RimWorld

RimWorld

Any tips for improving start up time?
I've got about 180 mods, from big to small, and the game takes 10 minutes to start.

I've got nearly the best hardware possible, Z390 MoBo with a 9900K, 3600Mhz Ram, and a 2080ti, so I can't really improve much there, save for the memory speed, but I do not have the few hundred to spend on that upgrade right now.

Bumping my OC from the stock 3.6Ghz to 5Gz lowered the startup time to 10 minutes from 14, so that's a nice improvement.

I've been looking, and other than ram speed, processor speed, and turning off my network (no effect whatsoever for me), I haven't found any serious suggestions for improving startup.

Did I miss something? Anyone know a way to improve start up times?

Edit: Switching to Research Tree from Research Pal dropped about four minutes from my startup time, and dropping Alien Races took off another three and a half.

There's still something in my list that's adding more time than it should, but I might just accept the three and a half minutes and stop trying.

Edit: here's my current load order, https://pastebin.com/3vAaRzb9
Last edited by Netzach Sloth; Dec 8, 2019 @ 3:30pm
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Showing 1-15 of 44 comments
crgzero (Banned) Dec 6, 2019 @ 7:19pm 
SSD will probably cut that load time in half. A fast processor and an SSD are the go to. The game runs on a single core also, just an FYI.

I'm using a Ryzen 5 3600 and an SSD, it takes probably a minute or two with 300 mods.
Netzach Sloth Dec 6, 2019 @ 7:27pm 
Originally posted by crgzero:
SSD will probably cut that load time in half. A fast processor and an SSD are the go to. The game runs on a single core also, just an FYI.

I'm using a Ryzen 5 3600 and an SSD, it takes probably a minute or two with 300 mods.

I think I must be doing something wrong then, I've got it installed on a samsung 970 evo, which is supposed to have like 3500MB/s read.

Here's my load order, if you want to see it. https://pastebin.com/3vAaRzb9

You know anything I might be doing wrong that's increasing the start time so much compared to yours?
Astasia Dec 6, 2019 @ 8:53pm 
What does Startup Impact say is taking so long? I'm loading ~150 mods currently at 87 seconds, off a HDD, 20 seconds of that is Genetic Rim and Alpha Animals at about 10 seconds each.
Last edited by Astasia; Dec 6, 2019 @ 8:53pm
Jigain Dec 6, 2019 @ 9:24pm 
About 150 mods here too, takes a little over 3 minutes on a 7200RPM mechanical drive.

Like Astasia says, which mods you use will certainly affect it. Big overhaul mods will take longer to load than small fixes or additions.
Kittenpox Dec 6, 2019 @ 9:34pm 
as Astasia has mentioned, the Startup Impact mod should be able to give you a good idea of which mods are increasing your load times. https://steamcommunity.com/sharedfiles/filedetails/?id=1684944322 Put it at the *very beginning* of your Modlist, even before HugsLib etc., so that it can work correctly. (I use Fluffy's 'Mod Manager' to do this.) There should be a button on the main menu after you've reloaded the game, which can display how much time each of your mods requires.
Last edited by Kittenpox; Dec 6, 2019 @ 9:37pm
Netzach Sloth Dec 6, 2019 @ 11:40pm 
Originally posted by Kittenpox:
as Astasia has mentioned, the Startup Impact mod should be able to give you a good idea of which mods are increasing your load times. https://steamcommunity.com/sharedfiles/filedetails/?id=1684944322 Put it at the *very beginning* of your Modlist, even before HugsLib etc., so that it can work correctly. (I use Fluffy's 'Mod Manager' to do this.) There should be a button on the main menu after you've reloaded the game, which can display how much time each of your mods requires.

I don't think it's working right for me; it says 159.4s startup time, but I ran a stopwatch, and that says 11 minutes.

Watching it install; it spends about three minutes on "initializing," then spends about 4 minutes on "building research tree," then back to "initializing" for a few minutes.

Screenshots of start up time are below; everything not shown says under a second; there's about a 180 total.

https://imgur.com/a/bW1ZoCJ
Jigain Dec 6, 2019 @ 11:46pm 
Originally posted by Netzach Sloth:
I don't think it's working right for me; it says 159.4s startup time, but I ran a stopwatch, and that says 11 minutes.
Just double checking, but the Workshop page does specify that Startup Impact needs to be at the very top of your load order, before anything else, or it won't work properly. Did you place it there?
Netzach Sloth Dec 6, 2019 @ 11:48pm 
Originally posted by Jigain:
Originally posted by Netzach Sloth:
I don't think it's working right for me; it says 159.4s startup time, but I ran a stopwatch, and that says 11 minutes.
Just double checking, but the Workshop page does specify that Startup Impact needs to be at the very top of your load order, before anything else, or it won't work properly. Did you place it there?

