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I'm using a Ryzen 5 3600 and an SSD, it takes probably a minute or two with 300 mods.
I think I must be doing something wrong then, I've got it installed on a samsung 970 evo, which is supposed to have like 3500MB/s read.
Here's my load order, if you want to see it. https://pastebin.com/3vAaRzb9
You know anything I might be doing wrong that's increasing the start time so much compared to yours?
Like Astasia says, which mods you use will certainly affect it. Big overhaul mods will take longer to load than small fixes or additions.
I don't think it's working right for me; it says 159.4s startup time, but I ran a stopwatch, and that says 11 minutes.
Watching it install; it spends about three minutes on "initializing," then spends about 4 minutes on "building research tree," then back to "initializing" for a few minutes.
Screenshots of start up time are below; everything not shown says under a second; there's about a 180 total.
https://imgur.com/a/bW1ZoCJ
I tried it both above everything, including core, and just after core, and the total time differed only by a couple seconds. In the screenshots, it's placed just after core.
Thank you for the wonderful advice; if you'd read any of the comments from people actually trying to help, then you'd see that I'm getting far longer startup times than other people with similar mod counts. So... I'm not going to play a game built around modding, without any mods; yeah, troll you may be, but you are correct, it only takes a couple seconds to start when I remove 180 mods.
So before, the four minutes of "building research tree" phase was caused by research pal, and another mod is causing a second initializing phase, I just need to figure out which one.
If you bothered to think about it even more, you'd figure out that you should be adding a few mods at a time, instead of 180 at the same time, and then expecting everyone else to figure out wtf is wrong with your modlist.
I can't tell if your just that dense or still trolling; my thanks to you was sarcasm.
I'm not expecting "everyone else" to figure out "wtf" is wrong with my modlist; I was expecting actual advice from people who want to help, rather than unhelpful snark from trolls; read the other people's responses to me if you want examples of helpful, their info and advice helped me find the problem.
For the most part the rimworld community is pretty chill, so you very well be the only actual troll. Besides, I DID add them a few at a time, and that didn't reveal the issue.
The issue is that some mods run patchers after initialization that have runtimes that vary wildly depending on how many, and what mods you have loaded. Research Pal by itself adds four minutes to my start up time, and Alien Races adds another three and a half; now if someone else has the issue and searches for it here, they'll find this post, and see that Research Pal and Alien Races caused the issue for me, and just maybe they can solve their issue in a similar way.
Research Pal is definitely a hefty mod if you add a lot of modded research, I didn't see that on your list when I glanced through it. Unless you are playing vanilla I never suggest anyone use it, 4 minutes doesn't surprise me there. If you want to be able to search through your research or queue up a research chain, Dubs Mint Menus has that, without creating an overly complicate web of ridiculousness.
Why Startup Impact isn't working right for you though I have no idea. It should always show the correct startup time, it does keep track of "patching" when it can, and if it doesn't know what is happening it should put that time into "not directly related to mods."