RimWorld
Sokkero 2019 年 4 月 10 日 下午 2:15
Looking for mod to prevent pawns from suiciding in mental breakdowns
Hello,
I had this issue a few times (about 5-6 times now) and its just really baffeling that such a thing happens.
Let me explain by taking my most reccent case of this happening as an example:
1) Lute (my pawn) is very unhappy (her husband died ;( )
2) Lute has a mental breakdown and decides to ddestroy something
3) Lute decides to destroy my f'ing HE-Grenades in the middle of my ammunition depot with all of my Mortar shells, etc
4) Lute died
5) I dont have any mortar shells or mortars anymore....

Like.... wtf xD
Its kind of funny but also very stupid

EDIT: I am only looking for a mod that prevents my pawns from deciding to destroy something explosive when they have a mental breakdown
最后由 Sokkero 编辑于; 2019 年 4 月 10 日 下午 2:19
Well, Lute probably got mad cause her husband had told her about the treasure that he stashed under the inventory room, before he died. She wanted the fast road out of that colony... but she wasn't specific enough
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stecph 2019 年 4 月 11 日 上午 6:07 
引用自 ~Sokker~
@stecph
And that is? xD
Wanting logic?
Not just saying 'F it' and actually looking for a solution?
Not listining to disco music while doing it? xD
That is a time when people still had manners,common sense and brain ...a time when if there was a problem,you would use your brain to find a solution first,then ask for help...a time when people was not feeling so entitled,would not get offended as much,when kids,instead of dumbing down alone in front of a screen were interacting with the real world...a time when men had balls and backspine and girls would accept an avance without calling the cops...I could go on for hours but you still would not understand.
Basically I dream of a place where certain catered lazy and entitled people don't exist:-)
Wolfguarde 2019 年 4 月 11 日 上午 6:16 
Vanilla solution: Debug mode > command menu > damage legs > heal random injury until full HP again.

Or just arrest them and release them.
Sokkero 2019 年 4 月 11 日 上午 6:36 
@preechr
1) good summary
2) to create a mod to fix such a minor thing would be exaggerated. True
3) the people that where trying to help me where thanked
4) not gonna explain again why I couldnt really prevent it and why there was a lot of bad luck involved (you can read it in previous answeres)
Sokkero 2019 年 4 月 11 日 上午 6:41 
@stecph
Yikes
So you are just gonna contradict youaelf if you where in this situation?
What would you 'God brain' have done? ^^
martindirt 2019 年 4 月 11 日 上午 11:16 
Usually, when I'm see minor breakdown risk, I'm force the pawn to smoke a joint. Or drink a beer. Or restrict him/her to the recreation room, where he/she can play, rest, watch art etc.
When I'm see his/her mood will fall to extreme BD, and there is no way to rise the mood, I'm arrest him/her.

After almost 1k game hours, I'm experienced only 1 (!!!) Tantrum. There were some BDS, like drug binge, berserker, etc (Ppls with Bad trait often try to hurt other ppls), but don't happened any serious things. Riot shotgun (not op mod) helps alot when you want to down your own pawn.

But better if you learn how to manage your pawns mood. Even mid/late game. Not magic, just need some intelligence.

You told you experienced some tantrums before. Think about the circumstances, and look for the common things. (Not what happened, but what you missed to try to do to prevent breakdown). You will find there are many ways to improve the mood, or to prevent ♥♥♥♥, if breakdown happens.

Dono why I'm try to help, after that how you talk to Astasia, who has the most knowledge and expertince in RW.
grapplehoeker 2019 年 4 月 11 日 下午 12:06 
引用自 martindirt
Dono why I'm try to help, after that how you talk to Astasia, who has the most knowledge and expertince in RW.
I did try, was met with denial and misplaced defensiveness and then was called an ♥♥♥♥♥♥♥ for my efforts.
I gave up on this muppet as they clearly cannot use this game's best feature, to learn from one's own mistakes.
最后由 grapplehoeker 编辑于; 2019 年 4 月 11 日 下午 12:06
Preechr 2019 年 4 月 11 日 下午 12:26 
"My Husband Died" is like a base -20 mood buff for 30 days, right? That's 30 days that will likely include at least one break for that colonists, as I'm sure you are and were aware. In the future, try adjusting that pawns workload and recreation time accordingly, restricting them to only things they enjoy doing while zoning them into areas that aren't giving additional mood penalties for being horribly ugly, like everywhere you haven't put in a floor, for instance. Upgrade their bedroom. Install some damn plant pots and give them a nice chair to sit in while they work.

Make just enough lavish meals to feed them and adjust your meal plans to allow for them to eat well for a little while. Look at whatever might be negatively affecting their mood and make any adjustments you can while making sure they are getting all of the mood buffs you can find.

