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To test, put down an animal sleeping spot in a warm area, then try to rescue the pet. May require pausing in there somewhere if another animal tries to reserve your new sleeping spot.
Note: "Rescue" animals that are rescuing another animal don't seem to suffer from this weirdness.
PS: All of the above is just conjecture. I haven't experimented with it to see if it's true. ie:Devmode
The feedback "no adequate temperatured room" could be the game checking the zone for the colonist you have selected to perform the task, which could mean the "allowed area" for that colonist might not be included in the same area as the pet beds.
This usually happens to me when I have "allowed areas" for a pawn and I expand the colony but forget to "paint" the new area to include the expanded colony.
Check both "sides of the coin" when trying to force an action with a pawn.
In my limited experience, that is always the very best thing to do. All too often I find that when a pawn can't do something it' because they can't access the area. It's usually the case with non-combat pawns I have ordered to safe areas during a raid and have forgotten to reassign them to the normal zone. Whenever I get a "No availalbe/stockpile/etc... " the first thing I check is their assigned zone.
Yeah, I agree and it can be mostly likely for me as well... :(
Raids (by themselves) disrupt my colonies mo-jo more than any potential damage they could perform. Animals in safe zones can be forgotten, and only when I hear the "ding" and see "animal starvation" is about the time I remove my tunnel-vision glasses and say ....
"doh, I locked the chickens in the closest"
^--- This. :)
/closed
So just build a sleeping bed or sleeping spot and you should be fine.
This is as RimWorld v0.18