RimWorld

RimWorld

Bosh Mar 2, 2019 @ 4:39pm
How to find out which mod adds what?
One of my mods has added some traits that I don't want and I want to find out which mod it is, but I don't want to go through and disable each individual mod because it takes so long to boot the game up with all the mods I have. Is there any other way of finding out which mod has added the traits?
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I use a lot of traits mods, what is the trait in question, i can help you with that.(By the way, you can deactivate that said trait using a In-game Def Editor mod without deactivating the mod), oh, and be careful to not corrupt your save by deactivating that trait mod.
Bosh Mar 2, 2019 @ 5:17pm 
Originally posted by Meia-Oito (Restless Souls):
I use a lot of traits mods, what is the trait in question, i can help you with that.(By the way, you can deactivate that said trait using a In-game Def Editor mod without deactivating the mod), oh, and be careful to not corrupt your save by deactivating that trait mod.
The traits are Ensign, Captain, Commander, Lieutenant, Lieutenant Junior-Grade and Lieutenant Commander. I'll also give that Def Editor a look.
Bosh Mar 2, 2019 @ 5:29pm 
I think I found the culprit, the traits went away when I disabled the Star Trek: Races mod.
Originally posted by Bosh:
I think I found the culprit, the traits went away when I disabled the Star Trek: Races mod.
That's exactly the culprit, but be careful when you remove a mod of this scale, best to check the debug log to see if there was any harm to your save.
Bosh Mar 2, 2019 @ 5:35pm 
Originally posted by Meia-Oito (Restless Souls):
Originally posted by Bosh:
I think I found the culprit, the traits went away when I disabled the Star Trek: Races mod.
That's exactly the culprit, but be careful when you remove a mod of this scale, best to check the debug log to see if there was any harm to your save.
I'm fairly certain it would break my saves, but I start new games frequently anyway so it doesn't really matter.
stevasaur Mar 2, 2019 @ 7:28pm 
For future reference, I'd recommend this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1399212509

It puts a little indicator at the end of each description (that's not from Vanilla), telling you the name of the mod it's from. It works for items, traits, pawns and even Needs (like Cult-Mindedness from Lovecraft).
Originally posted by stevasaur:
For future reference, I'd recommend this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1399212509

It puts a little indicator at the end of each description (that's not from Vanilla), telling you the name of the mod it's from. It works for items, traits, pawns and even Needs (like Cult-Mindedness from Lovecraft).
Oh, i will download that myself, seems pretty useful.
M.K. (Banned) Mar 3, 2019 @ 12:55am 
Originally posted by Bosh:
One of my mods has added some traits that I don't want and I want to find out which mod it is

Now, this is a REALLY WILD idea, but how about actually reading the workshop description of the mods you use?
martindirt Mar 3, 2019 @ 2:11am 
Originally posted by M.K.:
Originally posted by Bosh:
One of my mods has added some traits that I don't want and I want to find out which mod it is

Now, this is a REALLY WILD idea, but how about actually reading the workshop description of the mods you use?
Not all mod decription contains all the things what the mod add.
Ex: -new weapons
- new races
- new traits

From this, you donnno if that mod added the captain trait.
Bosh Mar 3, 2019 @ 3:38am 
Originally posted by M.K.:
Originally posted by Bosh:
One of my mods has added some traits that I don't want and I want to find out which mod it is

Now, this is a REALLY WILD idea, but how about actually reading the workshop description of the mods you use?
Do you really think I didn't look through all my recently downloaded mods to try and find which mod added it? If I knew which one did then I wouldn't have made this thread, would I?
M.K. (Banned) Mar 3, 2019 @ 4:28am 
Originally posted by Bosh:
Originally posted by M.K.:

Now, this is a REALLY WILD idea, but how about actually reading the workshop description of the mods you use?
Do you really think I didn't look through all my recently downloaded mods to try and find which mod added it? If I knew which one did then I wouldn't have made this thread, would I?
Yes!

Ok, update.
Originally posted by Bosh:
The traits are Ensign, Captain, Commander, Lieutenant, Lieutenant Junior-Grade and Lieutenant Commander. I'll also give that Def Editor a look.
From this info, it took me 4m31s to locate the traits "FederationRanks" in the mod "star trek races and more".
Their only define is a WorkspeedGlobal offset.

I had to use the highly advanced tool called "google search" with parameters "rimworld lieutenant" to achieve this, so I can understand if you were unable to do so yourself.
Last edited by M.K.; Mar 3, 2019 @ 4:45am
Astasia Mar 3, 2019 @ 7:14am 
Originally posted by stevasaur:
For future reference, I'd recommend this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1399212509

It puts a little indicator at the end of each description (that's not from Vanilla), telling you the name of the mod it's from. It works for items, traits, pawns and even Needs (like Cult-Mindedness from Lovecraft).

If I'm understanding how the mod works (I just skimmed through the source), it's a perfect example of a mod that will significantly impact load times in a large mod list, as it's the type of mod that will look at every single "thing" in the game be loaded and try to append data to it on startup. That seems to be the OP's larger issue, they use a lot of mods like that and have extensive load times because of it. To me pruning back and getting a handle on what you already have would make more sense than inflating load times even more with mods like that.
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Date Posted: Mar 2, 2019 @ 4:39pm
Posts: 12