RimWorld

RimWorld

Axeometric Mar 30, 2019 @ 6:17pm
3D mode?
Something i'd like to see either added or modded would be a 3D mode similar to what's hidden in prison architect. (turns the top down 2d into a viewpoint from a pawns perspective)
Given that they are both very similar games it seems like a doing thing, i'd like to see the world from my colonists eyes.
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Showing 1-15 of 15 comments
easytarget (Banned) Mar 30, 2019 @ 6:24pm 
We can't wait to see what you come up with.
Slye_Fox Mar 30, 2019 @ 6:56pm 
Originally posted by Axeometric:
Given that they are both very similar games it seems like a doing thing, i'd like to see the world from my colonists eyes.
Except for the fact they are mode on compleatly different engines.
Axeometric Mar 30, 2019 @ 9:44pm 
well the sass was unnecessary, couldn't have been a comment on agreement or anything else I take it...
Astasia Mar 30, 2019 @ 10:54pm 
Different engine and different devs, but they were probably made in a somewhat similar fashion. I'm not certain how PA does it, but RimWorld is indeed technically a 3d environment. It's a flat plane with layered textures and a fixed vertical camera, and employs some 3d rendering effects to for example handle wall shadows. You could unlock the camera and swing it down, but it would look awful, and making it not look like garbage would take significantly more effort.
Jigain Mar 30, 2019 @ 10:55pm 
There's no sass in what Slye said. They ARE based on completely different engines. Rimworld uses the Unity engine, while Prison Architect uses a custom-made engine made with C++. While they are similar visually, mechanically it's like comparing Skyrim with Sim City.
Spess Carp Mar 31, 2019 @ 2:26am 
Rimworld is Vector3, I don't know why you're calling it Vector2.
Axeometric Mar 31, 2019 @ 4:42am 
yes i'm very aware that they are made on different engines, down to their specific technicalities i'm not well versed at all, the ONLY comparison i'm really making is that visually they are near identical without more in depth knowledge. Should I have had that knowledge maybe i'd have reworded my original statement to something more friendly to you all, however I don't and i'm again ONLY making the comparison to the general look and play of the games and they might therefore be similar.
Last edited by Axeometric; Mar 31, 2019 @ 10:36pm
Security Cam #7 Mar 31, 2019 @ 8:44am 
Originally posted by Axeometric:
yes i'm very aware that they are made on similar engines,
Different engines
alemismun Apr 4, 2019 @ 1:45pm 
Given that it runs on unity, id say it would be possible to make a 3D representation based on in-game data.
crgzero (Banned) Apr 4, 2019 @ 8:14pm 
Originally posted by Axeometric:
well the sass was unnecessary, couldn't have been a comment on agreement or anything else I take it...
It's ABSOLUTELY necessary since you could've done a MODICUM of research and figured it out on your own.
Axeometric Apr 5, 2019 @ 4:23am 
don't bring that attitude here, it was a thought i had whilst in game and wanted to start a discussion, i'm not stating a claim that it can a should be done, i'm saying that it would be nice to have as a feature, whether it gets made or not is irrelevant, this was to gather opinion, and certainly not your uncalled aggression
stecph Apr 5, 2019 @ 5:12am 
If we all would express the thoughts we have while gaming what would happen?:-)))

For example, last night I was playing Rimworld and I thought I would like to look like Brad Pitt, but as I have already been released a while ago, I thought it would be kinds pointless to talk about it;-)
If I would have brought that conversation up, I surely would have received legitimate critics...to an action, there is a reaction,but it's a long forgotten legend apparently...
Axeometric Apr 5, 2019 @ 10:50am 
if you read that in a calm manner you'll notice the reason I started this discussion was to have a discussion with the community about it, you're right I could have done some research but there is nothing i'm trying to do that requires it, only talking about it, and not if its even doable or not I just wanted to talk about it. But thank you, you've done me a huge service, this truly was a learning experience and you've taught me so much, I really cant thank you enough.
Preechr Apr 5, 2019 @ 11:47am 
OP, you did actually over-react to a comment and basically started a fight. Then complained about being in a fight. You can make a suggestion or start a discussion, but do so prepared for the idea that people will always disagree and some people will call your ideas stupid. In fact, you even said you might have framed your original post differently.

That being said, a common method for building 2D games in Unity, which is a 3D gaming engine, is to force a top down view of compacted 3D objects and overlay them with 2D sprites. That means the underpinnings of a 3D game are already there, though the amount of work to reconfigure the whole game into a 3D environment would be massive. Like, build the game from scratch massive. You could, however, download and install Unity (its free) and load up the game and adjust camera angles to see what's actually going on under the hood.

The decision to make a Unity game 2D instead of 3D is usually based on the incredible amount of time saved by doing it. Had Tynan decided to invest the time into a 3D Rimworld, there would have been a very real danger of it never getting finished. We are lucky that he was dedicated enough to actually finish what we have, and honestly the game isn't lacking for what it is. The focus of the game is on menus and settings: building an AI for a colony that is robust and reactive and then overcoming obstacles. Its also billed as a story generator, which means we are invited to use our imaginations, so limiting visuals actually helps with that goal.

Games that focus on bleeding edge 3D visualization are usually not this technical. Multiplayer games that start off with lots of complex substructures generally simplify themselves a lot over time, as can be witnessed by looking at any MMORPG still on the market. Everything is a trade-off and a compromise.

The people that are trying to mod in multiplayer functionality are basically rebuilding the guts of the game to make it happen, but even that is a fraction of the work that would be involved in making RW 3D. Maybe someday someone will tackle it though.
Security Cam #7 Apr 5, 2019 @ 2:34pm 
I suppose making rimworld into 3d would make modding harder as you no longer would use sprites but instead actual 3D models.
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Date Posted: Mar 30, 2019 @ 6:17pm
Posts: 15