RimWorld

RimWorld

Palatino Mar 25, 2019 @ 12:58pm
Trying to reduce my loading time...
So I've been trying to reduce my loading time for the longest time from its 6+ hour load up, and besides trying to switch up my mod list, nothing seems to work (probably haven't done enough, but still). I've made sure that all of my computer drivers and requirements are up-to-date (at the expense of dealing with various crashes), dug through my Rimworld files and erased anything from before 2019 (at least, I think I got all of them), and even reinstalled the game (not sure if that did anything), but I still get errors and the longest load time I've been dealing with on a computer game.

So I tried to find somewhere to upload my error log, because Github has a size limit and Pastebin apparently decided to go the "get PRO for unlimited file size and stuff" route that everyone seems to love nowadays, which is rather unfortunate. I'm going to have to post a separate spot here for my error log and mod list since they're so long. But for my specs:

Graphics Chipset - AMD Radeon(TM) R5 Graphics
Memory Size - 1024 MB
Memory Type - DDR3
Core Clock - 847 MHz
Windows Version - Windows 10 (64 bit)
System Memory - 8 GB
CPU Type - AMD A8-7410 APU with AMD Radeon R5 Graphics

Yeah. Will be posting my error log and mod list soon.
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Showing 76-90 of 91 comments
Palatino Mar 31, 2019 @ 5:59pm 
Originally posted by nicknack595:
Originally posted by Palatino:
So it seems another snag has been hit:

https://steamcommunity.com/sharedfiles/filedetails/?id=1697945870

All I did was remove another mod that I found was causing an error and all hell broke loose sort of. *sigh* Time to erase and verify again!

EDIT: Okay, so what happened was I was digging around to find the mods that were causing the errors, and I had to get rid of the Rice Cultivation mod by Tosenbo since it conflicted with GloomyFurniture (I left a message to the authors about it), so I removed that. I go to check again and it starts off as normal, but then it jumps back to the beginning, does the thing in the screenshot, then I'm having to end it if doesn't resume and correct itself, so now I'm fixing it. I have no clue what broke, but that's the weirdest thing I've ever seen. I'm so glad I got RimThemes, so I can see this stuff and not want to throw my laptop out the window.

Let us know when you get it all to work. Just so for the future we can see if a top down or bottom up approach is quicker.

To be quite honest, deciding whether or not a top down or bottom up approach works is something I never notice when trying to fix an issue. But I would guess looking at the large group and narrowing it down to a smaller group would be considered "top down"? That was something that happened when I figured out that the four mods I mentioned were causing my latest errors, since on this latest test, no errors popped up (also probably because the Hugslib/Giddy-Up Core error is likely fixed and gone now). The next thing deciding whether or not to invest in a SSD (preferably external) since I did try to use one of my old external 1TB harddrive (well, not so OLD, but old as in I used to use it for my media stuff and art, but I ran out of room and moved them to a bigger one), but I'm not sure yet. -__- Gotta deal with life expenditures first.
Crysanthium Mar 31, 2019 @ 6:00pm 
Originally posted by Palatino:
Originally posted by nicknack595:

Let us know when you get it all to work. Just so for the future we can see if a top down or bottom up approach is quicker.

To be quite honest, deciding whether or not a top down or bottom up approach works is something I never notice when trying to fix an issue. But I would guess looking at the large group and narrowing it down to a smaller group would be considered "top down"? That was something that happened when I figured out that the four mods I mentioned were causing my latest errors, since on this latest test, no errors popped up (also probably because the Hugslib/Giddy-Up Core error is likely fixed and gone now). The next thing deciding whether or not to invest in a SSD (preferably external) since I did try to use one of my old external 1TB harddrive (well, not so OLD, but old as in I used to use it for my media stuff and art, but I ran out of room and moved them to a bigger one), but I'm not sure yet. -__- Gotta deal with life expenditures first.

hey when you figure all this ♥♥♥♥ out send me your modlist
Palatino Mar 31, 2019 @ 6:26pm 
Originally posted by vidyo:
Originally posted by Palatino:

To be quite honest, deciding whether or not a top down or bottom up approach works is something I never notice when trying to fix an issue. But I would guess looking at the large group and narrowing it down to a smaller group would be considered "top down"? That was something that happened when I figured out that the four mods I mentioned were causing my latest errors, since on this latest test, no errors popped up (also probably because the Hugslib/Giddy-Up Core error is likely fixed and gone now). The next thing deciding whether or not to invest in a SSD (preferably external) since I did try to use one of my old external 1TB harddrive (well, not so OLD, but old as in I used to use it for my media stuff and art, but I ran out of room and moved them to a bigger one), but I'm not sure yet. -__- Gotta deal with life expenditures first.

