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That surely isn't mortar proof like a mountain base, but I don't have to dig out rooms (but that really depends on your starting pawns, if they're better at digging or constructing) and I don't have to deal with unforeseeable bug infestations happening in the middle of the base.
It also is an aesthetic preference of mine to not have a mountain base or mega building.
Balancewise of cause, once your pawns are outfitted with good weapons and armor, there is no reason to not build a mountain base, since bugs then become easy to deal with and drop pod raiders/mechs and sieges can't really harm you due to the tick mountain roof.
So if you wanna look at it from a difficulty point of view, if you want an additional challenge, don't build mountain bases, if you don't have to.
I've made some pretty fancy towns, with separate buildings for a butcher shop, bakery, tailor, etc... That can be fun if you have enough people to divide up tasks so each pawn has only one job and works best when you have mods to add new production buildings like looms, ovens and millstones (VGP)
Sometimes a compound works better. Scenarios like a prison, production factory, military base or slave trader lend themselves more to a blocky, planned base, but those are hard to expand for new colonists, so the scenario will have to reply less on keeping moods high since a cramped barracks with sleep interruptions will generally be a necessity.
https://steamcommunity.com/sharedfiles/filedetails/?id=1673388207
https://steamcommunity.com/sharedfiles/filedetails/?id=1673388409
When im start a new colony, im always hit "Random location" and accept the first one, what i get.
If its flatland... Im build town (never again a large supercomplexum).
If its mountain, well... lets dig.
If the terrain is mixed (like my current colony: hils, but lot flatlands) im use both area. A good shelter under the mountains protect me from mortars (and my tunnels are good to backstab the enemy), but my bedrooms are outside, so no inCest next to my sleeping pawns (only a lonely drop pod attacker literaly next to my arachne. It was funny to see as im drafted her, the raider was killed -> Arachne SMG is lethal in close combat)
my current setup
Without symmetry the eye twitching starts.
https://steamcommunity.com/sharedfiles/filedetails/?id=1674672074