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Yayo- value 23 - Work 7 - takes 8 leaves
1 leaf is worth 2.4
Leaf worth for both:
Flake : 9.6
Yayo : 19.2
Flake is the most cost efficient to make, resulting in a higher profit per leaf. Also you can make 2 flake per 8 leafs and 1 yayo per 8 leafs, so flake is the clear winner here
This is purely from a raw value and time spent perspective.
1 droppod carry weight total would hold 150,000 grams (150KG) which means 3000 of either.
3000 flake results in 42000 raw silver worth, 28800 raw plant worth (12000 plant leaves)
3000 yayo results in 69000 raw silver worth, 57600 raw plant worth (24000 plant leaves)
Keep in mind that you can make twice the amount of flake from the same amount of leaves as yayo.
Psychoid plants have a default real growth rate of 16.36 days, yielding 8 leaves per plant havested, not counting modifiers for harvest yield increases.
You would need to plant 375 plants to yield enough psychoid leaves to make 3000 batches of yayo.
Inversely you would only need to plant half as much for the same amount of flake.
If your goal is to mass produce and sell off product, you need to go with flake unless you intend to plant the largest normal portion of your entire map with psychoid leaves.
ITT: Large scale drug production logistics that would put the cartels to shame.
If you're going on foot, or very early game, then yayo is a much better alternative, but with the amount of work and growing required, there's more viable products to sell haha.
Flake is for selling, yayo is for using. There is no argument for ever using flake in the game, it's purely a trade good. It's like cutting a drug with some cheap chemical to make it less effective but more harmful and addictive so you can sell more of it.
Selling 100% pure = bad marketing lul