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Do bionic body parts on your colonists count towards colony value?
I had a thought to spend all my silver on bionic upgrades for colonists. Will that actually lower my colony value or no?
Originally posted by Astasia:
Base game ones do, modded ones it depends on the mod, some of them haven't been updated to add that mechanic. As for the actual value, again talking about base game bionics, they are trivial and wont have any noticeable impact on raids unless you are talking about the start of a brand new game and you used Prepare Carefully to fully bionic out your starters.

You have to also keep in mind you are just shifting wealth. Bionics used to be a wealth vacuum, you'd spend a bunch of resources on one and install it and that wealth would disappear, now it doesn't, it's just moving from your stockpile to your colonist. So installing bionics doesn't make your game any more difficult, even ignoring the amount of wealth they add. Again though that wealth value is really low and isn't normally going to be noticeable anyway. It's like 10k ish for a decked out colonist including some archotech, compared to their 3k ish for just skill levels, and your base is probably in the 300-500k+ point by the time you start installing many bionics.
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Showing 1-6 of 6 comments
crgzero (Banned) Feb 23, 2019 @ 6:47pm 
Yes, each pawn is worth a certain amount, you can see their value if you put together a caravan, probably in other places I just can't remember. Bionics add value to the pawn, so do high levels of skills, gear etc.

A pawn fully decked out for battle is worth a crap ton.
The author of this thread has indicated that this post answers the original topic.
Astasia Feb 23, 2019 @ 6:59pm 
Base game ones do, modded ones it depends on the mod, some of them haven't been updated to add that mechanic. As for the actual value, again talking about base game bionics, they are trivial and wont have any noticeable impact on raids unless you are talking about the start of a brand new game and you used Prepare Carefully to fully bionic out your starters.

You have to also keep in mind you are just shifting wealth. Bionics used to be a wealth vacuum, you'd spend a bunch of resources on one and install it and that wealth would disappear, now it doesn't, it's just moving from your stockpile to your colonist. So installing bionics doesn't make your game any more difficult, even ignoring the amount of wealth they add. Again though that wealth value is really low and isn't normally going to be noticeable anyway. It's like 10k ish for a decked out colonist including some archotech, compared to their 3k ish for just skill levels, and your base is probably in the 300-500k+ point by the time you start installing many bionics.
gachi is manly Feb 23, 2019 @ 7:01pm 
Thanks guys.
crgzero (Banned) Feb 23, 2019 @ 7:02pm 
I disagree with it being a trivial addition, I've seen pawns jump a lot in value and while a single cyborg won't add much in the grand scheme, when you start gearing up, say , to protect your colony from the ship starting sequence raids, you WILL see the difference then.
M.K. (Banned) Feb 23, 2019 @ 11:20pm 
A fully arcotech-bionic soldier (2 eyes,2 arms, 2 legs, ears,heart,stomach) can easily be worth 40000. That is a heck of a lot of colony wealth
Astasia Feb 24, 2019 @ 12:23am 
Originally posted by M.K.:
A fully arcotech-bionic soldier (2 eyes,2 arms, 2 legs, ears,heart,stomach) can easily be worth 40000. That is a heck of a lot of colony wealth

Full archotech and bionic value is only 20k.

https://steamcommunity.com/sharedfiles/filedetails/?id=1665348396

Ears are of course entirely useless, and you aren't going to have multiple colonists with full archotech until late game when your colony wealth is likely well above 1 million. Normal bionics add much less value than archotech as you can see, so the effect really is trivial at any point of progression.
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Date Posted: Feb 23, 2019 @ 6:31pm
Posts: 6