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If not, you can help one of your colonists with liver/heart problems by giving them a brand new organ.
All of these fine and not morally questionable options are in the medical tab for the prisoner.
You should consider whether selling him whole would benefit you more, if you have the opportunity to do so (always land not too far some friendlies for easy trade). Some prisoners are worth more than the sum of their parts, or medicine is just too hard to come by. Of course a prisoner in withdrawal will likely not be worth much, but it's good to remember that.
I've had perfectly good success in waking up a pain-downed or marginal mobility-downed pawn with just a sip of psychite tea.
Don't know it it will work with go-juice withdrawal though, that stuff is *potent*
.
Besides, somehow... Mysteriously... Any person in my base on Go-juice or Yayo or Flake spontaneously turns into a Human Leather Hat.
I'm going straight over to Wikipedia, and I'm slipping your quote into the article on the Affordable Care Act. Sums things up nicely.
"The process of going through Go-Juice withdrawal is nasty, but also shorter than most other withdrawals, with a length of only 25 in-game days (compared to 30 for most hard drugs)."
It also had the advantage that the druggie is almost never a danger to their caretakers, as they are either bedridden or stumbling zombies during withdrawal.