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Or just your starting bunch?
Although if you can find a mod that adds a trait that causes the pawn to be incapable of violence, the scenario editor should work.
If you want the quicker method, then the mod Jigain posted, is what you need.
https://steamcommunity.com/sharedfiles/filedetails/?id=1568700181
Two traits there will achieve what you want:
Oxana's Thoughts disables Violent, and Delicate disables both Violent and Hunting. They have bonuses too, though, and you can find all details of the traits added by the mod here: https://docs.google.com/spreadsheets/d/1V5Mpu0uPNNpcQPrTWixXkLSgWYy2m8xhZ-aAV92dIFA/edit#gid=1163954486
P.S. Prepare Carefully mod, as was mentioned before)
That's not going to work. You should have more than enough time to layout a few wood traps on day one, and the first raid will always be a single melee enemy so you can just stand next to the traps with a bait colonist to lure them into it. Make setting up an outer wall and a trap corridor a top priority, followed by tree farms to replace the thousands of wood you will spend on traps every raid later, and you wont have too much trouble with most raids.
Your issues will be with sieges and infestations, but there's a few ways to deal with them, turret creep, psychic insanity lances, boomrats, faction reinforcements, etc.
Actually you can't target nests with turrets base game anymore can you, and I don't think they count as an enemy so probably wont be attacked by your animals (I've never tried) or allies, so that's going to be interesting. Might have to avoid mountains.