RimWorld

RimWorld

Sleep completely out of whack, exhaustion rampant, pawns and animals are not sleeping
Not sure if its a mod error or what does it, but anyone else having the issue that pawns and even animals are not sleeping, instead working until completely exhausted and collapsing?
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Showing 1-10 of 10 comments
~Black Cat~ [EH] Mar 8, 2020 @ 7:23am 
That's a first for me, but if you are on a stable branch of rimworld it's going to be a mod conflict.
Minty Fresh Mar 8, 2020 @ 7:29am 
Only in real life.
Jom Mar 8, 2020 @ 7:37am 
Make sure your beds have high comfort and let them rest.
Markus Reese Mar 8, 2020 @ 8:04am 
What does your work schedule look like? I have had the issue of out of sync for a day or two after a big raid, but usually it sorts out fast.
Aerensiniac Mar 8, 2020 @ 8:49am 
Originally posted by twistedmelon:
What does your work schedule look like? I have had the issue of out of sync for a day or two after a big raid, but usually it sorts out fast.
Schedule is standard, with night set to sleep, but that doesnt even effect animals one way or another.
Something completely eroded the mechanic of sending any and every unit to bed for sleep.
Desert Orchid 1 Mar 8, 2020 @ 9:01am 
Do you have Night Owls, or are they dazed or something like that?

Can they access their beds?

Have you set the schedule correct?

Modded? Version?
Premu Mar 8, 2020 @ 9:16am 
Might it be that you have priorized long lasting tasks for your pawns which override their sleep?
Aerensiniac Mar 8, 2020 @ 9:17am 
Originally posted by Sir Sean:
Do you have Night Owls, or are they dazed or something like that?

Can they access their beds?

Have you set the schedule correct?

Modded? Version?
- No night owls, animals cant be night owls either as far as i know
-They can access their beds, i intentionally put them away from walls to be accessible from all and any sides, thinking aswell that it was some sort of pathfinding issue. The result is the same for both animal sleeping pillows and beds: They wont use them, even though its assigned to them. They just exhaust and faint.
- The schedule is correct, but once again: That does not affect animals to the best of my knowledge.
- Yes. Modded. Heavily so 1.1.2567

The startup sharelog is this:
https://gist.github.com/6c65e876f0203b4f4b9e3176cac5780e

Aerensiniac Mar 8, 2020 @ 9:19am 
Originally posted by Premu:
Might it be that you have priorized long lasting tasks for your pawns which override their sleep?
Not the case. Some of them are in fact idle, but still refuse to sleep.
Also all animals who refuse to sleep are idle.

One important thing to mention would be i guess that this is an inconsistent issue.
I mean out of 5 pawns 2 are sleeping without issues. 3 are failing to do so.
Out of i think 6 animals, 2 or 3 are sleeping, the rest are fainting just like the pawns.
I've had a weird issue since 1.1 where my colonists will occasionally get up in the middle of the night, do one task, then go back to sleep. Using the same mods as before the patch, except for the ones that haven't updated yet.
Last edited by =яενєηąŋŧ=; Mar 8, 2020 @ 9:20am
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Date Posted: Mar 8, 2020 @ 7:15am
Posts: 10