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There are several mods that allow for removing thin and thick mountain roof structure, but in vanilla they will always grow back no matter how many times you risk life and limb mining out below. You'd still have to be careful, as pawns will generally remove roofs in the dumbest way possible, often killing themselves and their friends.
If you don't want to use a mod to do it, you'll have to build around it.
Alright thanks, I'll use the clear area command just this once.
When i began playing i thought i could just remove those tiny mountains thinking i'd mine out all the rock as they aren't the massive ones you can build an entire base in.
plus... dev mode... there is no "just this once" with dev mode. At least by using a mod to do something vanilla won't allow you can balance that with a research or resource investment.
That's how you can get rid of "mountainroof".
Yeah that was my problem, My workshop had a similar mountain and i can't remove that roof, I even had to set up some temporary pillars because the mountain ceiling was far enough from my walls to collapse
I want mortars in every corner to destroy sieges before they can build their own mortars, Plus my base is gigantic at 149x87 tiles so some raids may just give up going for the killbox and start chipping at the walls, In those instances i'll use mortars and incendiary launchers using walls three tiles thick to buy me time, That entire wall and killbox is going to be 6500 slate blocks strong.
No, That's how you get a collapsed mountain and dead miners, If you keep mining at the rubble blocks that form you only get more rubble around.
Found a middle point, There is a tool to delete roofs, So i just deleted the mountain roof that could collapse, And i still have to work carving out all the tiles with my miners for a few days.