RimWorld

RimWorld

Ailithic Mar 31, 2020 @ 8:21pm
Please Make Lategame Interesting.
Apart from glitter tech adding full armoured units, the only type of raid that happens late game is 100-300+ men raids, 300+ infestations and 100-200+ mech raids.

If your looking to improve this, I would love to see some Bosses, or even Tornadoes added again.

The problem usually comes from mods, that lets you gain and maintain 1m-10m wealth with ease, and every raid your wealth will snowball.

Also most mods considered overpowered are perfect to maintain Lategame, Rimatomics, Glittertech, Adding more traps.



Also 300+ bodies are super super hard to butcher b4 the next raid lol.
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Showing 1-15 of 27 comments
GeneralVeers Mar 31, 2020 @ 8:42pm 
Total Annihilation: "Yay, I've got two hundred metal extractors, 75000 energy, I reached the level cap on units, I have 14 nuclear missile silos and 12 Berthas, and I'm just obliterating everybody on the map at will. This game is boring."

Any Sid Meier Civ game: "Fleet of battleships, armada of tanks and mech infantry, 80 nuclear missiles and a giant death robot, and I've conqured the whole map except two cities owned by civilizations that are still using bows and arrows. Boring."

StarCraft: "Gee, another turtle player. Gotta build siege tanks and BC's again. Boring."

Street Fighter: M. Bison cheesepedo supermove.

Mortal Kombat: Uppercut. Uppercut. Uppercut. Uppercut. FATALITY.

Supreme Commander: Mavor. GG, sucka.

Sins of a Solar Empire: "Bleh. LRF's and heavy cruisers again. Snooze."


RimWorld: "Omigod! Remy and Dionne broke up!! They were so in love----Oh no, that power outage and heat wave at the same time rotted all my food and everybody's starving!! Sean got his finger bitten off by a rabid squirrel??? AND HOW DID MY PET THRUMBO GET KILLED!!! WWHHHHYYYYY----"


It's not about raids and bosses. It's about the drama. It's about heartbreak and divorce and toxic fallout and the soul-crushing despair that can only come from having to eat without a table. If this game is EVER boring, you're playing it wrong somehow. :)
Sugar Show Mar 31, 2020 @ 8:57pm 
lategame mean you start new colony or keep with that.
Ailithic Mar 31, 2020 @ 9:44pm 
Lol what about difficult events, like a non preventable assassination or night time kidnapping.

Super Factions, God like pawn, Emp, swarm of indestructable bunnies.


I mean, spike traps are also pretty op. just add a wall hopper.
And Statues can easily negate bad mood debuffs with +300 beauty, all you'd need then is a good doctor, after that once you get strong walls and a good trapped gate you won't be in harm for years.
Ailithic Mar 31, 2020 @ 9:46pm 
The best way to survive high difficulty is to abuse the wealth system.

Just keep your colony as poor as possible but keep strong weapons like anti mech rifles etc.
Cormac Apr 1, 2020 @ 3:27am 
Originally posted by Ailithic:
The problem usually comes from mods [...] Also most mods considered overpowered are perfect to maintain Lategame, Rimatomics, Glittertech, Adding more traps

there is your problem.
using a mod that creates explosions with a radius of, what was it, 7 tiles with near 100% accuracy?
a weapon that fires from one edge of the map to the other, still with a huge explosion radius that can take out a dozen unarmored targets with higher radius, damage and accuracy as any mortar ever will?

play vanilla and tell me you can deal with that many raiders...
don't ask devs to balance a game for mods, ask modders to balance their mods or don't install mods that might be counted as "OP" ( https://www.urbandictionary.com/define.php?term=overpowered see second entry)
Feyda Apr 1, 2020 @ 5:50am 
Originally posted by Cormac:
Originally posted by Ailithic:
The problem usually comes from mods [...] Also most mods considered overpowered are perfect to maintain Lategame, Rimatomics, Glittertech, Adding more traps

there is your problem.
using a mod that creates explosions with a radius of, what was it, 7 tiles with near 100% accuracy?
a weapon that fires from one edge of the map to the other, still with a huge explosion radius that can take out a dozen unarmored targets with higher radius, damage and accuracy as any mortar ever will?

play vanilla and tell me you can deal with that many raiders...
don't ask devs to balance a game for mods, ask modders to balance their mods or don't install mods that might be counted as "OP" ( https://www.urbandictionary.com/define.php?term=overpowered see second entry)

Agreed. I download all these mods to make my game easier... now its too easy... time to blame the dev :P
Ailithic Apr 1, 2020 @ 10:22am 
Na, spike traps are so OP they can get you to mid game easily. (Most people use 2 wide corridor using sandbags to create fool proof spike hallways, I like a kill box checkered with spike traps), which can easily drop a 50 man raid. (gets to repetitive building those though lol).

Then all you'd need is an anti-mech rifle to deal with drop ships.

If you actually wanted to struggle, you'd have to take out mech rifles and spike traps lol
Last edited by Ailithic; Apr 1, 2020 @ 10:23am
Ailithic Apr 1, 2020 @ 10:42am 
This is basically the meta.

