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As for changing allowances, beyond just ensuring your checkmarks are correct you also have to make sure the new zone is even more important than the last, if they are the same or lesser the colonists will see no reason to move it.
I don't understand your last question, but I'll say that getting everything to show up during space trade is going to require more beacons if you've simply got too much stuff too spread out.
So stick a beacon in the freezer or general storage or wherever you have goods and keep one outside to act as a receiver beacon where the drop pods will come down.
Otherwise, the colonists see no reason to move it since it is already in a stockpile it belongs in.
One more question. Does armor degredation do anything other than cause sadness? My soldiers are wearing Masterwork shield belts that are around 30% but I can't see any major difference between those two at 30% and a new one at 100%. Also, in that same regard, can I set my orbital trade beacon to only accept apparel below 50%? I know you can assign the outfits to make your pawns only wear apparel above a certain percentage, but I was wondering if you can somehow zone it to apply to stockpiles as well (ie. move all the degraded apparel near a stockpile beacon while keeping my new apparel stockpile free of degraded equipment).
Armor degradation affects its armor percentage. Stockpiles have the same hitpoint sliders that you use in outfits, you can set a stockpile to accept items with any specific quality or hitpoints.
Equipment durability has no effect on the stats other than value. It used to in previous versions, which is why you will see some conflicting information out there, but that mechanic was removed before release.
As for the armor durability, I'm getting the impression that a shield belt at 10% still protects the same amount as a shield belt at 100%. The small hit to their mood for wearing a tattered shield belt isn't worth wasting the materials or money trying to get new ones ever so often.
No. Not without mods anyway.
Thanks for the answers.