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REMOVING a mod while in a game will very often break your saves irretrievably.
Any mod that adds or edits the lists of materials, items or stats (thus every mod that is not purely interface), can and will cause chaos when you remove it. Some saves can survive this, but the odds are against you.
This is also true, to a lesser extend, if you reorder the load sequence of your mods.
Not suprised, chicken meat is delicious :)
Good call. Evidently I'd enabled the wrong option while tweaking various mod settings at 4am again. May turn it back on, but I've been working on a mod, basically Psychology meets Religions of Rimworld meats Vegan Cult, to give pawns more personal and/or religious quarks. Kinda need pigs to give me pig meat while I mess with how dietary preferences work and test compatibility. Obviously that option in Animal Logic is an issue.
True, but reverting the game back to the core is a quick way to see if at least the issue in question is altered in any meaningful way giving a general hint between mod bug vs game bug so I don't have to default to the hivemind. In short, have you tried turning it off and on again?