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Also i don't think so - they spawn there, and there are literally no targets for them to move from that spot. Herbivors have no plants to eat (it's something between -20 -30 celsiuses), and meat eaters don't need to travel for food, since it is near them. They are moving normally when i put some food outside. This spot may look nice for defending, but it is horrible for trading caravans. Before they come to my base, they want to move from this region because of extreme low temperature, so whenever some caravan is spawning i have to rush my most social guy to it, to have a chance to actually trade. And yes, i agree, there may be more open border spots on map, but i didn't discovered them yet.
Oh and you are true that i have mods that alter generation of the world, but they are work on world level, not colony - that's why i said they are irrelevant in this case.
But the local map is **vastly** different, it is the usual about 40%-50% rock, with just the east wall fully blocked.
You seem to have a local-map-modifying mod at work there.
I'd be interested to see if it's possible to have a map where that isn't the case but I haven't seen one yet.
If Sh33p isn't playing on Commitment Mode I'd be interested to see what happens if he dug a decent length tunnel through the map.
(Also shows all embedded minerals, so rather cheaty...)
There are likely a lot of mods that change the effects of seeds even if you wouldn't think they would. It was also the case for a long time that having a different OS version would drastically change the worlds generated by a seed, I don't know if that was ever changed. There used to be a number of popular seed threads in this forum way back in the day, but they died out because the seed system for the game has always been so unreliable.
-edit-
Here is image after all diggin':
https://steamcommunity.com/sharedfiles/filedetails/?id=1644785492
There are an extremely rare few maps (mountainous), wher there are 2 edges blocked or almost 2 edges.
And now there's a mod, called 'map reroll', so you can pick a general map with base characteristics, like what stones are on it, if there is a river or not, what biome it is in, etc. and then generate it, if you like it, you play it; if you don't, then you start rerolling the map and the whole layout will be generated over (you get a set of 9 minimaps for a single reroll you can pick from them or continue generating more maps to chose from).
Generally around 4-5 sets are more than enough for me to puck an 'ideal' map for my tastes.