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RimWorld

sunfizz98 Feb 22, 2019 @ 8:16pm
go-juice withdrawal downed rescued prisoner
So I rescued a prisoner only to find out that they had a go-juice addiction. When he came to my home town, he was in a downed state from go-juice withdrawal and can't do anything but lay in bed. What am I supposed to do with this loser? I couldn't figure out a way to have another colonist force feed him go-juice either.
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Showing 1-13 of 13 comments
Terripan Feb 22, 2019 @ 8:19pm 
If you really want to recruit him, then just lower his resistance while he gets over his addiction. Unless he has other permanent injuries, he shouldn’t die from withdrawal, though I wouldn’t actually recruit him until he gets over his addiction, just lower resistance till then
Astasia Feb 22, 2019 @ 9:01pm 
Click on their health tab then click on operations. There will be a bill to administer go-juice if you have any. I don't suggest doing this unless you want to release them. If you want to recruit them I suggest doing what Terripan said and waiting until their addiction is cured before trying to get them to join, it's much easier to deal with addictions in prisoners than colonists.
Xan Feb 23, 2019 @ 1:49am 
Well if all of their organs are in good shape you could get a few of them. There is always a black market for that sort of stuff, and it can be sort of profitable. (Not sure how profitable it is in 1.0)

If not, you can help one of your colonists with liver/heart problems by giving them a brand new organ.
All of these fine and not morally questionable options are in the medical tab for the prisoner.
Tarshaid Feb 23, 2019 @ 2:26am 
Originally posted by Xan:
Well if all of their organs are in good shape you could get a few of them. There is always a black market for that sort of stuff, and it can be sort of profitable. (Not sure how profitable it is in 1.0)

If not, you can help one of your colonists with liver/heart problems by giving them a brand new organ.
All of these fine and not morally questionable options are in the medical tab for the prisoner.

You should consider whether selling him whole would benefit you more, if you have the opportunity to do so (always land not too far some friendlies for easy trade). Some prisoners are worth more than the sum of their parts, or medicine is just too hard to come by. Of course a prisoner in withdrawal will likely not be worth much, but it's good to remember that.
stevasaur Feb 23, 2019 @ 9:41am 
If you want to let him go without having Go-Juice on-hand, you could also try giving him a different drug that gives a -x% to Pain (IIRC, one of the Psychoid variants reduces pain, and I think Alcohol also reduces pain slightly). You just need to keep him on his feet long enough to get off the map, so constructing a temporary holding cell near the map edge and moving him there (by turning all other prisoner beds off) would make it easier to get rid of your troublesome prisoner.
M.K. (Banned) Feb 23, 2019 @ 10:03am 
*ALL* of the Psychoid variants reduce pain.
I've had perfectly good success in waking up a pain-downed or marginal mobility-downed pawn with just a sip of psychite tea.
Don't know it it will work with go-juice withdrawal though, that stuff is *potent*
.
Besides, somehow... Mysteriously... Any person in my base on Go-juice or Yayo or Flake spontaneously turns into a Human Leather Hat.
Last edited by M.K.; Feb 23, 2019 @ 10:04am
stevasaur Feb 23, 2019 @ 10:07am 
Ah, thanks M.K. I think I've used Psychoid once, and it gave my best colonist kidney failure, so I'm not particularly familiar with what it does.
Salami Tsunami Feb 23, 2019 @ 10:12am 
Originally posted by M.K.:
.
Besides, somehow... Mysteriously... Any person in my base on Go-juice or Yayo or Flake spontaneously turns into a Human Leather Hat.

I'm going straight over to Wikipedia, and I'm slipping your quote into the article on the Affordable Care Act. Sums things up nicely.
Astasia Feb 23, 2019 @ 10:19am 
Ya pain tolerance stuff isn't going to help with Go-Juice withdrawal. It's a 300% pain increase, that's more than you can likely counter, but that's not even the main issue usually (especially if the pawn has no pain to begin with). The withdrawal effects also include -50% movement and -20% consciousness, which when stacked mean they can barely move at all and wont make it off the map without collapsing, and they will collapse quickly because it also significantly increases the speed they get tired and hungry. They might crawl about 50 tiles before passing out.
sunfizz98 Feb 27, 2019 @ 7:36pm 
How long will it take to cure go-juice addiction? Problem is that he's already a colonist stuck in a bed, because of withdrawal. I think his organs are fine, but I want more hands on deck to do dumb labor.
M.K. (Banned) Feb 27, 2019 @ 11:36pm 
Originally posted by sunfizz98:
How long will it take to cure go-juice addiction? Problem is that he's already a colonist stuck in a bed, because of withdrawal. I think his organs are fine, but I want more hands on deck to do dumb labor.
Quoth the Wiki:
"The process of going through Go-Juice withdrawal is nasty, but also shorter than most other withdrawals, with a length of only 25 in-game days (compared to 30 for most hard drugs)."

It also had the advantage that the druggie is almost never a danger to their caretakers, as they are either bedridden or stumbling zombies during withdrawal.
Last edited by M.K.; Feb 27, 2019 @ 11:37pm
If anyone is trying to find out why they can't administer go-juice to a downed pawn: all my doctors had drug use forbidden by their ideoligion so they won't even give it to others. Made someone else a temporary doctor and she did it.
marcusaddamsson Mar 1, 2023 @ 5:36pm 
Um... Ideo dlc was released in 2021. Pretty sure an issue in 2019 isn't really an issue anymore... Necro-baby!
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Date Posted: Feb 22, 2019 @ 8:16pm
Posts: 13