RimWorld

RimWorld

is royalty worth it?
it looks like a more elegant mod, id like to support rimworld but im not sure if it is worth the 20 dollars it is being sold for
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Showing 1-6 of 6 comments
PIT_DEFENDER Mar 3, 2020 @ 10:17pm 
It isnt xD But just you wait for the expert accountant analysts forums council to show up and tell you the 'Movie Theathre(who even ♥♥♥♥♥♥♥ calls it that ?XD) example', and beware cause if they thinks something its a fact :lunar2020horrifiedrat:
Pizzarugi Mar 3, 2020 @ 10:20pm 
I'm enjoying it so far. Really like the new body augment mods, the mechanoid clusters are a nasty overhaul of the fallen ship event which gets excruciatingly challenging later, plus I can turn colonists into badass space wizards.
Kronos Mar 3, 2020 @ 10:23pm 
As someone with a decent amount of playtime who is always eager for more content, I would say yes. It does have some balance issues but those are being worked on and should hopefully be improved in due time. Forums aren't likely to give a great idea. Look around for some gameplay videos and see what is on offer and if it is to your liking.
Talithmara Mar 3, 2020 @ 10:55pm 
First off, ignore people like Pit Defender who won't explain WHY it's not worth it and as such add nothing to the conversation, It's the equivalent of going "git gud" in a thread asking for help with strategies with something; pointless and annoying, just a slap in the face to someone who doesn't deserve it.

Secondly, I'd argue that whether or not it's worth it is entirely up to the individual. At it's current price point, Royalty is definitely steep for what it adds. I'm not going to sugarcoat it. It's basically half the cost of the vanilla game and adds less than half the content of the vanilla game. That said, Rimworld was worth the cost and if you can afford it, there's worse ways to spend your money than supporting the team via buying the DLC. I personally don't regret my purchase, though I understand why others might.


Pros:

- The new Nobility system is actually optional and you can in fact be an enemy to The Empire, which gives more choices and replay value than just tacking one thing onto every run. You also have the option of allying with them without earning noble ranks. Plus, the new psychic silencers (To use Psionics and Linkweapons in secret, without incurring the Empire's Wrath) cause constant headaches, which masochists can really benefit from!

- The new psionics and gear fit right in with a science fiction setting, and can be worth giving up the ability to do some types of labor on a colonist who becomes a snooty noble and considers themselves above commoner work.

- Melee combat is good now. The new melee weapons are good, the new armor (very heavy and slows the wearer a lot) is defensive and useful for guarding a chokepoint, and the psionics (Including, but not limited to, temporary pain disabling, temporary invisibility, or a pulse across an area that disorients and nauseates all targets within it besides the user) only take it to 11.


Debateable:

- A lot of things about the DLC will force a lot of players to change up old habits, which is both frustrating but interesting and keeps things fresh. For example, I used to rely on Nutrient Paste Dispensers to avoid needing a full time cook and preventing food poisoning. That is no longer an option if I have a noble in my colony; as low as Esquire (Rank 3) they start refusing to eat anything below a simple meal, and it only gets more restrictive from there.


Cons:

- The price tag. I personally had no qualms paying it because of all the hours of enjoyment that Rimworld has brought me, but others might prefer to spend that money on a bunch of full games during a Steam Sale, or commission some artwork, or treat themselves to a nice meal, or get a case of beer, or even just survive if they can't afford it at the moment. It's an expensive DLC. Not XCOM2's War of the Chosen tier "wait what why" but still expensive.

- For those who really like their mods, not all mod creators can or will update their mods to version 1.1, and even those who will might not have done so yet due to schedules or availability. Getting the DLC at this point in time means adhering to a somewhat vanilla experience. While this wasn't an issue for me personally as I already played MOSTLY Vanilla, I know a lot of people who've told me they will never upgrade beyond V1.0 because they want to keep using their 1.0 mods and don't want any of the 1.1 changes.

- The new Mechanoid Clusters can BURN IN HELL. They can drop with Anti-Bullet shields and Anti-Mortar shields, and those shields can STACK AND OVERLAP. There have been times where my only course of action to even survive a cluster was with a max rank noble to use Invisibility to get in, take out the shields in melee, and then miraculously not bleed out before they could be hauled to safety since you can't refresh invisibility before it wears off. (Fortunately, these Clusters can be disabled in the scenario editor!)
Moosegun Mar 3, 2020 @ 10:57pm 
Originally posted by PIT_DEFENDER:
It isnt xD But just you wait for the expert accountant analysts forums council to show up and tell you the 'Movie Theathre(who even ♥♥♥♥♥♥♥ calls it that ?XD) example', and beware cause if they thinks something its a fact :lunar2020horrifiedrat:
My irony meter just broke.
PIT_DEFENDER Mar 3, 2020 @ 11:15pm 
Its the Muprhys law ;p
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Date Posted: Mar 3, 2020 @ 10:10pm
Posts: 6