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I've attacked many bases just to have something to do in the late game and you can occasionally get some good stuff, but most of the time it's just not worth it except for entertainment.
Also, your setlement distance from other settlements reduce the amount of raiders and caravans you get?
Its a shame that I made the drop pods but haven't ever a use for them besides giving gifts. Yesterday got a quest for 19 parkas with like 5k silver as the reward.
First pod hit the wrong settlement. The second pod they took the parkas as a gift.... then I was out of time to craft 19 more.
If only real life worked that way....order a gaming pc and say hey thanks for the free gift when it arrives....
https://steamcommunity.com/sharedfiles/filedetails/?id=1564134972
Might even attack a tribal ally so I'm more like to get human over mechoid raids.
Yeah if you attack anyone and kill or chase everyone off that settlement/base whatebever is effectively destroyed, HOWEVER it doesn't change raids against you. You can destroy every base on the map and you'll still get raided just as much as before. The bases are only there to give you something to do and add life to the map. The game generates raids on the fly.
I don't think so. I honestly don't think they do. I think they generate at launch and stay that way but have no proof.
As an example I raided a base once within a year of starting and the base I attacked had alpha-poly tables and turrets (its a mod item and extremely high end at that) but all the people were using garbage pistols and various knives. Hide behind a rock, snipe all the pawns as they come at me, run out of the field of fire for the turret and take out the battery/solar panels and dismantle all the goodies.
That was modded though so yeah that base was worth a raid but 99% of the time it's not worth it potential losses/gains.
Actually if you destroy every base belonging to a faction that faction disappears and stops raiding you. So you can remove pirates from your world, it just takes an excessive amount of effort and just means you will be raided by mechanoids more often instead.
if only mechoids had settlements. Those are the ones I'd most like gone. I don't make any money at all off their raids.
If they really bother you enough the Faction Control mod does have an option to turn off mechanoids.
It really is, you get so very little. Specially the smaller mechoids. The day wasted on the mechoid raid could have been spent using deeper drills and stuff.
Plus they usually injure or down people, centipeds sometimes destroy turrets. Where as raiders are usually nice enough to die to the spike trap fields without hurting anyone.
Should be used to that by now.
Also you may be late-game researching and maybe gear, but your base sounds like it is not in late-game economics. In other words, trader ships can still keep your base supplied and you should have back-up skills on other colonists.
Even without artist items, do you have other things that can be sold? Eg, chemfuel (which is basically renewable), food items (which you may struggle with during volcanic winter, or maybe not if you prepared for it), even wooden weapons (also renewable)?
You can have backup cooks, artists, crafters, etc in case your primary one kicks the bucket. In the worst case of just having one artist that is incapacitated, get some other colonist to do the art work -- it still will generate cash flow for you.
I usually build 6 drop pods, because I like using a sub-set of 6 colonists to do things around the map.
Another option as a late-game fun is to build up a second colony. This one might be closer to your enemy bases so you can make forays into the enemy territory, or maybe it just is a satellite colony that makes resources to send back to your main base.
https://www.reddit.com/r/RimWorld/comments/5q616b/i_checked_what_happens_if_you_destroy_all_the/