RimWorld

RimWorld

BoxingBud Mar 2, 2019 @ 5:41pm
How to control what a colonist feeds an animal?
My colonists are feeding a sick raccoon berries. I don't want them to. How can I prevent colonists from selecting berries to feed the sick, immobile, raccoon? There is other food available that the raccoon can eat.
Last edited by BoxingBud; Mar 2, 2019 @ 5:41pm
Originally posted by Meia-Oito (Restless Souls):
Well, there's a mod that actually does exactly what you want, i don't personally use it, but i tested it. It's Called Animal Food Restriction. So you can assign the food that you want your animals to eat and your colonist to know which food to gave to them. Btw Pemmican and Kibbles are a good way to keep your animals fed without wasting a lot of your raw resources. Good Luck
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The author of this thread has indicated that this post answers the original topic.
Well, there's a mod that actually does exactly what you want, i don't personally use it, but i tested it. It's Called Animal Food Restriction. So you can assign the food that you want your animals to eat and your colonist to know which food to gave to them. Btw Pemmican and Kibbles are a good way to keep your animals fed without wasting a lot of your raw resources. Good Luck
BoxingBud Mar 2, 2019 @ 5:52pm 
Thank you! To be honest it wasn't actually berries, it was smokeleaf butter and while I have so many beans, blueberries, lentils ect my colonists kept feeding the raccoon the butter, it would get sick and immobile off of it, and they would keep feeding it, thus an endless cycle and wasted smokeleaf butter. I kept it simple because I was sure it's not a mod conflict even though the materials were mod related.
BoxingBud Mar 2, 2019 @ 5:52pm 
Animal food restriction is the solution though.
elipod Mar 2, 2019 @ 8:07pm 
At least those were just berries, my doctor fed fertile eggs to pigs.
VayneVerso Mar 2, 2019 @ 9:53pm 
Does this mod work? Because it has been bugging the heck out of me how colonists keep taking perfectly good food out of the fridge in order to train animals when I've got a huge stockpile of kibble in the barn.
Originally posted by TheWatcherUatu:
Does this mod work? Because it has been bugging the heck out of me how colonists keep taking perfectly good food out of the fridge in order to train animals when I've got a huge stockpile of kibble in the barn.
Last time i tried it, it was working well, i was just lazy to assign the correct foods with all the food mods that i have.
elipod Mar 3, 2019 @ 12:40am 
Originally posted by TheWatcherUatu:
Does this mod work? Because it has been bugging the heck out of me how colonists keep taking perfectly good food out of the fridge in order to train animals when I've got a huge stockpile of kibble in the barn.
I'm using Pawn Rules from same mod author, it also allows to restrict eating specific plants, so you don't have to separate grazers and crop fields.
It does work, but with one exception - nutritious drugs: beer, ambrosia, any modded ones. They can't be restricted and animals see them as food when nothing else is available. Hadn't tested, if doctors use them to feed animals. I'm yet to run beer drinking colony so it wasn't big issue.
martindirt Mar 3, 2019 @ 2:29am 
Originally posted by elipod:
At least those were just berries, my doctor fed fertile eggs to pigs.
Once my handler guy fed ambrosia to my rhino. When I'm unallowed amnesia, he went for magic shrooms.... ♥♥♥♥♥♥ wanted to make the rhino addicted. :D
Another game, I'm rescued a friendly pawn (pod crash). My doctor fed her raw, unbutchered human corpses. And my fridges were full with meals.
elipod Mar 3, 2019 @ 2:37am 
Doctors like to grab first food item they see. Ironically, safest place for nutritious non food items is in the middle of food stockpile.
VayneVerso Mar 3, 2019 @ 11:49am 
Originally posted by Meia-Oito (Restless Souls):
Originally posted by TheWatcherUatu:
Does this mod work? Because it has been bugging the heck out of me how colonists keep taking perfectly good food out of the fridge in order to train animals when I've got a huge stockpile of kibble in the barn.
Last time i tried it, it was working well, i was just lazy to assign the correct foods with all the food mods that i have.

Hmm... not sure it works anymore. Or I'm just not using it correctly. I assigned a policy to my boomalopes that restricted them to a Hay diet, but when I tried to train them, I got "No usable food", even though my character was standing right next to a pile of hay. Also, I noticed them happily eating raw vegetation outdoors (this part is fine, however, though perhaps an additional indication that the mod isn't working).
Reyggor Mar 3, 2019 @ 3:07pm 
Originally posted by TheWatcherUatu:
Originally posted by Meia-Oito (Restless Souls):
Last time i tried it, it was working well, i was just lazy to assign the correct foods with all the food mods that i have.

Hmm... not sure it works anymore. Or I'm just not using it correctly. I assigned a policy to my boomalopes that restricted them to a Hay diet, but when I tried to train them, I got "No usable food", even though my character was standing right next to a pile of hay.

Hay/Kibble can't be used as a training food if memory serves me rightly.
VayneVerso Mar 3, 2019 @ 3:55pm 
Originally posted by Reyggor:
Originally posted by TheWatcherUatu:

Hmm... not sure it works anymore. Or I'm just not using it correctly. I assigned a policy to my boomalopes that restricted them to a Hay diet, but when I tried to train them, I got "No usable food", even though my character was standing right next to a pile of hay.

Hay/Kibble can't be used as a training food if memory serves me rightly.
Yeah, that is exactly the problem (for hay--pretty sure kibble is fine). Figured it out eventually. Kind of funny, though.
Last edited by VayneVerso; Mar 3, 2019 @ 3:56pm
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Date Posted: Mar 2, 2019 @ 5:41pm
Posts: 12