RimWorld

RimWorld

Drug Policy - Smokeleaf
Hi all,

I was mass producing psychite tea in my colony in 1.0 and had all my colonists hooked. Almost everyone had kidney damage. I had over 150 hours on that colony and was filthy rich - I also mass produced synthetic kidneys on the side.

I thought of trying something new in 1.1. My new colony produces smokeleaf joints and I have set one joint per day (along with beer). Now everyone has carcinoma and some form of lung damage. I am not as rich and can't compensate. How often should I set joints? Once every three days? I always thought smokeleaf was the safer bet. Boy, was I mistaken. I am so tempted to use dev mode and fix this problem.

Should I just stick to beer? Everyone is addicted so that would be a challenge.
< >
Showing 1-3 of 3 comments
flu007 Mar 2, 2020 @ 10:46am 
A few things:

- the one-per-day thing is a bit misleading. It's not MAX one per day. It's one per day. So they smoke a joint every day even if they don't necessarily want one. If you want to allow smoking in your colony, better to just allow the drug in your policy, but not set a limit.

- I used to allow free smokeleaf use in my colonies, but no longer do. The main reason is not so much addictions, but because it lowers consciousness to 70%. Which means every skilled worker gets less skilled while under the influence, and if a raid happens while half your crew is stoned, they're not only less effective in combat, but also die faster. (Since a colonist dies when their consciousness goes down to 0.)

So now I stick to beer, and let them decide when to drink it (not one per day.) I do still make smokeleaf, but only occasionally use it manually.

- Kicking smokeleaf addiction isn't too bad. I forgot how big the debuff is exactly (-15 maybe?) but if your colony is in decent shape otherwise with not too many other debuffs, colonists with smokeleaf withdrawal can function fairly normally.

taciturn(o) Mar 2, 2020 @ 12:46pm 
Yes, one per three days is safe.
Kittenpox Mar 2, 2020 @ 12:50pm 
In my (limited) experience with drugs, it's worked similarly to how flu007 mentions - that 'X per day' seems to be a minimum rather than a maximum.
Even after checking the wiki ( https://www.rimworldwiki.com/wiki/Drugs ) and making sure I wouldn't provoke an addiction in my people, I still ended up with junkies.

Might be safer to go No Drugs and just apply them manually to your people, as needed?
Last edited by Kittenpox; Mar 2, 2020 @ 12:51pm
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Mar 2, 2020 @ 10:31am
Posts: 3