RimWorld

RimWorld

K0R Nov 7, 2018 @ 10:46pm
First Raid Never Spawned
Hey, so I've modded my game to hell, but thought I had gotten it pretty damn stable. Unfortunately, I'm at day 65 and have never gotten a single raid. I've gotten plenty of other events... but never a raid, including the first one.

I'd like to go through and try to figure out what mod is causing the issue, but I'm not sure exactly what particular bits of code I should be looking for that could be scrambling with it.

Would anybody be able to give me a clue or two as to where I should start looking? A starting point would help a lot so I can start combing through them as I'm pretty new to actually digging in the guts.
Last edited by K0R; Nov 7, 2018 @ 10:47pm
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Showing 1-12 of 12 comments
Angela™ Nov 8, 2018 @ 12:44am 
Randy random ?
K0R Nov 8, 2018 @ 4:44pm 
Yeah, Randy Random on Rough.
Angela™ Nov 8, 2018 @ 4:47pm 
Originally posted by K0R:
Yeah, Randy Random on Rough.
Then it's entirely possible that you're suffering from the effects of RNG lol.

If not that, there might be a problem if you have mods that conflict somehow.
Check the dev mode log for any issues, especially red ones.
K0R Nov 8, 2018 @ 5:06pm 
I thought that at first, but from what I understand, everyone gets that first raid.



Hmmmm, I looked at the redtext I got, but none of it seems like it would be linked to raiding, which has me scratching my head...

Null key while loading dictionary of Verse.Pawn and RimWorld.Faction. label=TA_Expose_People Verse.Log:Error(String, Boolean) Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode, List`1&, List`1&) Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode) TechAdvancing.MapCompSaveHandler:ExposeData() Verse.CrossRefHandler:ResolveAllCrossReferences() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow_Patch1(String) Verse.Root_Play:<Start>m__0() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() Tried to find reachable cell in a null map Verse.Log:Error(String, Boolean) Verse.Log:ErrorOnce(String, Int32, Boolean) Verse.CellFinder:TryFindRandomReachableCellNear(IntVec3, Map, Single, TraverseParms, Predicate`1, Predicate`1, IntVec3&, Int32) GiddyUpRideAndRoll.Jobs.<MakeNewToils>d__1:MoveNext() Verse.AI.JobDriver:SetupToils_Patch1(Object) Verse.AI.JobDriver:ExposeData() Verse.PostLoadIniter:DoAllPostLoadInits() Verse.ScribeLoader:FinalizeLoading() Verse.Game:LoadGame() Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow_Patch1(String) Verse.Root_Play:<Start>m__0() Verse.LongEventHandler:RunEventFromAnotherThread(Action) Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() Exception drawing MinifiedThing358674: System.NullReferenceException: Object reference not set to an instance of an object at RimWorld.Building_Vent.get_Graphic () <0x0001d> at RimWorld.MinifiedThing.get_Graphic () <0x0004d> at (wrapper dynamic-method) RimWorld.MinifiedThing.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x0028a> at Verse.Thing.Draw () <0x00052> at Verse.ThingWithComps.Draw () <0x0001c> at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468> Verse.Log:Error(String, Boolean) Verse.DynamicDrawManager:DrawDynamicThings() Verse.Map:MapUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update() Exception drawing MinifiedThing358674: System.NullReferenceException: Object reference not set to an instance of an object at RimWorld.Building_Vent.get_Graphic () <0x0001d> at RimWorld.MinifiedThing.get_Graphic () <0x0004d> at (wrapper dynamic-method) RimWorld.MinifiedThing.DrawAt_Patch1 (object,UnityEngine.Vector3,bool) <0x0028a> at Verse.Thing.Draw () <0x00052> at Verse.ThingWithComps.Draw () <0x0001c> at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468> Verse.Log:Error(String, Boolean) Verse.DynamicDrawManager:DrawDynamicThings() Verse.Map:MapUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update()
Pururin Nov 8, 2018 @ 5:10pm 
I had the same situation but I don’t remember which mod was the problem.

I think it might have been the hospitality mod conflicting with giddy up
K0R Nov 8, 2018 @ 5:11pm 
Oof, really? That would be rough as all hell, they're both so damn good. Perhaps swapping the order may work? Cause they never used to conflict... Hmn...
K0R Nov 8, 2018 @ 5:59pm 
Another odd red text...

Exception drawing Corpse_Human1135335: System.NullReferenceException: Object reference not set to an instance of an object at Verse.PawnGraphicSet.HairMatAt (Verse.Rot4) <0x0002a> at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnInternal_Patch4 (object,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.Rot4,Verse.RotDrawMode,bool,bool) <0x010ff> at (wrapper dynamic-method) Verse.PawnRenderer.RenderPawnAt_Patch1 (object,UnityEngine.Vector3,Verse.RotDrawMode,bool) <0x00d75> at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3) <0x00081> at Verse.Corpse.DrawAt (UnityEngine.Vector3,bool) <0x0006a> at Verse.Thing.Draw () <0x00052> at Verse.ThingWithComps.Draw () <0x0001c> at Verse.DynamicDrawManager.DrawDynamicThings () <0x00468> Verse.Log:Error(String, Boolean) Verse.DynamicDrawManager:DrawDynamicThings() Verse.Map:MapUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update()
Spagootnoodels Nov 9, 2018 @ 5:18am 
None of the mods I use affect raids, but it also took me absolutely forever before Randy sent me a proper "raid" event. It eventually did happen, though, maybe after a year in-game. You're just probably unlucky (or lucky, however you wanna put it).

Your red-text errors might mostly be graphical conflicts between mods. I'm not sure, but none of those have anything to do with raids.

You've probably already fought random bandits from chase events or others. If not, then I dunno. Maybe then there is a mod issue. If yes, then just wait. A raid will come
WarWise Nov 9, 2018 @ 5:36am 
Never did Randy, but just readed a post of a guy playing with it and he only got one raid in his first year.
K0R Nov 9, 2018 @ 2:57pm 
Alright, thanks for the heads up. I have fought bandits already in a chase event, so I guess I'll sit tight and slug it out. Hopefully I get some fodder soon!
Angela™ Nov 9, 2018 @ 3:11pm 
Originally posted by K0R:
Alright, thanks for the heads up. I have fought bandits already in a chase event, so I guess I'll sit tight and slug it out. Hopefully I get some fodder soon!
If you are considering restarting and still playing randy as storyteller, add in an event that creates raids every X days.

I've done this too and its basically random shenanigans with raids on top of it. Very chaotic, extremely fun :D
K0R Nov 10, 2018 @ 2:11pm 
Hah, I'll give it a shot after this run. Sounds like a fun new hell.
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Date Posted: Nov 7, 2018 @ 10:46pm
Posts: 12