RimWorld

RimWorld

how do i recruit more people?
I'm always stuck with 3 people! :(
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Showing 1-13 of 13 comments
Cannenses Mar 23, 2020 @ 9:06am 
Lol, how long did you wait? Two days?

Ok. I'm being silly here but you seem impatient. What time period are you in atm?

Raiders will come when you are new (3 people is new). Just have to be ready (i.e. spare room for prisoner, spare food, etc). If you want to be really ready, ensure prisoner room has table and chair, basic art (enough not to be ugly, neutral is fine) and tribalwear placed inside. Good luck.
TwoTonGamer Mar 23, 2020 @ 9:33am 
Just be patient if you are vanilla and make do with what you have. Things will happen.
Lorax Mar 23, 2020 @ 10:19am 
There's numerous ways to get new colonist.
The biggest are capturing downed raiders and capturing/rescuing drop pod people and recruiting them.
You can buy (and sell) colonist to slavers but I've found they don't actually show up all that often.
You can get colonist from quests. Where either they come to you fleeing or they are held captive somewhere and ask you to go rescue them.
Burki from Turki Mar 23, 2020 @ 10:26am 
Take my word, tribal prisoners will have a lot of resistance. Likely around 60+. People with around 30 resistance could be recruited in 15-10 days (assuming your recruiter performs 2 recruit attemps everyday.) if you have a good enough prison cell (usually a small 5x5 room with marble walls and tiles with good+ quality furnituring you can get a moodboost). Sell tribals to slavery if they're from a Savage tribe, if from Fierce Tribe release for faction relationships.

When it comes to changing recruiters, DO NOT do this if posibble. Because prisoners will get less resistance decreased from people they don't have good relationships with. Your recruiters will gain relationship with a prisoner. At start, a prisoner will have "-25 relationship" with every colonist (this relationship debuff will be gone when recruited) for the reason "Holding me prisoner". If you change your recruiter to someone who doesn't have any relationships with a prisoner, this will slow resistance reducing period by 2 or 3 extra days.

Try to feed your prisoners with Drugs if you can't take care of their moods (don't administer them drugs if they're teetolers, they will get a mood debuff for it.).
Last edited by Burki from Turki; Mar 23, 2020 @ 10:32am
Originally posted by cannenses:
Lol, how long did you wait? Two days?

Ok. I'm being silly here but you seem impatient. What time period are you in atm?

Raiders will come when you are new (3 people is new). Just have to be ready (i.e. spare room for prisoner, spare food, etc). If you want to be really ready, ensure prisoner room has table and chair, basic art (enough not to be ugly, neutral is fine) and tribalwear placed inside. Good luck.
im somewhere in summer lel
Burki from Turki Mar 23, 2020 @ 11:00am 
Originally posted by Snek:
Originally posted by cannenses:
Lol, how long did you wait? Two days?

Ok. I'm being silly here but you seem impatient. What time period are you in atm?

