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I've heard of price changes in 1.0 but it shouldn't be that big of a deal.
It got so bad, i started having mental breakdowns and serious trouble. So much so i had to dismantle the whole operation.
And those were dead corpses. I can only imagine, how "depressed" these weaklings would get if you had them actually killing prisoners and tearing their guts out.
I dont think its gonna be worth it.
Not sure about debuffs from someone harvesting an organ though
EDIT: Just going to add that there is also a debuff for execution, but I’m not sure if you could avoid debuffs using prosthetics
See, making the effort to turn prisoners into kibble was a great mistake, while you could just have put the corpses in a freezer your colonists never usually go to, and let your dogs have a snack whenever they want. Obviously kibble feeds a greater variety of animals, but herbivores are going to be a pain anyway if grazing isn't already an option for you.
To get back on harvesting organs, yes, on regular colonists, this proves to be quite a strong mood malus. So either you run full psychopaths, or you wait until your mood management is good enough to know when you can afford to take a kidney or a lung and nobody will complain (I generally leave it at that, as harvesting more vital organs would cause additionnal debuffs, but you could try to see what combination gives you the most silver for the least discontentment). If you provide enough for your pawns, they might just ignore that their own son got shot to death, so what's hostile stranger losing a kidney after all?
Remember also that selling your prisoners to slavery is another option to convert them into silver, that is overall less taxing on people's mood. It's easier if you can just send trade caravans to other outposts though, since most caravans that visit you won't want slaves and it's quite costly to request caravans to come to you.
Grim Reality rescales the mood influencers, so people act more realistically (Like getting married gives your pawn + 50 mood and the wife/husband dying only gives -25 mood in vanilla, the mod fixes that).
And there is a mod, Harvest Everything, that adds an autopsy table, so you can get random organs via autopsy from just recently deceased humans.
The "butchered humanlike" debuff seems to not have an effect if your pawn was not a member of the group in the location where the atrocity was committed.
The "banished someone" "euthanized/executed" and "harvested organ" debuffs apply to all pawns, regardless of their location.
However, once my animal population grew, there werent enough raiders to feed my animals. Plus i later adopted some chickens so now the hay was running out as well. I cant grow anymore hay because all my farming is done indoors due to weather.
Turning that flesh into kibble makes it more efficient, plus it simplifies feeding my animals as its one food for all of them.
So i built an aditional freezer set only for corpses & human meat, butcher table with make kibble and slaughter human jobs,. and assigned the only person i have with the "cannibal" trait to do it.
No one else besides him has even been inside those rooms. But still everyone got the "we slaughtered humans" debuff.
I did managed to compenstate for the debuff by adding carpets, art, etc. to the colony, but it just seems silly that everyone gets "sad" because of this, even though they never handle or even see the butchering going on.
I mean, dinner-time / rec time rolls around, and everyone is chatting it up over the pool table about the comparsion between extraterrestrial life and the non-existence of god (or whatever random topics they chose via Psychology) and in walks Steroid. Steroid is wearing a muffalo-skin apron covered in dark smears. He sits down alone at the chess-table in the corner of the room. He's got a tinkercraft chef hat on, but he certainly doesn't cook in the *colony* kitchen. Everyone starts staring and tries not to stare. Steroid picks at his teeth idly with a fingernail then wipes it on that muffalo apron. He's got a butchery smell about him. There was a raid last night. No graves were dug, the incinerator chimney has been cold. The dogs sit at his feet wagging their tails in the goofy, loyal way of dogs everywhere.
No one needs to have ever been in that part of the colony. *They know what's going on*.
xD
Yes, i guess they would know. But i would expect someone to comment:
"heh, well at least they are not feeding it to us! If those raiders dont like becoming pet food, maybe they should leave us alone".
I think that would make more sense over:
"Ohhh God! What are we doing!? Those poor raiders are people too, they are just expressing their destructive creativity! we are awful human beings buaaaaaaa!!"
And I think it wouldn't make sense if they didn't care. In fact, "at least they are not feeding it to us" is a valid point, since your pawns don't get the additional penalty of eating humanlike. Still, as far as I am aware, the moral consensus is that actively chopping human beings for food isn't the commonly accepted way to dispose of criminals/enemy soldiers. I may be wrong, but if I'm not, it's perfectly normal that they do care.
Depends on the society. For a long time in human history killing prisoners and feeding them to animals was considered entertainment. Even at the peak of great civilizations like the Roman empire huge crowds would cheer and laugh as men were torn to shreds by lions. If we are going by how widespread and for how long that lasted, that would be the norm. It's only in the last blink of an eye of humanity that people have become so squeamish, though they are still fine with the graphical representations of it in movies and TV, and I think outside of civilization such ideas would quickly fall away with nobody around to judge them.
But it's just a game, and the penalties were added as a balancing mechanic, not for realism.
I think its like Astasia said, Its there more for balancing than for realism.