Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So I grow enough rice to *just* fulfill my food needs, and the rest are all cash crops.
The fertile soil I tend to keep for Psychoid, Smokeleaf and Devilstrand.
Very often walled-in and under a grow lamp.
I like keeping a variety of smaller fields, to stagger the labor needs over time, rather than have a big monolithic field that will ripen at the same time.
Potatoes should never be in rich soil as they gain no growth speed whatsoever.
Potatoes DO gain from rich soil, their gain is just disproportionately small. Equally, their loss from weak soil is very small, but they *do* lose.
As for your first point... Rice is not the "far superior" crop. It *does* edge out corn by a very slim margin, and even then real logistics tend to count against you.
They have the exact same soil fertility sensitivity.
They have the exact same nutrient gain per time growing.
Corn has a greater chance of crop loss due to time needed to grow. This is its biggest drawback.
Rice has a greater ratio of labor time to crop grow time, so more likely to lose due to unavailable farmer time.
Fair enough. I once accidentally crossed some rich soil with potatoes trying to stay in the normal soil and there was zero difference. That is only my anecdotal evidence, we'll go with yours ans say it's marginal.
I will say it's a waste of rich soil anyhow. Better for other crops.
True. Rich soil is better for devilstrand, healroot (if u need many meds), drug plants for fast trade.
It's certainly a trade-off... I wouldn't say either's strictly better.
Actually, in terms of cash crops, it's better to just grow drugs; devilstrand grows too slowly for what it's worth (if my data is up to date, that is). But it does serves its purpose allowing for protective clothing, and everyone likes not dying.
Devilstrand has two important uses.
Well, ok 3. It also looks really good!
1) It has (almost) the best damage resistance of all the non-armor fabrics. A Devilstrand pant+shirt+duster will completely stop a revolver or autopistol shot from penetrating, although it is rather useless against heavy SMG, snipers, and worse.
(thrumbofur is better, and hyperweave is about the same. But both are very hard to grow your own source!)
2) It has *the* *ultimate* *best* fireproofing of anything in the game. A fully Devilstrand-wearing pawn can take a molotov cocktail to the torso, just pat out the flames and saunter off with nothing worse than a sunburn.
Even later in the game, when you have your pawns running around in full Marine Combat Armor, you want them to be wearing a set Devilstrand under that armor, for the improved fire tolerance!