RimWorld

RimWorld

Gojak_v3 Mar 22, 2020 @ 3:39pm
What do you do with biocoded weapons?
Do you just smelt them, or can they be sold to caravans too?
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Showing 1-15 of 16 comments
Breakingzap Mar 22, 2020 @ 3:54pm 
you just smelt them
Gojak_v3 Mar 22, 2020 @ 4:08pm 
Can't sell them?
Breakingzap Mar 22, 2020 @ 4:09pm 
Originally posted by Gojak_v3:
Can't sell them?
don't think so
Evil Overlord Mar 22, 2020 @ 4:46pm 
Why not grab the prisoner arena mod and litter the arena with biocoded weapons and a single poor knife?
Breakingzap Mar 22, 2020 @ 4:47pm 
Originally posted by Evil Overlord:
Why not grab the prisoner arena mod and litter the arena with biocoded weapons and a single poor knife?
why?
Evil Overlord Mar 22, 2020 @ 4:50pm 
Originally posted by breakingzap:
why?
It's fun to imagine a new prisoner grabbing the biggest looking gun available only to find that it can't shoot while pegleg mcgee grabbed the knife.
Breakingzap Mar 22, 2020 @ 5:01pm 
Originally posted by Evil Overlord:
Originally posted by breakingzap:
why?
It's fun to imagine a new prisoner grabbing the biggest looking gun available only to find that it can't shoot while pegleg mcgee grabbed the knife.
they don't work like that they just can't equip the weapon
For_Science! Mar 22, 2020 @ 5:05pm 
Originally posted by breakingzap:
they don't work like that they just can't equip the weapon
The operative word there was "imagine".
KalkiKrosah Mar 22, 2020 @ 5:08pm 
Originally posted by For_Science!:
Originally posted by breakingzap:
they don't work like that they just can't equip the weapon
The operative word there was "imagine".

Imagine all the people... equipping bio-coded weaponry.
Mismagius Feb 19, 2021 @ 3:07pm 
this mod adds in a item that lets you decode a weapon with that stupid feature: https://steamcommunity.com/sharedfiles/filedetails/?id=1500244593
Last edited by Mismagius; Feb 19, 2021 @ 3:08pm
Evil Overlord Feb 19, 2021 @ 4:54pm 
The restless dead await.
Osttruppen Feb 19, 2021 @ 7:10pm 
Use them as decorations
Lettis Feb 19, 2021 @ 8:20pm 
Put it in a transport pod along with other junk you want to get rid of and gift it to a near by settlement.
Jigain Feb 19, 2021 @ 9:13pm 
Originally posted by Lettis:
Put it in a transport pod along with other junk you want to get rid of and gift it to a near by settlement.
You can absolutely do that, but you get nothing for it. A biocoded weapon has a value of 0.

Still, it's a quick way to get rid of them and I've done it a number of times just to clear space.
Astasia Feb 19, 2021 @ 11:24pm 
Originally posted by Gojak_v3:
Can't sell them?

Even if you could sell them, it's generally not worthwhile to sell weapons. Weapons have pretty high base market value, but a very heavy trade price penalty, meaning sitting on a stockpile of weapons to sell is mostly just inflating your colony wealth and making the game more difficult for marginal silver returns. Smelting them down into usable resources is generally an immediate benefit. After I grab a few basic weapons for my colony early game I usually set everything that NPCs drop to be immediately smelted or destroyed.

Originally posted by Mismagius:
stupid feature

The main purpose of the biocoded mechanic is to prevent you from jumping too far ahead in tech or wealth by, for example, popping open an early ancient danger after placing some cheap traps and looting all the high tech weapons they were carrying in the caskets. You can still get lucky and find something usable, it's just no longer a massive payday now that the occupants were mega-buffed around the same time to always have solid stuff. Before biocoding most of the people in caskets just had like synthread clothes and no gear, and there would be like 1-2 armed pawns in the group to deal with and loot, now they are almost always all armed and geared, and without biocoding the wealth jump would be pretty massive (more so than it already is).
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Date Posted: Mar 22, 2020 @ 3:39pm
Posts: 16