hey when you figure all this ♥♥♥♥ out send me your modlist

I can send you my current one:

https :/pastebin.com/DRuYtpmY (I heard Steam is deleting links or something. I guess to combat bad links)

This one loaded up without any errors, I've seen. It's without GloomyFurniture and these three ZP mods (Rice Cultivation, Japanese Bread, and Sengoku), if you want to test it out. While I have gotten no errors this time, I feel like something's off.
Palatino Apr 1, 2019 @ 12:11am 
Hmm... adding the four mods back in brought the XML duplicate errors (stuff about furniture quality base and Bushbase error and the Hugslib/Giddy-Up error back... I had a feeling something's up...

The errors in question:

(This error comes up five times)

XML error: Duplicate XML node name sowTags in this XML block: <plant><growDays>3</growDays><leaflessGraphicPath>Things/Plant/Bush_Leafless</leaflessGraphicPath><sowTags><li>Ground</li><li>Hydroponic</li></sowTags><harvestYield>2</harvestYield><harvestWork>200</harvestWork><harvestTag>Standard</harvestTag><harvestedThingDef>WoodLog</harvestedThingDef><soundHarvesting>Harvest_Tree</soundHarvesting><soundHarvestFinish>Harvest_Tree_Finish</soundHarvestFinish><sowWork>1000</sowWork><harvestTag>Standard</harvestTag><harvestYield>5</harvestYield><harvestWork>200</harvestWork><harvestedThingDef>WoodLog</harvestedThingDef><sowTags><li>Ground</li></sowTags></plant>

Root node: <ThingDef ParentName="BushBase"><defName>Plant_Bush</defName><label>bush</label><description>A short shrub. Does not typically talk.</description><graphicData><texPath>Things/Plant/Bush</texPath><drawSize>1.15</drawSize><shadowData><volume>(0.55, 0.2, 0.2)</volume></shadowData></graphicData><plant><growDays>3</growDays><leaflessGraphicPath>Things/Plant/Bush_Leafless</leaflessGraphicPath><sowTags><li>Ground</li><li>Hydroponic</li></sowTags><harvestYield>2</harvestYield><harvestWork>200</harvestWork><harvestTag>Standard</harvestTag><harvestedThingDef>WoodLog</harvestedThingDef><soundHarvesting>Harvest_Tree</soundHarvesting><soundHarvestFinish>Harvest_Tree_Finish</soundHarvestFinish><sowWork>1000</sowWork><harvestTag>Standard</harvestTag><harvestYield>5</harvestYield><harvestWork>200</harvestWork><harvestedThingDef>WoodLog</harvestedThingDef><sowTags><li>Ground</li></sowTags></plant></ThingDef>
Verse.Log:Error(String, Boolean)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
RIMMSLoadUp.ParseAndProcessXMLPatch:Prefix(XmlDocument, Dictionary`2)
Verse.LoadedModManager:ParseAndProcessXML_Patch2(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

I sent a message to Tosenbo and NukaFrog about this. The error was patched on Nuka's side, but likely not from Tosenbo's:

XML error: Duplicate XML node name comps in this XML block: <ThingDef ParentName="FurnitureWithQualityBase"><defName>Armchair</defName><label>armchair</label><description>A large, soft, comfy seat. Great for relaxation. Can be used at tables, work stations, and elsewhere.</description><graphicData><texPath>Things/Building/Furniture/Armchair</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(3,3)</drawSize><damageData><rectN>(0,0,1,0.703125)</rectN><rectS>(0.09375,0,0.84375,1)</rectS><rectE>(0,0,0.84375,0.625)</rectE><rectW>(0.15625,0,0.84375,0.625)</rectW></damageData><shadowData><volume>(0.3, 0.33, 0.3)</volume></shadowData></graphicData><uiIconScale>0.9</uiIconScale><altitudeLayer>Building</altitudeLayer><statBases><MaxHitPoints>220</MaxHitPoints><WorkToBuild>14000</WorkToBuild><Mass>18</Mass><Flammability>1.0</Flammability><Beauty>4</Beauty><Comfort>0.8</Comfort></statBases><socialPropernessMatters>true</socialPropernessMatters><stuffCategories><li>Fabric</li><li>Leathery</li></stuffCategories><researchPrerequisites><li>ComplexFurniture</li></researchPrerequisites><costStuffCount>110</costStuffCount><pathCost>30</pathCost><fillPercent>0.40</fillPercent><designationHotKey>Misc8</designationHotKey><defaultPlacingRot>South</defaultPlacingRot><constructionSkillPrerequisite>5</constructionSkillPrerequisite><building><isSittable>true</isSittable></building><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>GL_Teddy</li></linkableFacilities></li></comps><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ZP_ConfectionerySaucer</li></linkableFacilities></li></comps></ThingDef>
Verse.Log:Error(String, Boolean)
Verse.XmlInheritance:CheckForDuplicateNodes(XmlNode, XmlNode)
Verse.XmlInheritance:ResolveXmlNodeFor(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodesRecursively(XmlInheritanceNode)
Verse.XmlInheritance:ResolveXmlNodes()
Verse.XmlInheritance:Resolve()
RIMMSLoadUp.ParseAndProcessXMLPatch:Prefix(XmlDocument, Dictionary`2)
Verse.LoadedModManager:ParseAndProcessXML_Patch2(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

