RimWorld

RimWorld

The Grey Feb 28, 2020 @ 4:14am
What game version is the latest? Unstable or Normal?
I'm lost between the explanation in the news of rimworld. What should i play to have the latest release? Unstable or just launch the game as usual?
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Showing 1-11 of 11 comments
lux3y Feb 28, 2020 @ 4:23am 
Launch as usual.
Unstable was before 1.1 hit stable, it is now obsolete.
Morkonan Feb 28, 2020 @ 4:24am 
As far as I know -

1.10 is the Latest release. (Normal)

You can "Opt In" for the previous 1.0 if you right-click on Rimworld in your Steam Library, click on Properties, click on the Betas tab, then click the drop-down menu and choose "1.0."

So, if you're not subscribed to a Beta, just starting as normal will start a 1.10 game.
The Grey Feb 28, 2020 @ 4:48am 
Alright thanks!
Tynan  [developer] Feb 28, 2020 @ 4:51am 
Unstable is where we test hotfixes before putting them on default. It's always newer than default, but of course, it can be unstable. So your game might break.
The Grey Feb 28, 2020 @ 4:57am 
Originally posted by Tynan:
Unstable is where we test hotfixes before putting them on default. It's always newer than default, but of course, it can be unstable. So your game might break.

Thanks for the answer, but my games keep breaking anyway after 6 or 7 hours of playtrough due to my lack of knowledge xD Doesnt change anything wrong to me
lux3y Feb 28, 2020 @ 5:10am 
Look for some youtube playtroughs if you struggle with basics.
The Grey Feb 28, 2020 @ 5:15am 
Originally posted by lux3y:
Look for some youtube playtroughs if you struggle with basics.

Well as i said in my reddit post, basic is fine. I'm reading a lot as much as i can, but the big problems is that community make guide about the basic but nothing fancy about after that..

And i'm there, between Basics and Mid/Advanced.

All my playtrough goes trough the same point where i have between 8 to 10 colonnist, a sustainable base, the research tree up to microelectronics basic and then its fail. Either i have to spend too much time hunting to make T2 Food, Either i haven't got enough good gear to keep up with game difficulty ( Fighting, or royalty event ) Either i run out of component..

Its like out there are 416256661 Hours of tutorial for the very first step but not even 1% of that about whats happend next, what is the most surprising is that Rimworld is one of a kind where vast majority of player, have hundreds of hours behind them..

I just dont get why there aren't more in-depth guide
lux3y Feb 28, 2020 @ 5:17am 
Every run is different and depends on the situation and your colonists, your map, etc etc.
There is no specific path to follow that will always work every single time.
lux3y Feb 28, 2020 @ 5:22am 
You dont need to be hunting for T2 food your colonists will be fine with T1, if you have spare time, then commit to the more luxury food. Components are easier sustained thru trading and/or visiting other neighbouring map tiles for resources. You can visit other settlements and trade with them. How to trade? Make your growers grow excess amounts of for example, food, cloth, turn it into gear to practice your craftsman and sell everything, trader out of money? Just gift it to them get some allies cos why not. There is so many ways its just some tips but in the end it all depends on many factors that are going on, if you get toxic fallout ofc the above will become harder... etc.
Yaldabaoth Feb 28, 2020 @ 5:29am 
Originally posted by Carnage Slim:
Either i haven't got enough good gear to keep up with game difficulty ( Fighting, or royalty event ) Either i run out of component..
Game difficulty is determined mainly by yourself. The more colonists you have, the more items you have in your base, the more worth everything is, the higher the event difficulty. Don't accept colonists that are terrible or bring skills you don't need. Less is sometimes more.
Morkonan Feb 28, 2020 @ 6:04am 
Originally posted by Carnage Slim:
...Either i run out of component..

^--- This will kill you.

The rest is fairly easily manageable as long as you start planning and preparing for it as soon as possible.

I just dont get why there aren't more in-depth guide

It's because there are a great number of things that can happen in Rimworld that you just can't put in one "guide."

The basics, IMO, for 1.0 in a nutshell:

Stockpile - Will depend on where you're setting up, but getting your stockpile hauled into a Stockpile Zone is a Day 1 activity after you get your pawns equipped with their gear.

Shelter - Get basic shelter. A "Barracks" style is fine at first. Plan for making individual bedrooms, later. When making individual Bedrooms, use only Double-Beds so you never have to juggle partners and new bed construction. Replace them when you can build better quality furniture.

You need to build a simple "Freezer" area as soon as possible. Use your initial components to help with that.

