RimWorld

RimWorld

"X died from rotting"
Wut? I have inside garden, with all area covered with sun lamps (no spot uncovered) and ideal temperature, any idea why it happens? All help appreciated, thanks.
Originally posted by LYNX Scout:
When I'm growing indoors in a square field in range of a sunlamp I always get this, I think its usually the corner plants near the heater, or farthest from it - I'll be honest I never worry cause what's efficiency? ;) But if they get HP damage from temp changes etc I think they eventually die without getting harvested, as pawn won't autoharvest till 100%. Square field round light means there's always a few not growing at the 100-120% modifier (120 if you built over rich soil).

One alert is one plant. I live on major cold-snap maps so. You know when you're in actual trouble cause the map start spam-beeping you :)

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Showing 1-15 of 24 comments
OrangeWraith Feb 8, 2019 @ 7:47am 
If you're able to provide some sort of snapshot, that would give us more legroom to work with. Taking a quick shot in the dark, i know crops eventually expire if they're fully grown and not harvested after a while. It varies from plant to plant on it's overall lifespan
Slye_Fox Feb 8, 2019 @ 7:56am 
Originally posted by Saint Boofius:
Taking a quick shot in the dark, i know crops eventually expire if they're fully grown and not harvested after a while. It varies from plant to plant on it's overall lifespan
It's exactly this.
M.K. (Banned) Feb 8, 2019 @ 7:59am 
Plant reached its end of life from old age.
*usually* caused by being indoors, and not in range of a light, but really all you know is that it has been around too long.
Note that plant can die of old age, even if it never reached 100% growth.

Maybe you had severe temperature problems, resulting in ridiculously slow growth?
Maybe the plant is a legacy one from before you converted it into a covered garden?

See the wiki for detail about your specific plant.
https://rimworldwiki.com/wiki/Plants#Lifespan
Last edited by M.K.; Feb 8, 2019 @ 8:00am
[Я_Я] OMG67 Feb 8, 2019 @ 7:59am 
(It's the first time I upload a screenshot, I hope I did it well)

https://steamcommunity.com/profiles/76561198262565146/screenshot/937215184264355672
[Я_Я] OMG67 Feb 8, 2019 @ 8:00am 
Originally posted by M.K.:
Plant reached its end of life from old age.
*usually* caused by being indoors, and not in range of a light, but really all you know is that it has been around too long.
Note that plant can die of old age, even if it never reached 100% growth.
Old age is usually at

Maybe you had severe temperature problems, resulting in ridiculously slow growth?
Maybe the plant is a legacy one from before you converted it into a covered garden?

See the wiki for detail about your specific plant.
https://rimworldwiki.com/wiki/Plants#Lifespan

I have perfect temperature, and with rich soil.
M.K. (Banned) Feb 8, 2019 @ 8:02am 
!!!
Think you growing enough for 5 colonists there?
Last edited by M.K.; Feb 8, 2019 @ 8:02am
[Я_Я] OMG67 Feb 8, 2019 @ 8:06am 
Yeah, got 20 slaves and 2 bots :D
Astasia Feb 8, 2019 @ 8:24am 
Is it a modded plant? Some plants from some mods are set to not get destroyed on harvest, they just regress to a lower growth stage, so you can get multiple harvests out of them before the plant eventually dies of old age.

Also you don't need to assign a cut plant order on your crops, once they reach 100% grown your growers will automatically harvest them, if they have their priorities set correctly.
[Я_Я] OMG67 Feb 8, 2019 @ 8:39am 
@Anastasia

Well, I have multiple plants, but only one of them is modded (wheat), I set them to harvest because most of them started to rot and I didn't want to lose all the food, medicines and drugs, and even if the colonists didn't harvest them I have bots and slaves to work for me while we play poker :V.
Security Cam #7 Feb 8, 2019 @ 8:51am 
Originally posted by OMG67:
(It's the first time I upload a screenshot, I hope I did it well)

https://steamcommunity.com/profiles/76561198262565146/screenshot/937215184264355672
What is that mod for Prison Architect like zone names? I've never seen it before.
garth033 Feb 8, 2019 @ 9:04am 
Originally posted by Smelly Fish:
Originally posted by OMG67:
(It's the first time I upload a screenshot, I hope I did it well)

https://steamcommunity.com/profiles/76561198262565146/screenshot/937215184264355672
What is that mod for Prison Architect like zone names? I've never seen it before.
The names on the floors?

That would be "labels on floor" mod.

(Would link if I could figure out how to on my phone...)
[Я_Я] OMG67 Feb 8, 2019 @ 9:09am 
Originally posted by Smelly Fish:
Originally posted by OMG67:
(It's the first time I upload a screenshot, I hope I did it well)

https://steamcommunity.com/profiles/76561198262565146/screenshot/937215184264355672
What is that mod for Prison Architect like zone names? I've never seen it before.

https://steamcommunity.com/sharedfiles/filedetails/?id=1408863965&searchtext=label

I have it at 50 opacity
Security Cam #7 Feb 8, 2019 @ 9:13am 
Originally posted by garth033:
Originally posted by Smelly Fish:
What is that mod for Prison Architect like zone names? I've never seen it before.
The names on the floors?

That would be "labels on floor" mod.

(Would link if I could figure out how to on my phone...)


Originally posted by OMG67:
Originally posted by Smelly Fish:
What is that mod for Prison Architect like zone names? I've never seen it before.

https://steamcommunity.com/sharedfiles/filedetails/?id=1408863965&searchtext=label

I have it at 50 opacity


Thanks guys!
[Я_Я] OMG67 Feb 8, 2019 @ 9:14am 
Np ;)
Astasia Feb 8, 2019 @ 10:01pm 
Originally posted by OMG67:
@Anastasia

Well, I have multiple plants, but only one of them is modded (wheat), I set them to harvest because most of them started to rot and I didn't want to lose all the food, medicines and drugs, and even if the colonists didn't harvest them I have bots and slaves to work for me while we play poker :V.

Ok, it sounds like you just don't have their priorities in-line and they are simply doing other things while your plants go unharvested until they die.

When you look at the work tab, click manual priorities and take a look at the numbers. Lower numbers are higher priority, and jobs with the same number are prioritized left to right. So if cooking and growing are both set to 3 colonist will always do cooking before growing. You said you have 20 prisoners, wardening is a task pretty far on the left of the job screen so on default priorities that's what colonists are going to do before things like growing. I would hazard a guess you only have one or two growers and they are also assigned to wardening which is eating up all their time.
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Date Posted: Feb 8, 2019 @ 7:45am
Posts: 24