RimWorld

RimWorld

Dire Dec 13, 2016 @ 1:05pm
Are sentry guns OP!?
Sentry guns seem to be a little to overpowered.



Comparing sentry guns to mortars sentry guns don't need ammo, raiders will attack sentry guns if they are infront of your coloniest so sniper+sentry combo while I can have someone heal my sentry gun while it's being attacked and my sentry guns also have 8O+ defence (Sandbags+Roof cover bonus)


Point being.....

I think sentry guns are very (Extremely) realible and should be nerfed by -

One) Make sentry guns only work if manned.

Two) Make sentry guns require ammo like mortars

Three) cancel action of *repair* when the sentry gun is being manned.

Four) Decrease accuracy of sentry guns when behind a sandbag.

Five) Make sentry guns cost more material.



If any modders out there could do this would be much appreciated!


Also comment on what you think about this, I would like to see if anyone agrees/disagrees that sentry guns are op and should be nerfed by the following.


Last edited by Dire; Dec 14, 2016 @ 1:23pm
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Showing 1-15 of 45 comments
katsuragi Dec 13, 2016 @ 1:18pm 
I would say you haven't used them enough

Sentry guns also explode when poked and they blow up every sentry gun in range when they do. And of course those sentry guns that explode blow up every gun near them and so on.

They also have less range than several hand weapons and raiders with those guns will stand just out of range and blow them up.
Dire Dec 13, 2016 @ 1:24pm 
Originally posted by katsuragi:
I would say you haven't used them enough

Sentry guns also explode when poked and they blow up every sentry gun in range when they do. And of course those sentry guns that explode blow up every gun near them and so on.

They also have less range than several hand weapons and raiders with those guns will stand just out of range and blow them up.


I seperate my sentrys so there's no explode chain. Incase if i know for a fact a sentry gun will explode for example,raiders that use grenades, rocket lauchers, snipers and are expected to destory the first 1-2 sentry guns i will fall back a bit (not repairing them) and let the raiders waste there time on sentry guns while i just snipe them.


I havn't seen a raider poke one of my sentry guns yet with so many bullents flying at them and snipers they have never seem to melee my sentrys.



and sentry guns don't have to always shot my raiders to be usefull, since the raiders are attempting to destory my sentrys my snipers just sit back and get even more shots on the raiders.
Last edited by Dire; Dec 13, 2016 @ 1:25pm
Ranger.Danger Dec 13, 2016 @ 1:27pm 
For reference what difficulty/storyteller are you playing with?
Dire Dec 13, 2016 @ 1:28pm 
Originally posted by Ranger.Danger:
For reference what difficulty/storyteller are you playing with?


Cassandra Classic on Intense.
grapplehoeker Dec 13, 2016 @ 1:51pm 
Originally posted by Joel:
Also comment on what you think about this, I would like to see if anyone agrees/disagrees that sentry guns are to realible.
I would like to comment if I understood what it is you were asking.
I realise English may not be your native language, so could you please use Google translate and then rephrase your question using correct English?
Dire Dec 13, 2016 @ 1:55pm 
Originally posted by grapplehoeker:
Originally posted by Joel:
Also comment on what you think about this, I would like to see if anyone agrees/disagrees that sentry guns are to realible.
I would like to comment if I understood what it is you were asking.
I realise English may not be your native language, so could you please use Google translate and then rephrase your question using correct English?

"that sentry guns are * ---to ---* realible* " That means do you think sentry guns are umm.... more realible then they should be.

Another rephase I should of said is do you think sentry guns are OP and should be nerfed.
Last edited by Dire; Dec 13, 2016 @ 2:01pm
grapplehoeker Dec 13, 2016 @ 2:15pm 
Originally posted by Joel:
Originally posted by grapplehoeker:
I would like to comment if I understood what it is you were asking.
I realise English may not be your native language, so could you please use Google translate and then rephrase your question using correct English?

"that sentry guns are * ---to ---* realible* " That means do you think sentry guns are umm.... more realible then they should be.

Another rephase I should of said is do you think sentry guns are OP and should be nerfed.
Are you trying to say "too reliable"? If so, no I think they're fine as they are now.
Last edited by grapplehoeker; Dec 13, 2016 @ 2:15pm
katsuragi Dec 13, 2016 @ 2:24pm 
Sentry guns are to reliable what ham is to christmas :D
Grishnerf Dec 13, 2016 @ 2:27pm 
i somehow agree, they are to cheap to (re)build.
you can just "sacrifice" 2-3 turrets each raid and repel easily 30-50 attackers cause of "turret" aggro.
then just rebuild them from smelted enemy weapons and chunk from destroyed turrets.

i think they should be around double the price atm.
(also take in note the last additions with deep mining/drilling there is enough metal. and this is too cheap.)

turrets should be around 350-400 metal and 6 components, so you have actually to "body" aggro some attackers, so you wont lose a expensive and valuable turret in the fight.

