RimWorld

RimWorld

Long Range Scanner Is OP
Currently i have 2 of them, (deep ground scanner is worthless now). I set both of these scanner to scan for gold, and have 2 pawns with high intellect scanning with them, they find a few sites a day, and when i have enough sites ready, i send three of my pawns with high mining skill and four elephants.

By doing this i have gathered over 5000 gold in a few trips, with about 1500-2000 gold per run. With this much gold i can buy anything off of traders, it's ridicilous. Compared to the deep range scanner which is now pretty ♥♥♥♥ compared to the long range scanner.

Gold weights little and is worth a whole lot. Making it the obvious best choice to scan for as you can visit several sites and barely fill up one elephant...

Whats your thoughts?
Last edited by The Pistol Experience; Mar 3, 2020 @ 2:22pm
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Showing 1-10 of 10 comments
Cormac Mar 3, 2020 @ 2:27pm 
with gold, i have to agree.... i think gold should be 50-100 times as heavy (100 units=50 to 100kg) , that would at least force us to have a big caravan for the road (with lots of pack animals) which needs to be fead during winter, and, because of the weight, needs to be lots of them.
i was using 7 horses for a uranium node, and i think i was inly able to carry 650 out of 750 uran with me, and the way back was way slower because of the weight (and because of the high amount of animals, there might be a good chance for an ambush).

plasteel is another one that needs more weight, components to.... i didn't scan for silver yet, but i think that might be easy to carry, to
flu007 Mar 3, 2020 @ 2:28pm 
A few sites a day does seem a bit extreme. It already was pretty damn useful before 1.1. (I'd estimate that one scanner, manned close to 24/7 by a high intellect pawn, would find a new site every 3-4 days on average, for me.)

Originally posted by flu007:
A few sites a day does seem a bit extreme. It already was pretty damn useful before 1.1. (I'd estimate that one scanner, manned close to 24/7 by a high intellect pawn, would find a new site every 3-4 days on average, for me.)

My pawns have 18-20 intellect, both of them combined find about 2-3 of them daily.

I checked one of my older gold spots and that was found 7 days ago, and with it there are 10 more spots scattered around which have been found during those 7 days.

Alrom Mar 3, 2020 @ 4:05pm 
I think for steel the ground scanner still has some use.
The long range one can find over 2000 steel which is very nice but it takes several trips to bring it all back unless you have an army of pack animals.
Emilija Mar 3, 2020 @ 4:07pm 
Agreed they need to be nerfed a lot.
Originally posted by Alrom:
I think for steel the ground scanner still has some use.
The long range one can find over 2000 steel which is very nice but it takes several trips to bring it all back unless you have an army of pack animals.

You can however just trade for the steel with gold, and thats what is so op about them.
Astasia Mar 4, 2020 @ 2:54am 
How many times has your mining caravan been ambushed?
Cormac Mar 4, 2020 @ 3:03am 
Originally posted by Alrom:
I think for steel the ground scanner still has some use.
The long range one can find over 2000 steel which is very nice but it takes several trips to bring it all back unless you have an army of pack animals.
2k steel should take around 12-15 pack animals, based on which one you use, they might work as wool/meat sources to.
i don't think it is hard to get enough pack animals for it.



Originally posted by Astasia:
How many times has your mining caravan been ambushed?

idk. i think 1 out of 5 or 6, but i have an angry raider outpost near my colony, that might be a problem, to.
Originally posted by Astasia:
How many times has your mining caravan been ambushed?

Once, and 3 sites out of twenty had a danger of chicken, 1 raider and a 2 raider camp with 2 turrets.

Basically not an issue at all.
Cat® Mar 4, 2020 @ 3:47am 
Originally posted by Dapper:
Originally posted by Alrom:
I think for steel the ground scanner still has some use.
The long range one can find over 2000 steel which is very nice but it takes several trips to bring it all back unless you have an army of pack animals.

You can however just trade for the steel with gold, and thats what is so op about them.

Accumulating currency in this game has never been a problem, surely? Almost everyone buys drugs, and you can make huge quantities of reefers and tea if you're scared of yayo. Not to mention cloth, devilstrand, wool, and human leather; all of which have multiple buyers and you can amass in huge quantities.

I'm not saying the quantity is fair or not, but rather that the economic aspect of it I think is rather irrelevant. Maintaining a scanner, pack animals, and non-essential miners (or multiple drop pods for that matter); surely is the sign that money is no longer an issue regardless of whether you're carrying limestone or gold.
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Date Posted: Mar 3, 2020 @ 2:21pm
Posts: 10