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Items you can make (or take...) completely from home without having to buy pieces from traders. Ex: Human-y bits, smokeleaf
Quests and their rewards -- which you can then turn around and sell those too.
Gear from wounded, but living, raiders if you don't take it for personal use.
I'm sure there are more, but it's early and I'm entirely too sleepy to function. But the above had always given me the needed silver to do what I wanted in vanilla.
Wimp.
Khhhmm...
Plant hop. Make barrels. Brew beer. Cost? 0$. Sell for x. Profit=x.
But go deeper. Selling / buying prices depends on
Your trader social skill + health condition
Other traders "trader type".
And other things maybe
But if this bugs you: find mods. There are lot of mods what effect on trade prices.
Buy 4 psychoid leaves: 2.4 * 4 = 9.6 market value.
Make and sell 1 flake: 14 market value.
Profit: 4.6 market value per unit.
Buy 8 psychoid leaves and 2 neutroamine: 2.4 * 8 + 6 * 2 = 19.2 + 12 = 31.2 market value.
Make 1 yayo and then make and sell 1 go-juice: 53 market value.
Profit: 21.8 market value per unit.
But as already pointed out, beers costs literally nothing but time and a little bit of work.
♥♥♥♥ sells like hotcakes
also make heavy drugs
and organs
Flake:
Purchase: 9.6 * 1.4 = 13.44 market value.
Sale: 14 * 0.6 = 8.4 market value.
Loss: 5.04 market value.
Go-juice:
Purchase: 31.2 * 1.4 = 43.68 market value.
Sale: 53 * 0.6 = 31.8 market value.
Loss: 11.88 market value.
Now with a skill 20 pawn instead, same difficulty:
Flake:
Purchase: 9.6 * 1.1 = 10.56 market value.
Sale: 14 * 0.9 = 12.6 market value.
Profit: 2.04 market value.
Go-juice:
Purchase: 31.2 * 1.1 = 34.32 market value.
Sale: 53 * 0.9 = 47.7 market value.
Profit: 13.38 market value.
And just for posterity's sake, with an average skill 10 pawn:
Flake:
Purchase: 9.6 * 1.25 = 12 market value.
Sale: 14 * 0.75 = 10.5 market value.
Loss: 1.5 market value.
Go-juice:
Purchase: 31.2 * 1.25 = 39 market value.
Sale: 53 * 0.75 = 39.75 market value.
Profit: 0.75 market value.
As we can see, it's highly dependent on pawn skill, but far from a pure money loss if you have a halfway decent trader pawn.
Difficulty also changes things - looking at the highest difficulty (Merciless), it changes the stats like so with a 20-skill pawn:
Flake: 0.38 market value LOSS.
Go-juice: 3.84 market value PROFIT.
And all of this is of course before whatever options you have to further increase trade prices in your favor, such as bionic jaws, certain clothes, stat-increasing effects, and the like.
So yeah, not ALWAYS a profit, but profit is always POSSIBLE.
And again, growing stuff = free, so there's that.
You can grow the psychoid leaves yourself and the product takes little to no time to make