Raiders will come when you are new (3 people is new). Just have to be ready (i.e. spare room for prisoner, spare food, etc). If you want to be really ready, ensure prisoner room has table and chair, basic art (enough not to be ugly, neutral is fine) and tribalwear placed inside. Good luck.
im somewhere in summer lel
use my tips, build a bedroom, not a prison cell. Use Marble Walls and Marble flooring specifically because Marble has beauty bonus. With good furnituring given to the prisoner. You can even get the "Decent prison cell +1" and "Decent dining room+3" mood boost which is going to be helpful.
Originally posted by Burrrkey:
Originally posted by Snek:
im somewhere in summer lel
use my tips, build a bedroom, not a prison cell. Use Marble Walls and Marble flooring specifically because Marble has beauty bonus. With good furnituring given to the prisoner. You can even get the "Decent prison cell +1" and "Decent dining room+3" mood boost which is going to be helpful.
will do, thank you! ^^
Kittenpox Mar 23, 2020 @ 11:05am 
https://www.rimworldwiki.com/wiki/Prisoner#Recruitment has good info.
I usually make the prison cells at least as good as my regular bedrooms, and add Large Sculptures for extra room Beauty (and a better mood boost, for faster recruiting).
Cannenses Mar 23, 2020 @ 11:11am 
All the tips here are pretty good but when I start off (3 people), I cannot afford to create marble anything, lol. My only trick for prisoners is Lavish meals. Mood boost of +12 certainly outperforms the grind of building a nice cell. So my prisons tend to be neutral, even "cramped".
Burki from Turki Mar 23, 2020 @ 11:15am 
Originally posted by cannenses:
All the tips here are pretty good but when I start off (3 people), I cannot afford to create marble anything, lol. My only trick for prisoners is Lavish meals. Mood boost of +12 certainly outperforms the grind of building a nice cell. So my prisons tend to be neutral, even "cramped".
The thing is, if your prison cell is bad, so your beauty need and your dining room is bad. Marble flooring and walls will make your cell so your dining room and so on the beauty good. We don't need neutral mood, we need happy prisoners.
Kittenpox Mar 23, 2020 @ 12:39pm 
Originally posted by Burrrkey:
Originally posted by cannenses:
All the tips here are pretty good but when I start off (3 people), I cannot afford to create marble anything, lol. My only trick for prisoners is Lavish meals. Mood boost of +12 certainly outperforms the grind of building a nice cell. So my prisons tend to be neutral, even "cramped".
The thing is, if your prison cell is bad, so your beauty need and your dining room is bad. Marble flooring and walls will make your cell so your dining room and so on the beauty good. We don't need neutral mood, we need happy prisoners.
Having said that, unhappy prisoners *can* still be recruited - it simply takes more time than if you had made everything fancy, because their resistance is being reduced by smaller increments while the prisoner is unhappy.

There's nothing wrong with putting the captured raiders in small wooden rooms; and if you set those beds as Medical prisoner beds (or the equivalent in Sleeping Spots - you don't even need to make beds if resources are scarce!), then your colonists can always move them over to non-medical Prisoner beds later. :-)
Cannenses Mar 23, 2020 @ 1:29pm 
@Burrrkey - You might have misunderstood my point. A "cramped prison cell" is almost irrelevant if my base is good. The lavish meal outperforms a crappy cell but my base, not the prison cell, has to be good.

In other words, for OP when starting out (3 person colony), don't waste resource on making a cell pretty. Resources are reserved for the base itself (prison cell can be "neutral").

On happy prisoners, yes, I agree. But marble flooring and all that is too costly for a prison cell which is hardly used. The rest of my base is good, but not INSIDE the prison. That's just a waste of resource.

Some pix to show these points:

1. Picture One - Picture of my current prison setup (it's only 3x3).
Prisoners inside the cell still gets a mood boost from my base. It is more than +3 for decent dining room if your base (not prison cell) is good. I have a +10 for luxuriantly comfortable and another +10 for beautiful environment. So, that's +20 for a good base setup.

https://steamcommunity.com/sharedfiles/filedetails/?id=2032952795

--

2. Picture Two - Picture of my last prisoner in this very cell being "converted". So, you can see the numbers. Cramped reduction is negative, -5, but good base PLUS good food (lavish meal) is +32(20+12). So, prison cell being cramped is almost irrelevant because the nett is still +27. (Naked debuff goes away once prisoner can move).

https://steamcommunity.com/sharedfiles/filedetails/?id=2032962917

--

3. Picture Three - Finally, the base dining room/recreation room. It gives a huge boost (+20) for prisoners and pawns alike. For my colonists living on this base and the state of their mood, as this picture shows, disregards a cramped prison (the little 3x3). In short, prisoners inside the cell takes a mood boost from the base itself if you place cell strategically within a good base (note: I don't have tiled floors in the recreation and dining room, not even cheap sandstones. Too much effort wasted with constant cleaning. ).

https://steamcommunity.com/sharedfiles/filedetails/?id=2032955924

In short, prison cells can be cramped. Just not the base. Real estate is expensive on my base, lol.
Last edited by Cannenses; Mar 23, 2020 @ 1:37pm
Bullwinkle Mar 23, 2020 @ 1:47pm 
Typically I will try to have 1 or 2 main recruiters, but also give every one of my colonists some time recruiting, even the ones who suck at recruiting. This builds rapport, which comes in handy later. After the prisoner is recruited, the social relationships will be higher, leading to less social fighting, higher chance of romance, etc. Just watch the Social tab on the prisoner before and after each chat while captive.
Last edited by Bullwinkle; Mar 23, 2020 @ 1:48pm
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Date Posted: Mar 23, 2020 @ 8:46am
Posts: 13