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The speed debuff can be countered so easily, so it barely matters.
I also have a double drill arm colonist she drills through rock about as fast as she can walk, and she is almost fully bionic at this point as well.
I think that a good way to balance out these tools is to split global work speed into: Skilled labour speed, and dumb labour speed.
Skilled labour is crafting, construction, research, art, cooking, etc
Dumb labour is growing, plantcutting, mining, cutting stone blocks and melting steel.
Adding a drill arm or field hand would increase planting/mining speed(not dumb labour speed) but decrease skilled labour speed in return, making this pawn slower on more skilled tasks like crafting, but not lowering their manipulation to the point that it hurts the buffs of these prosthetics.
This idea could also give new ground for some new traits.