Build spike traps, build beauty objects, get mortars, get emp/am rifle.

I also play commited and often have early wipes regardless of mods being added (from beserk rages, bad crop timings), shiiiiiiihhht, I even have a full base layout I always use.

12x8Barracks&uGuestBarracks/12x18Canteen/12x8Toilet(lol)/workshop/barn&crop/itemsstorage/church(15x24?).

You often get wiped within your first year on savage. not including the 3 first events 2 single raids, 1 1-3 raiders then common event.. usually winter xDDD. within 1.5 years hard raid or if you have high wealth a 3 waved raid wipe.



I'v had my fair share of 1.5 year resets (on Hard), that couldn't even use modded content yet.
Just stone walls and same base layout.
Cormac Apr 1, 2020 @ 11:29am 
i am 99,999% sure:
you talking like this shows how little you played without mods that you cannot tell apart vanilla from mods anymore. there is no AM rifle! there arn't guestbarracks. there arn't toilets.

yes, traps may be "OP" for some time until sapers go around it, infestations start poping up, or by god, a mechcluster drops on the edge of your map with mortar shields forcing you to spent many recources to kill them from afar or forcing you to take them out yourself, making all your defences back in your base useless. or how about mortarshielded mechcluster with their own mortar whch you missed to many times just to get a direct hit on your own base directly on your mortars...
there are a lot of possabilitys to die in mid/late game AS LONG AS YOU DONT USE MODS.
any mod you add can either change the scale to way from easier to harder. guests (i i believe hospitality) makes it easier, you earn silver, you gain goodwill with factions, even the 'toilets' (bad hygiene?) makes the game mid-late game easier (you can get positive moods without big risk of getting negative ones).
Feyda Apr 1, 2020 @ 11:36am 
You can also try doing things differently. I rarely bother making killboxes and cant remember the last time I installed any traps.I prefer building perimeter walls to help encourage where the enemies come in and scatter some mini turrets around (dont care about their damage but they do distract enemies nicely and are cheap to rebuild. Try an open concept base instead of a mega structure.

If you are bored doing what you are doing, change what you are doing....
Captain Einsicht Apr 1, 2020 @ 1:38pm 
300 + raiders.. the game becomes a slideshow xD they should do some technical fixes to the game
Last edited by Captain Einsicht; Apr 1, 2020 @ 1:38pm
GeneralVeers Apr 1, 2020 @ 1:50pm 
Originally posted by President Evil:
300 + raiders.. the game becomes a slideshow xD they should do some technical fixes to the game
And then people will complain when FOUR-hundred person raids crash the game. :)

No matter how fast your computer, no matter how sophisticated the optimization, no matter how speedy the game, humans will always keep pushing it until it crashes, and then complain that the developer needs to improve it.


I would imagine there's already some kind of "Law Of Computing" somewhere in the world that describes this phenomenon.

If there isn't? DIBS. I christen it "Veers' First Law Of Computodynamics".
Captain Einsicht Apr 1, 2020 @ 1:52pm 
+1 @ GeneralVeers
bulbatrs Apr 1, 2020 @ 5:28pm 
Originally posted by Ailithic:
This is basically the meta.

Build spike traps, build beauty objects, get mortars, get emp/am rifle.

I also play commited and often have early wipes regardless of mods being added (from beserk rages, bad crop timings), shiiiiiiihhht, I even have a full base layout I always use.

12x8Barracks&uGuestBarracks/12x18Canteen/12x8Toilet(lol)/workshop/barn&crop/itemsstorage/church(15x24?).

You often get wiped within your first year on savage. not including the 3 first events 2 single raids, 1 1-3 raiders then common event.. usually winter xDDD. within 1.5 years hard raid or if you have high wealth a 3 waved raid wipe.



I'v had my fair share of 1.5 year resets (on Hard), that couldn't even use modded content yet.
Just stone walls and same base layout.
by mech rifles I assume you mean sniper rifles, because there are no mech rifles in vanilla, good luck killing 100 centerpieds when it takes like 50 shots to kill one.

also you should rephrase the "you often get wiped" to "I often get wiped".
you don't need to use the same layout - experiment and find better is a way to go and also more fun.
GeneralVeers Apr 1, 2020 @ 5:48pm 
Originally posted by bulbatrs:
good luck killing 100 centerpieds when it takes like 50 shots to kill one.
Step 1: Shoot a centipede in the face with a sniper rifle.
Step 2: Run past a gauntlet of two dozen auto-turrets.
(most hostiles in this game focus strongly on whatever shot them, and pursue that threat while ignoring most other threats that glance in their direction)

Step 3: Type a bunch of question marks, for some reason I have never understood.
Step 4: Repeat as necessary.
Step 5: Type the word "profit"--also for some reason I have never understood.

(seriously, who added random question marks and the word "profit" to the standard procedure for dealing with a generic situation, threat, problem, crisis, or similar hindrance???)
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Date Posted: Mar 31, 2020 @ 8:21pm
Posts: 27