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For example, last night I was playing Rimworld and I thought I would like to look like Brad Pitt, but as I have already been released a while ago, I thought it would be kinds pointless to talk about it;-)
If I would have brought that conversation up, I surely would have received legitimate critics...to an action, there is a reaction,but it's a long forgotten legend apparently...
That being said, a common method for building 2D games in Unity, which is a 3D gaming engine, is to force a top down view of compacted 3D objects and overlay them with 2D sprites. That means the underpinnings of a 3D game are already there, though the amount of work to reconfigure the whole game into a 3D environment would be massive. Like, build the game from scratch massive. You could, however, download and install Unity (its free) and load up the game and adjust camera angles to see what's actually going on under the hood.
The decision to make a Unity game 2D instead of 3D is usually based on the incredible amount of time saved by doing it. Had Tynan decided to invest the time into a 3D Rimworld, there would have been a very real danger of it never getting finished. We are lucky that he was dedicated enough to actually finish what we have, and honestly the game isn't lacking for what it is. The focus of the game is on menus and settings: building an AI for a colony that is robust and reactive and then overcoming obstacles. Its also billed as a story generator, which means we are invited to use our imaginations, so limiting visuals actually helps with that goal.
Games that focus on bleeding edge 3D visualization are usually not this technical. Multiplayer games that start off with lots of complex substructures generally simplify themselves a lot over time, as can be witnessed by looking at any MMORPG still on the market. Everything is a trade-off and a compromise.
The people that are trying to mod in multiplayer functionality are basically rebuilding the guts of the game to make it happen, but even that is a fraction of the work that would be involved in making RW 3D. Maybe someday someone will tackle it though.