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They will not affect traits like your 'Tortured Artist' trait.
They will magically remove a random health condition.
I hold onto all of them because eventually someone will get brain damage or dementia, frail from old age. Something uncurable without Healer Mech Serum.
You have to be careful. They remove one health condition so it's best to fix all other health problems if possible before administering the serum.
Reserving the serum for any injuries which can't be healed by easier methods is a logical general rule. Brain injuries are high on that list. Something like "Frail" as well. Or missing bodyparts for body purists.
Do keep in mind that the serum heals the pawn's most serious injury. That's unlikely to be an issue with the brain injury, since it's quite serious, but if that pawn also has a missing limb or lung, for instance, I'm not sure which it would pick. Probably one of those actually, since the brain injury is technically just a "scar." So when in doubt, always best to take care of the other injuries first by more conventional means before using the serum.
I don't think I've ever had a tortured artist pawn, but as far as I know, healer mech serum has no effect on traits.
^--- This is the answer to every "What should I do with a Healer Mech Serum" question.
And... by the end of the game I usually have at least one still left unused. :)
Right. Thanks lads. Will give it a go and see if this artist changes to an optimist ... overnight, lol.
Edit: Yep, scar removed. Emotional traits remained.
---
@TwoTonGamer - Priceless, eh? Why do you think I'm spending effort asking the forum before I use the darn thing, lol. I haven't seen any in over 1K hours but voila, now I have 2?!!!
Anyway, brain injuries is the go to. BUT, if your pawn has other injuries, it might heal those first. So save scum or wait till you can heal everything else first.
What will we do with the healing serum?
What will we do with the healing serum?
Early in the morning!