RimWorld

RimWorld

Rio Nov 13, 2018 @ 6:23am
Taking the raid to the raiders?
My colony is late game researching the ship pieces, only randy hasn't given a raid in ages (Beside an awful small one where most ran away, and a psychic ship...mechoids go away, your not worth!)

He also gave my map volcanic winter. So without human leather to sell, few animals due to the weather, and needing lots of plasteel and stuff, plus the colony artist getting flu... My colony is pretty broke on cash.

We have like 24 pawns with flak, sniper rifles/charged lance/bolt rifles, 2 drop pods launchers. The raider towns are many days away so a long trip home.

Is it worth it to attack a raider settlement? I've never seen how hard they might be.
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Showing 1-15 of 29 comments
crgzero (Banned) Nov 13, 2018 @ 6:27am 
Most of the time no, they're not worth the effort. The bases that you are instructed to attack on a "quest" tend to be more worth your time.

I've attacked many bases just to have something to do in the late game and you can occasionally get some good stuff, but most of the time it's just not worth it except for entertainment.
WarWise Nov 13, 2018 @ 6:29am 
Can you destroy these camps and actually reduce their atacks on you?
Also, your setlement distance from other settlements reduce the amount of raiders and caravans you get?
Rio Nov 13, 2018 @ 6:30am 
Originally posted by crgzero:
Most of the time no, they're not worth the effort. The bases that you are instructed to attack on a "quest" tend to be more worth your time.

I've attacked many bases just to have something to do in the late game and you can occasionally get some good stuff, but most of the time it's just not worth it except for entertainment.

Its a shame that I made the drop pods but haven't ever a use for them besides giving gifts. Yesterday got a quest for 19 parkas with like 5k silver as the reward.

First pod hit the wrong settlement. The second pod they took the parkas as a gift.... then I was out of time to craft 19 more.

If only real life worked that way....order a gaming pc and say hey thanks for the free gift when it arrives....
Last edited by Rio; Nov 13, 2018 @ 6:42am
Rio Nov 13, 2018 @ 6:35am 
If I do attack this is the closest raiders. Most everyone else is an ally/nuetral

https://steamcommunity.com/sharedfiles/filedetails/?id=1564134972

Might even attack a tribal ally so I'm more like to get human over mechoid raids.
Preechr Nov 13, 2018 @ 6:57am 
In my last B19 run I started attacking enemy settlements, and it gave me the idea to start a 1.0 campaign on a 100% world with the goal of eliminating hostile factions... as crgzero said, its not really worth the effort and risk in terms of spoils or profit, but its something to RP
crgzero (Banned) Nov 13, 2018 @ 6:58am 
Originally posted by WarWise:
Can you destroy these camps and actually reduce their atacks on you?
Also, your setlement distance from other settlements reduce the amount of raiders and caravans you get?

Yeah if you attack anyone and kill or chase everyone off that settlement/base whatebever is effectively destroyed, HOWEVER it doesn't change raids against you. You can destroy every base on the map and you'll still get raided just as much as before. The bases are only there to give you something to do and add life to the map. The game generates raids on the fly.
Rio Nov 13, 2018 @ 7:02am 
I mainly mean, do raider settlements scale like raids? Like if 24 of my guys go in, in marine armor with charge rifles, I'll see the enemy something similar.
crgzero (Banned) Nov 13, 2018 @ 7:06am 
Originally posted by The Devil's in the details:
I mainly mean, do raider settlements scale like raids? Like if 24 of my guys go in, in marine armor with charge rifles, I'll see the enemy something similar.


I don't think so. I honestly don't think they do. I think they generate at launch and stay that way but have no proof.

As an example I raided a base once within a year of starting and the base I attacked had alpha-poly tables and turrets (its a mod item and extremely high end at that) but all the people were using garbage pistols and various knives. Hide behind a rock, snipe all the pawns as they come at me, run out of the field of fire for the turret and take out the battery/solar panels and dismantle all the goodies.

That was modded though so yeah that base was worth a raid but 99% of the time it's not worth it potential losses/gains.
Astasia Nov 13, 2018 @ 7:33am 
Originally posted by crgzero:
You can destroy every base on the map and you'll still get raided just as much as before.

Actually if you destroy every base belonging to a faction that faction disappears and stops raiding you. So you can remove pirates from your world, it just takes an excessive amount of effort and just means you will be raided by mechanoids more often instead.
Last edited by Astasia; Nov 13, 2018 @ 7:33am
Rio Nov 13, 2018 @ 7:35am 
Originally posted by Astasia:
Originally posted by crgzero:
You can destroy every base on the map and you'll still get raided just as much as before.

Actually if you destroy ever base belonging to a faction that faction disappears and stops raiding you. So you can remove pirates from your world, it just takes and excessive amount of effort and just means you will be raided by mechanoids more often instead.

if only mechoids had settlements. Those are the ones I'd most like gone. I don't make any money at all off their raids.
Astasia Nov 13, 2018 @ 7:40am 
Ya there's no way to stop the mechanoids without mods. Disassembling them isn't that awful though.

If they really bother you enough the Faction Control mod does have an option to turn off mechanoids.
Rio Nov 13, 2018 @ 7:46am 
Originally posted by Astasia:
Ya there's no way to stop the mechanoids without mods. Disassembling them isn't that awful though.

If they really bother you enough the Faction Control mod does have an option to turn off mechanoids.

It really is, you get so very little. Specially the smaller mechoids. The day wasted on the mechoid raid could have been spent using deeper drills and stuff.

Plus they usually injure or down people, centipeds sometimes destroy turrets. Where as raiders are usually nice enough to die to the spike trap fields without hurting anyone.
Last edited by Rio; Nov 13, 2018 @ 7:48am
crgzero (Banned) Nov 14, 2018 @ 1:35am 
Originally posted by Astasia:
Originally posted by crgzero:
You can destroy every base on the map and you'll still get raided just as much as before.

Actually if you destroy every base belonging to a faction that faction disappears and stops raiding you. So you can remove pirates from your world, it just takes an excessive amount of effort and just means you will be raided by mechanoids more often instead.
Wrong again.

Should be used to that by now.

kevinshow Nov 14, 2018 @ 4:57am 
You can take items to a settlement and sell them.

Also you may be late-game researching and maybe gear, but your base sounds like it is not in late-game economics. In other words, trader ships can still keep your base supplied and you should have back-up skills on other colonists.

Even without artist items, do you have other things that can be sold? Eg, chemfuel (which is basically renewable), food items (which you may struggle with during volcanic winter, or maybe not if you prepared for it), even wooden weapons (also renewable)?

You can have backup cooks, artists, crafters, etc in case your primary one kicks the bucket. In the worst case of just having one artist that is incapacitated, get some other colonist to do the art work -- it still will generate cash flow for you.

I usually build 6 drop pods, because I like using a sub-set of 6 colonists to do things around the map.

Another option as a late-game fun is to build up a second colony. This one might be closer to your enemy bases so you can make forays into the enemy territory, or maybe it just is a satellite colony that makes resources to send back to your main base.


Astasia Nov 14, 2018 @ 8:27am 
Originally posted by crgzero:
Originally posted by Astasia:

Actually if you destroy every base belonging to a faction that faction disappears and stops raiding you. So you can remove pirates from your world, it just takes an excessive amount of effort and just means you will be raided by mechanoids more often instead.
Wrong again.

Should be used to that by now.


https://www.reddit.com/r/RimWorld/comments/5q616b/i_checked_what_happens_if_you_destroy_all_the/
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Date Posted: Nov 13, 2018 @ 6:23am
Posts: 29