I tried it both above everything, including core, and just after core, and the total time differed only by a couple seconds. In the screenshots, it's placed just after core.
AlP Dec 6, 2019 @ 11:54pm 
Originally posted by Netzach Sloth:
Did I miss something? Anyone know a way to improve start up times?
Yes, remove 180 mods.
Netzach Sloth Dec 6, 2019 @ 11:58pm 
Originally posted by AlP:
Originally posted by Netzach Sloth:
Did I miss something? Anyone know a way to improve start up times?
Yes, remove 180 mods.

Thank you for the wonderful advice; if you'd read any of the comments from people actually trying to help, then you'd see that I'm getting far longer startup times than other people with similar mod counts. So... I'm not going to play a game built around modding, without any mods; yeah, troll you may be, but you are correct, it only takes a couple seconds to start when I remove 180 mods.
Last edited by Netzach Sloth; Dec 6, 2019 @ 11:59pm
Netzach Sloth Dec 7, 2019 @ 12:05am 
I just dropped researchpal, and that cut four minutes off the actual startup time, while the startup time mod has almost the same results, 160s now.

So before, the four minutes of "building research tree" phase was caused by research pal, and another mod is causing a second initializing phase, I just need to figure out which one.
Last edited by Netzach Sloth; Dec 7, 2019 @ 12:05am
AlP Dec 7, 2019 @ 1:19am 
Originally posted by Netzach Sloth:
Originally posted by AlP:
Yes, remove 180 mods.

Thank you for the wonderful advice; if you'd read any of the comments from people actually trying to help, then you'd see that I'm getting far longer startup times than other people with similar mod counts. So... I'm not going to play a game built around modding, without any mods; yeah, troll you may be, but you are correct, it only takes a couple seconds to start when I remove 180 mods.
You're welcome. If you actually bothered to think about it yourself, you'd come to the same conclusion.

If you bothered to think about it even more, you'd figure out that you should be adding a few mods at a time, instead of 180 at the same time, and then expecting everyone else to figure out wtf is wrong with your modlist.
Netzach Sloth Dec 7, 2019 @ 1:39am 
Originally posted by AlP:
Originally posted by Netzach Sloth:

Thank you for the wonderful advice; if you'd read any of the comments from people actually trying to help, then you'd see that I'm getting far longer startup times than other people with similar mod counts. So... I'm not going to play a game built around modding, without any mods; yeah, troll you may be, but you are correct, it only takes a couple seconds to start when I remove 180 mods.
You're welcome. If you actually bothered to think about it yourself, you'd come to the same conclusion.

If you bothered to think about it even more, you'd figure out that you should be adding a few mods at a time, instead of 180 at the same time, and then expecting everyone else to figure out wtf is wrong with your modlist.

I can't tell if your just that dense or still trolling; my thanks to you was sarcasm.

I'm not expecting "everyone else" to figure out "wtf" is wrong with my modlist; I was expecting actual advice from people who want to help, rather than unhelpful snark from trolls; read the other people's responses to me if you want examples of helpful, their info and advice helped me find the problem.

For the most part the rimworld community is pretty chill, so you very well be the only actual troll. Besides, I DID add them a few at a time, and that didn't reveal the issue.

The issue is that some mods run patchers after initialization that have runtimes that vary wildly depending on how many, and what mods you have loaded. Research Pal by itself adds four minutes to my start up time, and Alien Races adds another three and a half; now if someone else has the issue and searches for it here, they'll find this post, and see that Research Pal and Alien Races caused the issue for me, and just maybe they can solve their issue in a similar way.
Last edited by Netzach Sloth; Dec 7, 2019 @ 1:54am
Astasia Dec 7, 2019 @ 3:27am 
Now that you mention it I think I can see why alien races might be having issues, you have like 10 different bionic overhaul mods installed and the alien framework does some hefty patching to create "recipes" for installing every single body part for every single type of alien you have (android tiers is like 6 species on it's own I believe).

Research Pal is definitely a hefty mod if you add a lot of modded research, I didn't see that on your list when I glanced through it. Unless you are playing vanilla I never suggest anyone use it, 4 minutes doesn't surprise me there. If you want to be able to search through your research or queue up a research chain, Dubs Mint Menus has that, without creating an overly complicate web of ridiculousness.

Why Startup Impact isn't working right for you though I have no idea. It should always show the correct startup time, it does keep track of "patching" when it can, and if it doesn't know what is happening it should put that time into "not directly related to mods."
Paladin Dec 7, 2019 @ 4:31am 
JeckTools is known to cause stutters in Rimworld. So recommend you to remove it and any mod that has it as dependency. Humanoid Alien Races 2.0 may increase load time more than 30 seconds. So recommend to remove it and any mod that has as dependency. Android Tiers is known to overwrite base classes and cause issues with other mods. Psychology is known to decrease performance. Achtung! is known to cause stutters.
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Date Posted: Dec 6, 2019 @ 7:16pm
Posts: 44