RimWorld

RimWorld

NeticCyber Jul 26, 2018 @ 12:45am
Animal pins
Is there any possible way to do them so my herd like animals arn't always all over the place?
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Showing 1-9 of 9 comments
uni790 Jul 26, 2018 @ 12:58am 
Create an animal zone, and put them in it.
johberion Jul 26, 2018 @ 6:12am 
What previous speaker said. Go into Restrict, click Manage Areas, make a new area. This will pop up in the right hand side of the Animals tab. Then go to Zone and all the way to the right is Expand/Remove Area. Choose where you want your animals to be and then change their zone restriction to that. I also set up an alternative zone in a large room for when/if I need to bring animals indoors.
NeticCyber Jul 26, 2018 @ 7:41am 
Originally posted by johberion:
What previous speaker said. Go into Restrict, click Manage Areas, make a new area. This will pop up in the right hand side of the Animals tab. Then go to Zone and all the way to the right is Expand/Remove Area. Choose where you want your animals to be and then change their zone restriction to that. I also set up an alternative zone in a large room for when/if I need to bring animals indoors.
But, dont they need food or would they eat the grass thats from inside of the pin?
Nightmyre Jul 26, 2018 @ 7:54am 
Depends on if they eat grass. Some animals don't - like, for example, dogs/cats. Others do - like chicken.
anarcher Jul 26, 2018 @ 8:05am 
Put down animal sleeping spots to where you want them to be, then go to their health tabs and add "administer luci/go-juice". Then put your stockpiles of those drugs in doorless rooms so nobody can get to them. They will stay down in the sleeping spot until they starve to death, and if any of your handlers or docs has time on their hands they will feed them. This is one way to keep the big eater animals from eating your crops, and you can always suspend the operation. Unless the critter is about to starve to death, it'll get up and devour anything it can in it's allowed zone, which you can set to be a field of grass outside your walls or something.
johberion Jul 26, 2018 @ 8:05am 
Depending on the size of the zone, your animals should be able to eat the grass that grows naturally, but I also set my animal zone overlap with my hay stockpile. Hay takes almost a year to go bad so it doesn't have to be refridgerated, just indoors, which is why I put a heater in there and made it my winter chicken coop. Areas may overlap so making your hay stockpile into a chicken coop doesn't prevent your muffalos and such from coming in to grab a bite when they can't find food outdoors. This method, of course, is based around keeping herbivores. I'm sure a similar method can be used if you keep a sleuth of bears or destruction of wild cats (yes, those are the collective nouns) for some reason, but modifications will have to be made.
Morkonan Jul 26, 2018 @ 9:00am 
This is why animal Zones are in the game... Just zone them into their own area, include their sleeping spots, give them access to food and that's it.

If they're going outside of their zone to get to crops, they probably don't have enough food easily available, so fix that. It's also possible that they have to go through those areas to easily access others, so give them room to get to where they need to go and move doors/openings with that in mind if you need to.

Herbivores will eat natural grass, but harvested haygrass is more nutritious for them. Anything that's harvested, AFAIK, is more nutritious for them than its non-harvested version. A large number of herbivores can strip the map of grass, too, so it's best to be prepared with harvested haygrass stockpiles.

Animals will also feed themselves, going into freezer areas by themselves, so there's no need to manually feed them. All animals will eat kibble, so its best to set up a separate zone for carnivores that have access to kibble, since herbivores can eat haygrass and producing kibble could cut into the colonists own supplies. (Pemmican works, too, as well as stored human corpses, if you don't mind that.)
anarcher Jul 26, 2018 @ 9:20am 
Originally posted by Morkonan:
All animals will eat kibble
Wrong. Wargs won't.
Morkonan Jul 26, 2018 @ 9:58am 
Originally posted by anarcher:
Originally posted by Morkonan:
All animals will eat kibble
Wrong. Wargs won't.

Ah, gotcha. What I should have said is that herbivores will eat kibble, too.
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Date Posted: Jul 26, 2018 @ 12:45am
Posts: 9