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https://steamcommunity.com/sharedfiles/filedetails/?id=1399212509
It puts a little indicator at the end of each description (that's not from Vanilla), telling you the name of the mod it's from. It works for items, traits, pawns and even Needs (like Cult-Mindedness from Lovecraft).
Now, this is a REALLY WILD idea, but how about actually reading the workshop description of the mods you use?
Ex: -new weapons
- new races
- new traits
From this, you donnno if that mod added the captain trait.
Ok, update.
From this info, it took me 4m31s to locate the traits "FederationRanks" in the mod "star trek races and more".
Their only define is a WorkspeedGlobal offset.
I had to use the highly advanced tool called "google search" with parameters "rimworld lieutenant" to achieve this, so I can understand if you were unable to do so yourself.
If I'm understanding how the mod works (I just skimmed through the source), it's a perfect example of a mod that will significantly impact load times in a large mod list, as it's the type of mod that will look at every single "thing" in the game be loaded and try to append data to it on startup. That seems to be the OP's larger issue, they use a lot of mods like that and have extensive load times because of it. To me pruning back and getting a handle on what you already have would make more sense than inflating load times even more with mods like that.