These are just some of the things you say you couldn't possibly have done, yet they are all perfectly doable. You just did not do them. Instead, you've been stubbornly insisting that the game is the problem and insulting those that have tried to help you see otherwise because they didn't do so in a manner that you appreciated and then doubled down when people got upset that you refused to admit even the possibility that you, the best Rimworld player ever, could have done anything to stop the game from blowing up your base.

Don't get me wrong... Its perfectly fine to get upset and rage post here when the colony you've spent days IRL on gets destroyed right in front of you. I'm sure most of us here love to see those posts, just as most of us will try to recommend various methods to avoid whatever happened to you in the future. That's what started to happen here, yet you've not allowed it. Not one bit.

At this point, I'm not offering advice. That's not what this is. Since you're still responding to every single post to defend yourself, I'm sure you'll read this. Consider, honestly, whether or not there was truly nothing more you could have done to prevent what happened to you and then, please, re-read through this thread and try to see what what said from our point of view.
Sokkero 2019 年 4 月 11 日 下午 12:36 
@grapplehoeker
if your "best" is making fun of me than yeah ok thx but no
Sokkero 2019 年 4 月 11 日 下午 12:40 
@martindirt
Sadly Im not to experienced in the game set (only about 350hrs sprayed upon about 1-2 years of owning the game). But im sure i'll figure out how to make things better. Thx

And ofcorse am I gonna respond like that to Astasia if he completly understand me wrong and then tryes to make fun of me for that....
Sokkero 2019 年 4 月 11 日 下午 12:50 
@Preechr
thank you and yes, I know that there were a lot of things (before) I could have done better. I just play this game casually not hardcore/hardtry like. (not saying you are one if that should offend u or anything. idk)

But it seems like you and most of the people here completly missed my point and misunderstood my question.
I never said that I have big troubles with the mood of colonists nor that I want breakdowns deactivated nor that I think that the game has the fault for those breakdowns nor anything like that.

All I asked was:"Does anyone know a mod that makes my colonists not choose something explosive when becomming enraged to destroy because that would be suicide and not beeing enraged?"
Because: Enraged (wanting to destroy something) ≠ suicide
If there was a suicide breakdown event then ok, ♥♥♥♥ happens, lesson learned and lets rebuild.
But what happened here made no sense.
Do you get where I'm comming from now?

And sorry for my (possibly) broken english, its not my first language.
Salem Graves 2019 年 4 月 11 日 下午 1:32 
Put her in a room and lock the feckin' door.
Cloud Breaker 2019 年 4 月 11 日 下午 6:27 
引用自 ~Sokker~
Hello,
I had this issue a few times (about 5-6 times now) and its just really baffeling that such a thing happens.
Let me explain by taking my most reccent case of this happening as an example:
1) Lute (my pawn) is very unhappy (her husband died ;( )
2) Lute has a mental breakdown and decides to ddestroy something
3) Lute decides to destroy my f'ing HE-Grenades in the middle of my ammunition depot with all of my Mortar shells, etc
4) Lute died
5) I dont have any mortar shells or mortars anymore....

Like.... wtf xD
Its kind of funny but also very stupid

EDIT: I am only looking for a mod that prevents my pawns from deciding to destroy something explosive when they have a mental breakdown

Light her up on some smoke weed and shell find a new husband in no time. Just like real life ;)
最后由 Cloud Breaker 编辑于; 2019 年 4 月 11 日 下午 6:27
Wolfguarde 2019 年 4 月 11 日 下午 10:34 
引用自 martindirt
Usually, when I'm see minor breakdown risk, I'm force the pawn to smoke a joint. Or drink a beer. Or restrict him/her to the recreation room, where he/she can play, rest, watch art etc.
When I'm see his/her mood will fall to extreme BD, and there is no way to rise the mood, I'm arrest him/her.


This can also be managed automatically in the assign > drug policies window. Set your pawns to only consume at set intervals if their joy/mood is below whatever your desired threshold is.
Sokkero 2019 年 4 月 12 日 上午 7:05 
引用自 Wolfguarde
引用自 martindirt
Usually, when I'm see minor breakdown risk, I'm force the pawn to smoke a joint. Or drink a beer. Or restrict him/her to the recreation room, where he/she can play, rest, watch art etc.
When I'm see his/her mood will fall to extreme BD, and there is no way to rise the mood, I'm arrest him/her.


This can also be managed automatically in the assign > drug policies window. Set your pawns to only consume at set intervals if their joy/mood is below whatever your desired threshold is.

Do the mood buffs of drugs stack up (meaning if someone feels really down I tell them to for example smoke a joint, drink that tea (forgot what its called right now xD) and drink beer to get multiple mood buffs or would that result in like health issues or something like that?
Wolfguarde 2019 年 4 月 12 日 上午 7:19 
Yep. Your pawns can be drunk, stoned on several different types of drugs (not sure if psychites group up, I never use them, but modded drugs generally have different mood buffs) and buzzing on tea simultaneously. I mainly stick to leaf and alcohol, don't really need much else for mood boosting.
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发帖日期: 2019 年 4 月 10 日 下午 2:15
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