and the Hugslib/Giddy-up error that I thought was gone:

[HugsLib][ERR] GiddyUpCore caused an exception during OnDefsLoaded: System.ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2[Verse.PawnKindDef,System.Single].Add (Verse.PawnKindDef key, Single value) [0x00000] in <filename unknown>:0
at RimWorld.BiomeDef.CommonalityOfAnimal (Verse.PawnKindDef animalDef) [0x00000] in <filename unknown>:0
at RimWorld.BiomeDef+<>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at GiddyUpCore.Base.DefsLoaded () [0x00000] in <filename unknown>:0
at HugsLib.HugsLibController.OnDefsLoaded () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
HugsLib.Utils.ModLogger:ReportException(Exception, String, Boolean, String)
HugsLib.HugsLibController:OnDefsLoaded()
HugsLib.HugsLibController:LoadReloadInitialize()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

Eeh, I'll have to wait until these are fixed, but I'm starting to think something else is going on. Until then, I feel like starting up a new colony. A shame, though, as I'm not likely to go back to my old one without the missing mods from before. I had some favorite colonists, too. Oh well.
Emelio Lizardo Apr 1, 2019 @ 1:13am 
Upgrade your DDR3 to DDR4 as max speed as your system will accept.
Go to 16gb.
These are cheap fixes, no reason not to do it.
Cut down on your mod load. half the mods your running probably duplicate features of other mods or conflict, and a good number of mods are just crap. triage.

If you've got a desktop machine add a solid state drive and put all the stuff on it that's non volatile. And back it up. Solid state drives are good but far from perfected. They degrade with each write and constantly degrade at according to environmental temperature.
Emelio Lizardo Apr 1, 2019 @ 1:16am 
"A shame, though, as I'm not likely to go back to my old one without the missing mods from before. I had some favorite colonists, too. Oh well"

Use the prepare mod and create characters preservable custom characters that you can use in new games.
Palatino Apr 1, 2019 @ 2:05am 
Originally posted by Emelio Lizardo:
Upgrade your DDR3 to DDR4 as max speed as your system will accept.
Go to 16gb.
These are cheap fixes, no reason not to do it.
Cut down on your mod load. half the mods your running probably duplicate features of other mods or conflict, and a good number of mods are just crap. triage.

If you've got a desktop machine add a solid state drive and put all the stuff on it that's non volatile. And back it up. Solid state drives are good but far from perfected. They degrade with each write and constantly degrade at according to environmental temperature.
I'm thinking about going the external route since I'm using a Dell laptop.

Originally posted by Emelio Lizardo:
"A shame, though, as I'm not likely to go back to my old one without the missing mods from before. I had some favorite colonists, too. Oh well"

Use the prepare mod and create characters preservable custom characters that you can use in new games.
I do have the mod, but it's been a week since the last time I used my last save, so whatever I had for my 30 colonists is gonna get mixed up. I'll just have to pick, choose, and remember.
Beef Hammer Apr 1, 2019 @ 2:32pm 
If you would have just disabled all your mods from the start and added them 1 by 1 you could have fixed this in a day, maybe a weekend...