(i play most the time without turrets much more fun.)
Last edited by Grishnerf; Dec 13, 2016 @ 2:28pm
Astasia Dec 13, 2016 @ 2:49pm 
Sentry guns are garbage and a waste of resources to build. I see so many people try to use them as an active defense which fails horribly because they do awful damage and die so fast, and so many people dump tons of resources into using them as dummies which works better but is still a huge waste. Set up a proper defense instead and use your colonists to shred enemies without any losses. A kill funnel with your colonists on the wide end behind pillars and sandbags. Doesn't matter how many enemies come at you they die as they enter.
grapplehoeker Dec 13, 2016 @ 3:12pm 
Originally posted by Astasia:
Sentry guns are garbage and a waste of resources to build. I see so many people try to use them as an active defense which fails horribly because they do awful damage and die so fast, and so many people dump tons of resources into using them as dummies which works better but is still a huge waste. Set up a proper defense instead and use your colonists to shred enemies without any losses. A kill funnel with your colonists on the wide end behind pillars and sandbags. Doesn't matter how many enemies come at you they die as they enter.
I'm sorry but I have to disagree.
I'm all for using my colonists to defend but in the early to mid game when colonists are in short supply, then I have found that you can rely on turret formations to be very effective even without a killbox or funnel.
I like this one for example as it just looks cool and is very functional too. I like open area defending and this one ensures that there are at least 12 turrets facing in every direction. They are also plasteel turrets, not steel (or at least they're steel at first and then upgraded asap to plasteel when possible = mechanoid farming). This both ensures less broken turrets and 3x as durable than steel and less flamable so they will keep shooting for longer.
Most of the time this is all I need to repel or wipeout incoming raids and it's so effective I've even allowed my colonists to carry on working during a raid with the surety that the Spider will do it's job. Later in the game the colonists will participate for sure and I can man 3 shooters per door within the spiders body. It's very efficient.
http://steamcommunity.com/sharedfiles/filedetails/?id=757167277
Last edited by grapplehoeker; Dec 13, 2016 @ 3:38pm
Ranger.Danger Dec 13, 2016 @ 3:26pm 
Originally posted by grapplehoeker:
Originally posted by Astasia:
Sentry guns are garbage and a waste of resources to build. I see so many people try to use them as an active defense which fails horribly because they do awful damage and die so fast, and so many people dump tons of resources into using them as dummies which works better but is still a huge waste. Set up a proper defense instead and use your colonists to shred enemies without any losses. A kill funnel with your colonists on the wide end behind pillars and sandbags. Doesn't matter how many enemies come at you they die as they enter.
I'm sorry but I have to disagree.
I'm all for using my colonists to defend but in the early to mid game when colonists are in short supply, then I have found that you can rely on turret formations to be very effective even without a killbox or funnel.
I like this one for example as it just looks cool and is very functional too. I like open area defending and this one ensures that there are at least 12 turrets facing in every direction. They are also plasteel turrets, not steel (or at least they're steel at first and then upgraded asap to plasteel when possible = mechanoid farming). This both ensures less broken turrets and a helluva lot more damage per shot ;)
Most of the time this is all I need to repel or wipeout incoming raids and it's so effective I've even allowed my colonists to carry on working during a raid with the surety that the Spider will do it's job. Later in the game the colonists will participate for sure and I can man 3 shooters per door within the spiders body. It's very efficient.
http://steamcommunity.com/sharedfiles/filedetails/?id=757167277
Plasteel turrets do more damage?! I thought they just had more health
grapplehoeker Dec 13, 2016 @ 3:33pm 
Originally posted by Ranger.Danger:
Plasteel turrets do more damage?! I thought they just had more health
Yeah my bad, they're 3x as durable as steel turrets and less flammable so since they're much harder to destroy, they survive longer to deal more damage is what I meant. I'll edit anyway ;)
Last edited by grapplehoeker; Dec 13, 2016 @ 3:38pm
Trent Dec 13, 2016 @ 11:47pm 
My sentry guns just got gangbanged by a bunch of pigs.. I would say no. :P
Kinja Dec 14, 2016 @ 12:12am 
Just because people can cheese the poor AI with killboxes doesn't mean sentry guns are OP. What you should be asking instead is for better raider AI. Ask for AI that instead of running like an idiot to the nearest opening(which always leads to your defences) goes around and breaks your wall to get at your power and kill any automated defences you might have up, AI that cuts power cables, etc.
Last edited by Kinja; Dec 14, 2016 @ 12:23am
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Date Posted: Dec 13, 2016 @ 1:05pm
Posts: 45