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I played nomad for 20 game years and it was more a case of packing up camp, travelling 30 clicks or so and settling in a new spot until I was ready to move on again. Trading though, nah... I lived off the land. Every new settlement provided all of the resources I required.
You can definitely do a nomadic playthrough but the game is not built for that so it's gonna be awkward packing up and resettling everywhere you go.
As far as trading goes, I don't see how that would be viable because you need a lot of research and infrastructure in order to produce crafts to trade. If you're always moving around, how will you have all the necessary workbenches and tech for crafting and researching?
But I were to travel for profit, I'd be hunt oriented. Hunting is huge wealth generator, if you manage to sell meat, before it spoils. When I was doing item stash quest yesterday, map generated with some pirate defenders, big elephant pack, and another elephant pack joined in when I was fighting. Nearby town was buying meat and was only one day away.
I disassembled pirate beds and lamps to make butcher's table and my three raiders were butchering trough night, risking mental breaks. I got around 4000 meat and 1400 hides.
I got 3 neurotrainers from stash and sold them for ~1200 silver, and about ~6000 silver more from selling elephant meat and hides. Hadn't sold tusks, they were too heavy to carry, I only had few alpacas in that caravan.
They don't eat chocolate.
They don't do organ transplants.
I build a single 5x7 prison cell that generally remains empty throughout every colony playthrough and is usually only used as a time out cooler for those times when a pawn gets a homicidal urge ;)
My defences for most of my colonies consist of: 24 plasteel turrets, 4 autocannons, 2-4 uranium slug turrets and around 80 steel deadfall traps. Is that a lot? It works for me ;)
Anyway hospital beds will increase the likelyhood of successful harvests