RimWorld

RimWorld

Hamartio Feb 21, 2019 @ 4:48pm
All animal meat has suddenly become chicken meat
Almost certainly a mod related issue, but simply turning off all my mods to see if the issue vanishes just messes the game up further. I run a heavily modded game, so not going through them one by f-ing one for the 3rd time since getting the game a week ago would be great.

if anyone else has run into this issue after recent updates, info and/or suggestions would be greatly appreciated or we can compare mods to possibly narrow it down. Granted, only having one type of normally edible meat (human meat is still human) to store is rather convenient but theme breaking and a little too on the nose when I butcher a T-rex (Dinosauria mod) to get a couple hundred chicken meats.
Originally posted by Astasia:
It sounds like you toggled the Animals Logic mod option that turns generic meat into chicken meat. It's not an issue but a feature, so you don't end up with 50 different kinds of meat that don't stack with each other.
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Showing 1-8 of 8 comments
Aramati Feb 21, 2019 @ 4:58pm 
Maybe it's easer if you list to us your mods
The author of this thread has indicated that this post answers the original topic.
Astasia Feb 21, 2019 @ 4:59pm 
It sounds like you toggled the Animals Logic mod option that turns generic meat into chicken meat. It's not an issue but a feature, so you don't end up with 50 different kinds of meat that don't stack with each other.
M.K. (Banned) Feb 22, 2019 @ 1:03am 
P.S.
REMOVING a mod while in a game will very often break your saves irretrievably.
Any mod that adds or edits the lists of materials, items or stats (thus every mod that is not purely interface), can and will cause chaos when you remove it. Some saves can survive this, but the odds are against you.

This is also true, to a lesser extend, if you reorder the load sequence of your mods.
Last edited by M.K.; Feb 22, 2019 @ 1:04am
Confused Dragon Feb 22, 2019 @ 3:39am 
I know I have one mod that has an option to turn random meat into chicken meat, but I don't know which one does it. I've never checked the option. I'm thinking it may be the vegetable garden mod but I'm really not sure, I could be completely wrong.
Henry of Skalitz Feb 22, 2019 @ 5:50am 
Originally posted by Confused Dragon:
I know I have one mod that has an option to turn random meat into chicken meat, but I don't know which one does it. I've never checked the option. I'm thinking it may be the vegetable garden mod but I'm really not sure, I could be completely wrong.


Originally posted by Astasia:
It sounds like you toggled the Animals Logic mod option that turns generic meat into chicken meat. It's not an issue but a feature, so you don't end up with 50 different kinds of meat that don't stack with each other.
Doge Feb 22, 2019 @ 7:21am 
Originally posted by Hamartio:
Almost certainly a mod related issue, but simply turning off all my mods to see if the issue vanishes just messes the game up further. I run a heavily modded game, so not going through them one by f-ing one for the 3rd time since getting the game a week ago would be great.

if anyone else has run into this issue after recent updates, info and/or suggestions would be greatly appreciated or we can compare mods to possibly narrow it down. Granted, only having one type of normally edible meat (human meat is still human) to store is rather convenient but theme breaking and a little too on the nose when I butcher a T-rex (Dinosauria mod) to get a couple hundred chicken meats.

Not suprised, chicken meat is delicious :)
Daniel_USA Feb 22, 2019 @ 11:29am 
go to option, mod options, animal logic, untic the box that turns meat into chicken meat.
Hamartio Feb 22, 2019 @ 11:33am 
Originally posted by Astasia:
It sounds like you toggled the Animals Logic mod option that turns generic meat into chicken meat. It's not an issue but a feature, so you don't end up with 50 different kinds of meat that don't stack with each other.

Good call. Evidently I'd enabled the wrong option while tweaking various mod settings at 4am again. May turn it back on, but I've been working on a mod, basically Psychology meets Religions of Rimworld meats Vegan Cult, to give pawns more personal and/or religious quarks. Kinda need pigs to give me pig meat while I mess with how dietary preferences work and test compatibility. Obviously that option in Animal Logic is an issue.



Originally posted by M.K.:
P.S.
REMOVING a mod while in a game will very often break your saves irretrievably.
Any mod that adds or edits the lists of materials, items or stats (thus every mod that is not purely interface), can and will cause chaos when you remove it. Some saves can survive this, but the odds are against you.

This is also true, to a lesser extend, if you reorder the load sequence of your mods.

True, but reverting the game back to the core is a quick way to see if at least the issue in question is altered in any meaningful way giving a general hint between mod bug vs game bug so I don't have to default to the hivemind. In short, have you tried turning it off and on again?
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Date Posted: Feb 21, 2019 @ 4:48pm
Posts: 8