Or the nuke route, which I just did, uninstall and reinstall it all, that takes like, 10 min. Just back up your save
Last edited by Beef Hammer; Apr 1, 2019 @ 2:33pm
Crysanthium Apr 1, 2019 @ 2:56pm 
Originally posted by Palatino:
Originally posted by vidyo:

hey when you figure all this ♥♥♥♥ out send me your modlist

I can send you my current one:

https :/pastebin.com/DRuYtpmY (I heard Steam is deleting links or something. I guess to combat bad links)

This one loaded up without any errors, I've seen. It's without GloomyFurniture and these three ZP mods (Rice Cultivation, Japanese Bread, and Sengoku), if you want to test it out. While I have gotten no errors this time, I feel like something's off.


your link sends me to the steam main community page
Palatino Apr 1, 2019 @ 10:44pm 
Originally posted by vidyo:
Originally posted by Palatino:

I can send you my current one:

https :/pastebin.com/DRuYtpmY (I heard Steam is deleting links or something. I guess to combat bad links)

This one loaded up without any errors, I've seen. It's without GloomyFurniture and these three ZP mods (Rice Cultivation, Japanese Bread, and Sengoku), if you want to test it out. While I have gotten no errors this time, I feel like something's off.


your link sends me to the steam main community page
Wha... How?? That can't be right, I copied that directly from Pastebin. Here's another one: pastebin.com/4z5hfvyi In addition to GF and those three ZP mods, I added Simply More Wool Production to get rid of a yellow error I've seen.

Originally posted by Beef Hammer:
If you would have just disabled all your mods from the start and added them 1 by 1 you could have fixed this in a day, maybe a weekend...

Or the nuke route, which I just did, uninstall and reinstall it all, that takes like, 10 min. Just back up your save
Meh, I've settled on what I have now and planning on saving up on an SSD when possible.
nicknack595 Apr 2, 2019 @ 5:12am 
Originally posted by Palatino:
Originally posted by vidyo:


your link sends me to the steam main community page
Wha... How?? That can't be right, I copied that directly from Pastebin. Here's another one: pastebin.com/4z5hfvyi In addition to GF and those three ZP mods, I added Simply More Wool Production to get rid of a yellow error I've seen.

Originally posted by Beef Hammer:
If you would have just disabled all your mods from the start and added them 1 by 1 you could have fixed this in a day, maybe a weekend...

Or the nuke route, which I just did, uninstall and reinstall it all, that takes like, 10 min. Just back up your save
Meh, I've settled on what I have now and planning on saving up on an SSD when possible.

Please update on if the SSD works or not. Many seemed doubtful it would work.
A lot of money and time just to get a bunch of mods which you've hardly played to get working?
Crysanthium Apr 2, 2019 @ 10:48am 
Originally posted by Palatino:
Originally posted by vidyo:


your link sends me to the steam main community page
Wha... How?? That can't be right, I copied that directly from Pastebin. Here's another one: pastebin.com/4z5hfvyi In addition to GF and those three ZP mods, I added Simply More Wool Production to get rid of a yellow error I've seen.

Originally posted by Beef Hammer:
If you would have just disabled all your mods from the start and added them 1 by 1 you could have fixed this in a day, maybe a weekend...

Or the nuke route, which I just did, uninstall and reinstall it all, that takes like, 10 min. Just back up your save
Meh, I've settled on what I have now and planning on saving up on an SSD when possible.


that one worked. your previous link had a colon in it by mistake
Palatino Apr 3, 2019 @ 2:24pm 
Originally posted by nicknack595:
Originally posted by Palatino:
Wha... How?? That can't be right, I copied that directly from Pastebin. Here's another one: pastebin.com/4z5hfvyi In addition to GF and those three ZP mods, I added Simply More Wool Production to get rid of a yellow error I've seen.


Meh, I've settled on what I have now and planning on saving up on an SSD when possible.

Please update on if the SSD works or not. Many seemed doubtful it would work.
A lot of money and time just to get a bunch of mods which you've hardly played to get working?

I will when I do, but my finances are being focused onto something else at the moment, so it'll be some time before that happens. Health is kinda being the main focus right now.

Originally posted by vidyo:
Originally posted by Palatino:
Wha... How?? That can't be right, I copied that directly from Pastebin. Here's another one: pastebin.com/4z5hfvyi In addition to GF and those three ZP mods, I added Simply More Wool Production to get rid of a yellow error I've seen.


Meh, I've settled on what I have now and planning on saving up on an SSD when possible.


that one worked. your previous link had a colon in it by mistake
Ah, all right. Yeah, I've been hearing that Steam's doing something weird with certain links, so that's why I tried to separate those. Didn't realize I messed up the colon.
IsopropylPod Apr 3, 2019 @ 4:16pm 
Trying loading the multiplayer mod, I don't use it but it makes my loading times like 1/20 of what they normally are
Pielotap Apr 3, 2019 @ 6:24pm 
Theirs a mod called RIMMSLoadUp that does some stuff to apparently improve load times. I don't use it so can't vouch for it, though.
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Date Posted: Mar 25, 2019 @ 12:58pm
Posts: 91