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https://rimworldwiki.com/wiki/Immunity_Gain_Speed
A torso transplant is not a thing... Yet.
Infection is at 94%, Immunity is at 82%, and that was after treating her with regular medicine after the last tending had expired. I had forgotten to set her to "Rest Until Healed" so she was walking around for about a day and a half until I noticed, and it was before I had a proper medbay or Doctor with anything better than 11 Medicine.
Would allowing her to die and installing an artificial heart solve it? It's something I've considered, but I haven't had good luck with heart transplants in the past (and understandably so). I have one doc with 15 Medicine, and I'm assuming that's a safe number for a heart transplant, I'm just obviously hesitant to do so.
This mod has an easier to obtain healing item as well as several other ridiculously OP and bizarre mechanics.
https://steamcommunity.com/workshop/filedetails/?id=1500244593
No. You can't install a heart into a corpse. There is a resurrection serum, but that's a huge gamble and will likely just kill the colonists again.
If you deck out your hospital, doctor, and medicine, I think you might be able to pull it off.
If you are doing vanilla, the advice stops there. If you have mods that add any way to increase blood filtration, that would help quite a bit as well. IE - the VGP cooking mods add stir fry meals that add to blood filtration, which is good for sickos. IE2 - the bionic mods add synthetic kidneys that do the same.
I wouldnt go out of my way to GET a mod, but if you have something already, this may open your mind to new ideas of how to deal with things.
EDIT - in case you are not familiar, luciferum is a super powerful drug that is basically what made Captain America. However, if you dont provide a steady stream of it, they will start getting violent and ultimately die (possibly taking others with them). On top of the perpetual need for Luciferum, its hard to come by [or at least can be].
Build a hospital around the casket with top of the line everything and roll them bones. A high tend quality 95% or high may make them last a day or so. Another BIG kicker is if they DO have tend on already, you cant just retend them. Something I think could be modified. If you want to spend the time and medicine to try again, sure why not. Even throw in some RNG that if it makes the tend worse, the wound gets worse as well. /shrug
For next time, the best defense for infections:
Sterile tile in the entire hospital room, clean.
High quality hospital bed. High quality is important as it greatly increases immunity gain.
Vitals monitor. It also will increase the immunity gain.
Infected colonist must stay in bed, well fed and tended.
Use regular medicine or better (Herbal is fine if their immunity gain is clearly going to make it).
Good doctor with timely tending. Wake the doctor up to administer a treatment if needed.
In your situation I would keep them frozen until you have a serum that can help them.
I have created a strict no Luciferum policy in my playthroughs because of the things it has made colonists do lol. I would add those IEP mods but we'll have to see what I can't do with a little more tech and research.
She went in having just been tended with regular medicine, which is why I threw her in there to begin with - it didn't help enough so I just essentially threw them in the recycle bin lol. I also had a prison cell-turned-into-a-hospital because the infection stemmed from an infestation that wrecked my colonists, so we only had one doctor tending to five people in their respective bedrooms. Everyone was set to rest except her and I failed to notice in time (obviously). I started with the primitive scenario, so I had literally no research for hospitals at the time.
Like I said, I know anything is pretty futile and I FUBAR'd this colonist's life. :P I had literally no working hospital and a mediocre doctor because I just didn't have the research or experience at the time. Now I have a hospital with medicine production and sterile tile, so we're about halfway to the promised land (serum).
Honestly, I'm just keeping her in Walt Disneyland until her husband dies so I don't have to deal with the debuff, then we'll see what happens :P
This was a super cool way of explaining the modification system, I knew it worked like an artificial arm including the hand, I just didn't think of it the way you described. Ty for this!