Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No mods? You've actually "seen" them open a door? (Can get confusing at times if you have a really large base.)
Took a sceenshot of a sneaky boi getting in while I hunted for its friend that recently snuck both in and out.
https://imgur.com/Y98ROpF
Later I posted the guy with the plasteel knife at the door and got 5 yummies for the fridge.
I love that pic. That huge arrow pointing at that rabit like it's a clip from a bank heist video...
"If you've seen this criminal, please call 1-800-Crimestoppers."
Like "loot delivery" courtesy of "Primitive Faction" Raiders...
This has got to be a bug. If intentional, maybe "locked doors" are now supposed to be animal-proof? Seems needlessly complicated and too micromanagement-like if so. "Starvation" is enough to encourage Hunting already.
Excellent troubleshooting, there! I forgot all about that. :) (Not surprised...)