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it's very effective when attacking immobile targets like turrets at melee range.
too bad the enemy AI really sucks at using smoke launchers and EMP. especially since pawns doesn't have the ability to switch between different weapons in their inventory to use for the right job.
Sidearms mod gives this ability to players, but raider AI still doesn't seem to be able to properly utilize it.
heck, i'd be glad if enemy psychics actually use psycasts properly in combat, along with smoke and emp
anything inside the smoke gets a cover buff and a accuracy debuff, enemy or foe.
if im not mistaken it also works if its inbetween target and shooter.
while techinically emp is better for disabling, emp does not provide smoke cover. smoke will not disable mechanoids but can reduce their range accuracy, though snoking mechs would also give them cover which will help scythers.
personally i would go for emp but if its not an option i would use smoke launchers but its really up to you.