RimWorld

RimWorld

MagicMoist Feb 12, 2019 @ 1:19pm
Psychopath trait is the best
along with cannibal
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Showing 1-15 of 26 comments
stevasaur Feb 12, 2019 @ 10:22pm 
Only if you like losing fingers: I've found that any number of psychopaths in a colony will eventually lead to an increase in social fights, since they don't gain any positive social relations from chit-chat or deep talks, but they do get -social relations from insults, and since pawns with low social relations are more likely to keep insulting each other, you end up with a whole bunch of self-centred introverts that hate each other.

It was worse back when any injury to the eye was automatically a permanent injury *shudders*.
KoalaDAustralie Feb 13, 2019 @ 12:46am 
Not the bests but good ones when you start a colony in a harsh biome

I'm doing a colony on the ice with the scenario "Rich Explorer" so I need money to buy ressources to build my base from merchants since I get nothing to farm and collect on the map : for this whenever a raider falls down I take his organs to sell them then eat him lol

On a regular gameplay cannibal is useless. You'll never butcher human corpses to make meal with them since it gives all your colonists a mood debuff and so you get to manually tell them to eat the raw corpse. Unless all your pawns are cannibals

Psychopath is just usefull to butcher human corpses when you get a good colony to offset the mood debuff from it (regular pawns don't like butchering corpses).

In extreme conditions those traits are the bests but once everything in your colony is fine they're not that good.
Last edited by KoalaDAustralie; Feb 13, 2019 @ 12:49am
Astasia Feb 13, 2019 @ 3:15am 
Psychopath is pretty awful unless you pair it with some other very specific traits. It can kind of work if everyone is beautiful and/or transhumanist. Otherwise you get a negative social nosedive eventually that you can't pull out of. Once they go off on each other that's the end, nothing reasonable can turn that around and they will just keep fighting and making each other miserable.

Bloodlust and Cannibal are far better. The only thing psychopath lets you easily do the other two don't is harvest organs, which is a great way to quickly spike your colony wealth and dramatically increase game difficulty.
VayneVerso Feb 13, 2019 @ 7:43am 
Just for fun, I started a game yesterday with a cannibal pyschopath. He's just living alone in some reclaimed, single-room structure in the wilderness. Just wanted a catharsis, really, after digging so many graves in other games. Felt kind of good when the first raider came and--after beating him into pain shock--I left him there while my character casually dressed his wounds, ate a meal, came back and finished him off, then turned him into some pemmican and a future hat.
MP Feb 13, 2019 @ 7:47am 
Great way to train your chief surgeon.

Unless he is a psycho as well.
AlexMBrennan Feb 13, 2019 @ 9:57am 
On a regular gameplay cannibal is useless. You'll never butcher human corpses to make meal with them since it gives all your colonists a mood debuff and so you get to manually tell them to eat the raw corpse. Unless all your pawns are cannibals

Psychopath is just usefull to butcher human corpses when you get a good colony to offset the mood debuff from it (regular pawns don't like butchering corpses).
Well which is it - is the debuff mild and easy to offset, or utterly crippling to force cannibals to subsist on raw corpses?
KoalaDAustralie Feb 13, 2019 @ 10:38am 
Originally posted by AlexMBrennan:
On a regular gameplay cannibal is useless. You'll never butcher human corpses to make meal with them since it gives all your colonists a mood debuff and so you get to manually tell them to eat the raw corpse. Unless all your pawns are cannibals

Psychopath is just usefull to butcher human corpses when you get a good colony to offset the mood debuff from it (regular pawns don't like butchering corpses).
Well which is it - is the debuff mild and easy to offset, or utterly crippling to force cannibals to subsist on raw corpses?

When butchering a human corpse everyone in your colony will get a mood debuff of -5 (-6 ?) but not cannibals and Psychopath. The pawn butchering get an other -5 if he's not cannibal/psychopath. This is one is easy to offset.

When eating a raw corpse a cannibal gets a +20 mood "raw cannibalism" but alse get the debuffs "I ate a corpse". On the other side this +20 is pretty great in early game and you can't butcher or make meals with the dead raiders, but a pawn will NEVER eat by himself a raw corpse unless you drag it and tell him to do it.

MisterSpock Feb 13, 2019 @ 10:50am 
Still sanguine is the best mood buff:
Always on, very high.
A psychopath in rimworld still suffer "loss of family member" debuff.
Serina Feb 13, 2019 @ 11:03am 
My favorite is Tough, followed by Sanguine and then Jogger.
I use EDB to make sure my two starting pawns always have these three traits.

I appreciate psychopaths when I need to haul large amounts of dead bodies around or if I need to cremate for fertilizer.
MisterSpock Feb 13, 2019 @ 12:08pm 
Originally posted by Serina:
My favorite is Tough, followed by Sanguine and then Jogger.
I use EDB to make sure my two starting pawns always have these three traits.

I appreciate psychopaths when I need to haul large amounts of dead bodies around or if I need to cremate for fertilizer.

Thats through, though is almost half damage reduction. Whichs is op.^^
Legion Feb 13, 2019 @ 3:49pm 
Originally posted by stevasaur:
Only if you like losing fingers: I've found that any number of psychopaths in a colony will eventually lead to an increase in social fights, since they don't gain any positive social relations from chit-chat or deep talks, but they do get -social relations from insults, and since pawns with low social relations are more likely to keep insulting each other, you end up with a whole bunch of self-centred introverts that hate each other.

It was worse back when any injury to the eye was automatically a permanent injury *shudders*.

Hm.. my psychopaths haven't scuffled internally yet.
Kiwi Feb 13, 2019 @ 4:56pm 
Masochist is the best.

If I could have a whole colony with that trait, ... hm... brb....
KalkiKrosah Feb 13, 2019 @ 6:49pm 
Psychopath is one of the better traits. Fast Learner and Great Memory are still far better as there are no downsides at all to those traits and always prove useful.
Last edited by KalkiKrosah; Feb 13, 2019 @ 6:50pm
M.K. (Banned) Feb 13, 2019 @ 9:52pm 
Quick sleeper (you get 3 hours per day completely free labor, for the exact same input of food, rooms, etc)

Industrious (you get 35% more work done, when working. For non-walking tasks that is worth about 3.2 hours per day of labor)

Jogger. Only needed for your hunter, as 95% of his task is running around either chasing a target, or running away from an angry target, or carrying a dead target back to be butchered.
Crimedog Feb 14, 2019 @ 3:52am 
Great memory is not very useful really. Pawns tend to get relegated to the things they are good at, and the retention of skillsets outside that is practically useless.

Jogger, Sanguine, and Industrious are my fav 3. Jogger is very, very useful on everyone, not just your hunter.

Psycho/Cannibal/x is a good setup, especially alone or with a partner in crime, it's just not very useful outside the specific scenarios and harsh biomes that they excel in. Given those scenarios and biomes, yeah they do well.
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Date Posted: Feb 12, 2019 @ 1:19pm
Posts: 26