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Something completely eroded the mechanic of sending any and every unit to bed for sleep.
Can they access their beds?
Have you set the schedule correct?
Modded? Version?
-They can access their beds, i intentionally put them away from walls to be accessible from all and any sides, thinking aswell that it was some sort of pathfinding issue. The result is the same for both animal sleeping pillows and beds: They wont use them, even though its assigned to them. They just exhaust and faint.
- The schedule is correct, but once again: That does not affect animals to the best of my knowledge.
- Yes. Modded. Heavily so 1.1.2567
The startup sharelog is this:
https://gist.github.com/6c65e876f0203b4f4b9e3176cac5780e
Also all animals who refuse to sleep are idle.
One important thing to mention would be i guess that this is an inconsistent issue.
I mean out of 5 pawns 2 are sleeping without issues. 3 are failing to do so.
Out of i think 6 animals, 2 or 3 are sleeping, the rest are fainting just like the pawns.