RimWorld

RimWorld

Zar Shef Dec 4, 2019 @ 1:06pm
Mortar not firing
I use CE mod and mortar just wont to shot.
Why? How to fix it?
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Showing 1-13 of 13 comments
Preechr Dec 4, 2019 @ 1:48pm 
If this is a modded mortar, it may not be compatible with CE. If its a vanilla or CE compatible mortar, you need shells for it.
Zar Shef Dec 5, 2019 @ 3:50am 
Originally posted by Preechr:
If this is a modded mortar, it may not be compatible with CE. If its a vanilla or CE compatible mortar, you need shells for it.
Nice joke about shells, but motrar not firing WITH loaded ammo nor without it
Robosium Dec 5, 2019 @ 3:55am 
Is it on "Hold Fire"? Does it require manual targeting? Does it have a target(hostile NPC or manually set one)?
Zar Shef Dec 5, 2019 @ 4:03am 
Originally posted by Robosium:
Is it on "Hold Fire"? Does it require manual targeting? Does it have a target(hostile NPC or manually set one)?
1) No "Hold Fire"
2) No manual targeting
3)Yes, mortar not firing at target in all ways.
Mortar targeting NPC and then just following him with timer for fire but then timer start again
Morkonan Dec 5, 2019 @ 4:05am 
Originally posted by Zar Shef:
Originally posted by Robosium:
Is it on "Hold Fire"? Does it require manual targeting? Does it have a target(hostile NPC or manually set one)?
1) No "Hold Fire"
2) No manual targeting
3)Yes, mortar not firing at target in all ways.
Mortar targeting NPC and then just following him with timer for fire but then timer start again

"Targeting NPC" ? Mortars are indirect fire weapons. Try targeting the ground near the NPC target.
Zar Shef Dec 5, 2019 @ 4:07am 
Originally posted by Morkonan:
Originally posted by Zar Shef:
1) No "Hold Fire"
2) No manual targeting
3)Yes, mortar not firing at target in all ways.
Mortar targeting NPC and then just following him with timer for fire but then timer start again

"Targeting NPC" ? Mortars are indirect fire weapons. Try targeting the ground near the NPC target.
I can't! Game just don't allow to do it.
Zar Shef Dec 5, 2019 @ 4:07am 
I can shoot only objects and NPC
Robosium Dec 5, 2019 @ 4:10am 
Originally posted by Zar Shef:
I can shoot only objects and NPC
Vanilla mortars and all the modded ones I have can target ground. What mortar you using?
Zar Shef Dec 5, 2019 @ 4:11am 
Originally posted by Robosium:
Originally posted by Zar Shef:
I can shoot only objects and NPC
Vanilla mortars and all the modded ones I have can target ground. What mortar you using?
Regular one but with CE
Morkonan Dec 5, 2019 @ 4:22am 
Originally posted by Zar Shef:
Originally posted by Morkonan:

"Targeting NPC" ? Mortars are indirect fire weapons. Try targeting the ground near the NPC target.
I can't! Game just don't allow to do it.

Then, it's a mod problem. Mortars are not "Direct Fire" weapons and you should be targetng the "Ground" (area) where you want the mortar shell to land/explode.

Check to be sure whatever mods you've got for weapons/turrets/shells/combat are compatible with each other. Otherwise, back out the smallest one that touch these things and work your way to backing out the larger ones until the mortars start working correctly.

If it's a non-standard, mod-added, mortar and you still have access to vanilla mortars, add one using the devtools and then try to fire it. If it fires correctly, you know it's just a problem with that other, specific, mortar type. If it doesn't, then it's a more serious overall combat/weapons use issue in general with a mod you're running.
Originally posted by Zar Shef:
Originally posted by Robosium:
Is it on "Hold Fire"? Does it require manual targeting? Does it have a target(hostile NPC or manually set one)?
1) No "Hold Fire"
2) No manual targeting
3)Yes, mortar not firing at target in all ways.
Mortar targeting NPC and then just following him with timer for fire but then timer start again
thats because its aiming its shots. it makes it aim 2 times for better accuaracy
Raymond Dec 5, 2019 @ 9:38am 
yeah, I have this problem in CE too, very often actually. The problem usually resolved itself or I probably forgot what I did to fix it. You can try remove the shell from the mortar, and if it is already empty, reload it and remove the shell. Then try having your pawn reload the mortar again. You can also try assigning new pawn to man the mortar or move the mortar around (very unlikely to success but it doesnt hurt to try). Ultimately you can try to just leave the mortar there for the time being.

Avoid interrupting your pawns when they are reloading the mortar. This is by far the most notable cause to the bug. I am not saying it is, but it is very likely.
crgzero (Banned) Dec 5, 2019 @ 4:50pm 
CE is NOT worth the hassle it causes IMHO. It's such a headache to get to work right and it can wonk out just by looking at your monitor sideways.

So, firstly you don't need to force your mortars to target anything, it should auto target although it most likely won't target what you want it to.

Check to see if it will auto target and fire that way.

Secondly, on the rare occasion in the past I've used CE you CAN target people and the ground and random objects.

The MOST LIKELY reasoning behind your current issues is CE has been updated recently and it's taking issues with other mods you most likely have. You need a patch for EVERYTHING you use with CE. If the respective patches for the other mods you're using haven't been updated then your game isn't going to cooperate.

Also, try to deconstruct the mortar and rebuild it. Not just move it. Complete rebuild, I've done that in the past and its fixed problems. No idea why, it just works,, unlike Bethesda.

Next most likely outcome is you've got a mod conflict that has nothing to do with CE being updated, just a set of mods you have don't like each other. Stop ignoring any messages you're getting at start up. If you're using CE, unless it's THE ONLY MOD YOU'RE USING, you're probably getting messages at game startup.
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Date Posted: Dec 4, 2019 @ 1:06pm
Posts: 13