RimWorld
What stat affects Smokeleaf Joint production?
Hello there,
I am relatively new to the game and I'm quite confused at the moment. The Intellect stat says that its good for drug production but the worker producing the joints only gains crafting experience? It seems to take ages to produce the joints no matter who I assing to it.
< >
5 yorumdan 1 ile 5 arası gösteriliyor
I don't craft smokeleaf joints, normally just buy them or get them from raids but I'll try to help anyway.

https://steamcommunity.com/sharedfiles/filedetails/?id=1648206906

When I try to assign a worker to craft smokeleaf joints on the drug lab, it asks for cooking skill so maybe that affects it? I'm using Vegetable Garden mod though, so might not be the same if you're playing vanilla. Also, make sure you don't have any workspeed penalties such as bad temperature (like in the screenshot).
En son Serina tarafından düzenlendi; 7 Şub 2019 @ 15:04
Cooking I think is the skill used (oddly). Probably because it is an herb,so, lol. Or something. And that's not due to veggie garden AFAIK.
Intellect is good for drug synthesis, that means working with chemicals in a way that's a bit more complex than making joints. Basically it's good to make stuff with neutroamine in it.

If I'm not mistaken, there are two drugs that are not linked to intellect, the joints, and the psychoid tea/pekoe, which should require cooking (since it's, well, tea). And if I'm not mistaken again, the joints being linked to crafting (at least I take your word on that), they are affected by... crafting speed, which doesn't scale with the level of anything.

So, just make sure the workplace is nice (wrong temperature can hurt the speed, maybe tool cabinets can help if they show any connection with the crafting spot/wherever you make your joints), the pawn has good consciousness and manipulation. There's not much more you can do, in any case, you can see what impacts you pawns' work speed and crafting speed (or anything) in their stats.

On the odd chance that the joints are actually linked to cooking, good cooks should produce them a bit faster. But what you can really do is make sure that your joint makers spend as much time as possible crafting, and as little as possible hauling stuff, by having a smokeleaf stockpile near the station, and selecting "drop on floor" in the crafting options.
En son Tarshaid tarafından düzenlendi; 7 Şub 2019 @ 15:12
I think it's crafting. If you forbid a colonist from doing any crafting they won't be able to make any joints. Oddly enough you won't get any crafting experience in the process, so maybe the cooking skill is what increases from doing it but you need them to be able to do crafting in order to work the task.

I'm not at my computer right now so I won't be able to say for sure until later.
You can press the little 'i' icon on most recipes and colonists to see detailed stats. You can see the breakdown on what effects colonist stats in-game by clicking on them on their info panel, it will show up on the right panel.

Simple drugs like joints and tea use the "Drug Cooking Speed" stat which is based off cooking skill, it starts at like 40% base and goes up 6% per cooking level, so it doesn't have that much effect.

More advanced drugs and medicine use the "Drug Synthesis Speed" stat which is based on intelligence and starts at 30% but goes up ~9% per intelligence level so that has much more effect on it.

Both count as a crafting job but don't use the crafting skill or stats, because reasons.
< >
5 yorumdan 1 ile 5 arası gösteriliyor
Sayfa başına: 1530 50

Gönderilme Tarihi: 7 Şub 2019 @ 14:42
İleti: 5