybody's starving!! Sean got his finger bitten off by a rabid squirrel??? AND HOW DID MY PET THRUMBO GET KILLED!!! WWHHHHYYYYY----"
It's not about raids and bosses. It's about the drama. It's about heartbreak and divorce and toxic fallout and the soul-crushing despair that can only come from having to eat without a table. If this game is EVER boring, you're playing it wrong somehow. :)
Super Factions, God like pawn, Emp, swarm of indestructable bunnies.
I mean, spike traps are also pretty op. just add a wall hopper.
And Statues can easily negate bad mood debuffs with +300 beauty, all you'd need then is a good doctor, after that once you get strong walls and a good trapped gate you won't be in harm for years.
Just keep your colony as poor as possible but keep strong weapons like anti mech rifles etc.
there is your problem.
using a mod that creates explosions with a radius of, what was it, 7 tiles with near 100% accuracy?
a weapon that fires from one edge of the map to the other, still with a huge explosion radius that can take out a dozen unarmored targets with higher radius, damage and accuracy as any mortar ever will?
play vanilla and tell me you can deal with that many raiders...
don't ask devs to balance a game for mods, ask modders to balance their mods or don't install mods that might be counted as "OP" ( https://www.urbandictionary.com/define.php?term=overpowered see second entry)
Agreed. I download all these mods to make my game easier... now its too easy... time to blame the dev :P
Then all you'd need is an anti-mech rifle to deal with drop ships.
If you actually wanted to struggle, you'd have to take out mech rifles and spike traps lol
Build spike traps, build beauty objects, get mortars, get emp/am rifle.
I also play commited and often have early wipes regardless of mods being added (from beserk rages, bad crop timings), shiiiiiiihhht, I even have a full base layout I always use.
12x8Barracks&uGuestBarracks/12x18Canteen/12x8Toilet(lol)/workshop/barn&crop/itemsstorage/church(15x24?).
You often get wiped within your first year on savage. not including the 3 first events 2 single raids, 1 1-3 raiders then common event.. usually winter xDDD. within 1.5 years hard raid or if you have high wealth a 3 waved raid wipe.
I'v had my fair share of 1.5 year resets (on Hard), that couldn't even use modded content yet.
Just stone walls and same base layout.
you talking like this shows how little you played without mods that you cannot tell apart vanilla from mods anymore. there is no AM rifle! there arn't guestbarracks. there arn't toilets.
yes, traps may be "OP" for some time until sapers go around it, infestations start poping up, or by god, a mechcluster drops on the edge of your map with mortar shields forcing you to spent many recources to kill them from afar or forcing you to take them out yourself, making all your defences back in your base useless. or how about mortarshielded mechcluster with their own mortar whch you missed to many times just to get a direct hit on your own base directly on your mortars...
there are a lot of possabilitys to die in mid/late game AS LONG AS YOU DONT USE MODS.
any mod you add can either change the scale to way from easier to harder. guests (i i believe hospitality) makes it easier, you earn silver, you gain goodwill with factions, even the 'toilets' (bad hygiene?) makes the game mid-late game easier (you can get positive moods without big risk of getting negative ones).
If you are bored doing what you are doing, change what you are doing....
No matter how fast your computer, no matter how sophisticated the optimization, no matter how speedy the game, humans will always keep pushing it until it crashes, and then complain that the developer needs to improve it.
I would imagine there's already some kind of "Law Of Computing" somewhere in the world that describes this phenomenon.
If there isn't? DIBS. I christen it "Veers' First Law Of Computodynamics".
also you should rephrase the "you often get wiped" to "I often get wiped".
you don't need to use the same layout - experiment and find better is a way to go and also more fun.
Step 2: Run past a gauntlet of two dozen auto-turrets.
(most hostiles in this game focus strongly on whatever shot them, and pursue that threat while ignoring most other threats that glance in their direction)
Step 3: Type a bunch of question marks, for some reason I have never understood.
Step 4: Repeat as necessary.
Step 5: Type the word "profit"--also for some reason I have never understood.
(seriously, who added random question marks and the word "profit" to the standard procedure for dealing with a generic situation, threat, problem, crisis, or similar hindrance???)