RimWorld

RimWorld

Strossus Jul 31, 2018 @ 10:55am
[Bug?] Can't rescue animals
Hey,

I cannot save one of my animals. Went out in a fight, lost consciousness and the game tells me that there is no adequate temperatured room... In the past, I never had this problem and I have already finished this game, this is like the 3rd-4th playthrough.

What I checked:

- someone is on the tab to care for animals
- having pet beds
- having pet beds in rooms for patients
- having pet beds in temperatured rooms
- all of the above is in the zones where I allow pets

What the heck is the problem? Is this a bug? As I said, never had this before and had to rescue many animals / people.

Thanks in advance.
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Showing 1-12 of 12 comments
grapplehoeker Jul 31, 2018 @ 11:01am 
I don't know why you're using pet beds. Just provide an animal sleeping spot (Furniture) for as many animals as you have or are likely to have. They can be indoors or outdoors. If there is a heatwave and it's warmer than the animal can withstand, then of course place a sleeping spot in a room that is cooler. Or vice versa if it is freezing outside.
Last edited by grapplehoeker; Jul 31, 2018 @ 11:03am
BlackSmokeDMax Jul 31, 2018 @ 11:01am 
Did you make sure whatever pet beds you have can accomodate an animal of the size you are tyring to rescue?

To test, put down an animal sleeping spot in a warm area, then try to rescue the pet. May require pausing in there somewhere if another animal tries to reserve your new sleeping spot.
Strossus Jul 31, 2018 @ 12:21pm 
Na, I had average good temperatures all the time, it was just a regular dog and the size of the bed never mattered. Could handle sloths in the tiniest beds before..........
Morkonan Jul 31, 2018 @ 12:48pm 
I've had this happen and it seems that if the animal is wounded badly enough, it takes someone assigned to Doctor to rescue them. I had it happen both with combat related injuries and the age-related "heart attack." Perhaps it's an issue of whether or not they have to have Medicine? If so, maybe try reducing the Medicine they're allowed to have to "None" and then see if a regular animal handler can rescue them?

Note: "Rescue" animals that are rescuing another animal don't seem to suffer from this weirdness.

PS: All of the above is just conjecture. I haven't experimented with it to see if it's true. ie:Devmode
CellNav Jul 31, 2018 @ 12:55pm 
Originally posted by Strossus:
What I checked:

- someone is on the tab to care for animals
- having pet beds
- having pet beds in rooms for patients
- having pet beds in temperatured rooms
- all of the above is in the zones where I allow pets

The feedback "no adequate temperatured room" could be the game checking the zone for the colonist you have selected to perform the task, which could mean the "allowed area" for that colonist might not be included in the same area as the pet beds.

This usually happens to me when I have "allowed areas" for a pawn and I expand the colony but forget to "paint" the new area to include the expanded colony.

Check both "sides of the coin" when trying to force an action with a pawn.
Morkonan Jul 31, 2018 @ 1:01pm 
Originally posted by CellNav:
...
Check both "sides of the coin" when trying to force an action with a pawn.

In my limited experience, that is always the very best thing to do. All too often I find that when a pawn can't do something it' because they can't access the area. It's usually the case with non-combat pawns I have ordered to safe areas during a raid and have forgotten to reassign them to the normal zone. Whenever I get a "No availalbe/stockpile/etc... " the first thing I check is their assigned zone.
CellNav Jul 31, 2018 @ 1:53pm 
Originally posted by Morkonan:
In my limited experience, that is always the very best thing to do. All too often I find that when a pawn can't do something it' because they can't access the area. It's usually the case with non-combat pawns I have ordered to safe areas during a raid and have forgotten to reassign them to the normal zone. Whenever I get a "No availalbe/stockpile/etc... " the first thing I check is their assigned zone.

Yeah, I agree and it can be mostly likely for me as well... :(

Raids (by themselves) disrupt my colonies mo-jo more than any potential damage they could perform. Animals in safe zones can be forgotten, and only when I hear the "ding" and see "animal starvation" is about the time I remove my tunnel-vision glasses and say ....

"doh, I locked the chickens in the closest"
Morkonan Jul 31, 2018 @ 2:13pm 
Originally posted by CellNav:
...and see "animal starvation" is about the time I remove my tunnel-vision glasses and say ....

"doh, I locked the chickens in the closest"

^--- This. :)
Strossus Aug 1, 2018 @ 1:49am 
Thanks. Seems to be a bug then.

/closed
Alberto Aug 9, 2018 @ 4:04am 
Yeah this happened a lot to me and never understood why. For some reason (a bug bug duh!) the animal sleeping boxes can't be used has medical beds (even tho there is an option to designed it to be so...). Any other animal beds work, even the sleeping spot.
So just build a sleeping bed or sleeping spot and you should be fine.
This is as RimWorld v0.18
IIFriggII Oct 24, 2019 @ 8:48am 
for me it was the beds, the cotten ones work 1.0 not the tree.
TicTac Apr 27, 2022 @ 7:02am 
This is not quite a bug; You need to give animals a sleeping space but NOT a box; only small animals that can be picked up can be put in a box, but larger animals who are incapacitated need to be put in a medical "space". Hope that helps.
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Date Posted: Jul 31, 2018 @ 10:55am
Posts: 12