RimWorld

RimWorld

I can never get rid of a mountain can i
Im working on the defenses of my fortress and as i was planning how to make my killbox in the north i realized i actually can't have mortars in every corner as one of them has a mountain on it, There is no way to get around that is there? That mountain will also make it impossible to move my wind turbine and solar panels to the left away from the killbox


https://imgur.com/a/GrXl7uQ
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Showing 1-10 of 10 comments
Preechr Apr 8, 2019 @ 10:38am 
You *can* do anything you want, pretty much... with mods.

There are several mods that allow for removing thin and thick mountain roof structure, but in vanilla they will always grow back no matter how many times you risk life and limb mining out below. You'd still have to be careful, as pawns will generally remove roofs in the dumbest way possible, often killing themselves and their friends.

If you don't want to use a mod to do it, you'll have to build around it.
Astasia Apr 8, 2019 @ 10:39am 
Not without mods or dev mode.
D a R i U z Z Apr 8, 2019 @ 10:52am 
Originally posted by Astasia:
Not without mods or dev mode.

Alright thanks, I'll use the clear area command just this once.
When i began playing i thought i could just remove those tiny mountains thinking i'd mine out all the rock as they aren't the massive ones you can build an entire base in.
grapplehoeker Apr 8, 2019 @ 11:46am 
Why would you need to place any mortars? They make up no part of any killbox design and they really aren't that useful since they can't reliably hit moving targets.
Preechr Apr 8, 2019 @ 11:51am 
Mortars can be a lot of fun, even hitting stuff sometimes, but I would reconsider 4 emplacements... Better to put them all in one location with shelves to store your shells rather than trying to have 4 separate stocks of shells.

plus... dev mode... there is no "just this once" with dev mode. At least by using a mod to do something vanilla won't allow you can balance that with a research or resource investment.
Jaridan Apr 8, 2019 @ 11:52am 
you don't need a mod. If the mountain / roof has no support within 6 tiles it collapses.

That's how you can get rid of "mountainroof".
You can autistically remove roof until there are no roof. That's how I've been dealing with mountains
Preechr Apr 8, 2019 @ 12:12pm 
Unless something changed that will only work with thin roofs. Thick mountain roof never goes away in vanilla IIRC, and the mountain in the OP's picture sure looks big enough at the base to support some thick roof in the middle.
D a R i U z Z Apr 8, 2019 @ 12:33pm 
Originally posted by Preechr:
Unless something changed that will only work with thin roofs. Thick mountain roof never goes away in vanilla IIRC, and the mountain in the OP's picture sure looks big enough at the base to support some thick roof in the middle.

Yeah that was my problem, My workshop had a similar mountain and i can't remove that roof, I even had to set up some temporary pillars because the mountain ceiling was far enough from my walls to collapse

Originally posted by grapplehoeker:
Why would you need to place any mortars? They make up no part of any killbox design and they really aren't that useful since they can't reliably hit moving targets.

I want mortars in every corner to destroy sieges before they can build their own mortars, Plus my base is gigantic at 149x87 tiles so some raids may just give up going for the killbox and start chipping at the walls, In those instances i'll use mortars and incendiary launchers using walls three tiles thick to buy me time, That entire wall and killbox is going to be 6500 slate blocks strong.

Originally posted by Jaridan:
you don't need a mod. If the mountain / roof has no support within 6 tiles it collapses.

That's how you can get rid of "mountainroof".

No, That's how you get a collapsed mountain and dead miners, If you keep mining at the rubble blocks that form you only get more rubble around.
Last edited by D a R i U z Z; Apr 8, 2019 @ 12:42pm
D a R i U z Z Apr 8, 2019 @ 2:32pm 
Originally posted by Preechr:
Mortars can be a lot of fun, even hitting stuff sometimes, but I would reconsider 4 emplacements... Better to put them all in one location with shelves to store your shells rather than trying to have 4 separate stocks of shells.

plus... dev mode... there is no "just this once" with dev mode. At least by using a mod to do something vanilla won't allow you can balance that with a research or resource investment.

Found a middle point, There is a tool to delete roofs, So i just deleted the mountain roof that could collapse, And i still have to work carving out all the tiles with my miners for a few days.
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Date Posted: Apr 8, 2019 @ 10:20am
Posts: 10