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But no, there is no way to stop them directly beyond arrest, violence or somehow isolating them with a solid wall.
I'll try that one but if a colonist that goes tantrum just happens to be 2 tiles away from explosives/expensive stuff because he/she just hauled something then I'm still simply screwed I guess.
I need something like armored shelves or something that protect their contents.
Closest I know of for that is storage extended. It offers slots for storage in the same spot so only so much can be destroyed at once... But explosive will still be a problem...
It should play nicely with stack mods as well.
Edit: ninja deleted the post I was replying to.... And now I look like I'm talking to a wall...
Life is great w/o components...
I guess that valuable stuff must be stored a bit further away. But I need components a lot and adding a long route to them is kinda meh.
I think that I'm best off using some sort of stack limiter mod like:
https://steamcommunity.com/sharedfiles/filedetails/?id=1651076103&searchtext=stack+limit
Sadly that one seems to have a priority bug.
@stecph:
Will this mod also prevent tantrums from opening doors?
https://steamcommunity.com/sharedfiles/filedetails/?id=1157085076&searchtext=lock+doors
I fear that I still need another nearby colonist to lock the door before the tantrum one arrives but still a nice mod I think.
@garth033
Yeah I deleted it because I also got ninja-ed :D. Here is the repost.
?
Also I don't think I can add it to an existing savegame or can I?
This. It's a lot easier to prevent breaks in the first place than spending time fiddling with mods to try and find something to protect against a certain type of break. The few instances where you know somebody is going to break and there's nothing you can do about it (addiction, extreme loss, stacked psychic effects, etc.) you can prepare ahead of time by blocking those colonists in a certain location or arresting them until their mood stabilizes.
Sending your pawn after a huge stack of extremely valuable components was the game's way of telling you to pay more attention to the moods of your pawns. You can lock up your components, but then maybe they will break with "Murderous Rage" instead, so you might want to build panic rooms as well.
However there are also these moments:
https://i.imgur.com/x2mCMyk.jpg
Everything is great and fine and another moment he gets divorced, sick, shot by a raid droppod, psy-drone, solar flare, heatwave, etc. and there we go. In those cases I should probably block expensive materials by locking doors? But I sometimes need my Glitter Medicine accessible to heal my colonists but blocking access to it at the same time because of mass-break-risks and such? Ugh... Especially a few bad events combined like mass illness + strong psy-drone + etc. = rip mood.
I tried the Extended Storage mod but no option to set stack limits. So it's pointless as it will just create a huge stack on a shelf instead of on the floor.
I made up for the ugly environment by putting in 2 statues. I managed to get a masterwork statue from an event and 1200 beauty makes up for a lot of uglyness.