Food Prep - Get a Wood Fired Stove as soon as you can as well as a Butcher Table. Put either/both outside, but just get them done so you can start preparing Simple Meals as soon as possible.

Power - You need to have power up and running pronto for your Freezer and AC needs. And, here's the big rub on that - If you don't have a pawn with a skill of at least 4, IIRC, in Construction... Well, you better start having them build walls or something quick, otherwise you won't be able to get power going until they skill up. If you didn't pay attention to that when choosing pawns, then "Congratulations" you just joined most of the rest of the population of Rimworld players who've made that mistake.

Food - Somewhere in there, hopefully after you get your early Shelter done and still have some Meals left, you need four grow-zones: Potatoes, Rice, Cotton, Devisltrand/other (depending on your Planting skill.) It doesn't matter where you put these and don't waste time trying to min/max fertile soil choices. Get them done. Worry about min/maxing when you're not worried about dying. It would be very beneficial for you if even at this very early stage you went ahead and made "greenhouses." If you can't afford the components, then wait to enclose these areas. But, make those greenhouses as soon as you can, even if you plan on tearing them down and relocating crops. (PS - Don't waste space for Healroot unless the Biome you're in doesn't naturally support it. Later, if necessary, you can plant a small plot for it. You won't likely ever need it if it's growing naturally in your biome. Just harvest the wild stuff as needed, especially if you're also out hunting down Berries.)

Crafting - Your first two critical Crafting foci, other than Cooking, are Tailoring and Stonecutting. You should have an area for these and benches started as soon as you finish planting all your crops. You'll be getting a boatload of cotton and put it to good use in training up your Tailor.

A Table: The most critical piece of furniture in Rimworld - You colonists want a place to eat. Build a crappy table and chairs, hopefully in an enclosed space, but it's fine if it isn't. What matters is that you're not getting mood penalties.

Recreation: You built a Horsehoe pin, right? If not, what kind of monster are you? Build a couple. Later, you'll build a Chess table and even a Rec Room area. Get them something to play with, though, in building a couple of Horseshoe pins.

And, this - Nothing takes priority over the above unless and only if it's something that has to do with your specific Biome or the level of specific challenges you're facing due to difficulty level/narrator. You don't focus on anything else until you've done the above and it is "stable." (Not on fire...)

Research and Money - Once the above is done, get on Research and Research Batteries. While you're doing that, hopefully you've gotten an extra colonist. If so, hopefully you've got someone who can start making Wooden Sculptures. Put that in their Orders list at the next lowest priority after Planting/Cutting. Do the same with your Researcher unless you feel you must get Batteries faster. Sell those wooden statues as soon as possible and buy every darn Component you see in the Trade window! :)

By now, you need to make sure your stockpiles are running smoothly. Needed stockpiles near where they're used, etc. Do not set up complicated stockpile systems and nested priorities yet - You don't have the haulers for that. If you do have haulers, like a trained Retriever, that's great - use them. Again, here you're not "min/maxing" yet. You won't have the time to do that until the mid-game, so just try to make it fairly efficient, especially where food production/storage is concerned.

Orders: In the Early game, nothing that doesn't have a direct impact on your current survival is at a higher priority than something that does... Animal Training? No. Don't even. Not yet. Research? Situational. Sculpting? Not higher than Planting/Cutting or whatever critical Job that Pawn might have, but you do absolutely need Silver. You need it to buy...

Components.

Mining - Do you absolutely need the stone right now? If so, then mine... Can you make-do with wood? If so, then only mine for absolutely needed materials like Steel, for Conduits and such, and Compacted Machinery, for those oh-so-critical Components. Every darn thing you will be doing up until you can easily manufacture Components will be either related to Food or getting Components. Well, aside from having to scramble to stay alive due to other challenges. But, while stone is the most desirable building material and you surely want some as soon as you can, other mineables are a priority until they're not. (A note on this: You do need a Stonecutter working on producing Stone. But, if you need something else more, then that's an "optional" task in the Early Game. Get the Bench up, as above, and use it when you can.)

Weapon Crafting - I guess... Yes, it's very nice to start this as soon as you can, so do that as the last thing in this list. Focus on Researching basic weapons after you get Batteries. Your first "Hallmark" weapon is the Bolt-Action Rifle. It's a killer of men. You want these. When you have them, you can kill Raiders for other weapons. When you don't, you're stuck eating bullets unless you can put more bullets in the air than the Raiders can. Plus, Bolt-Action Rifles make outstanding early/mid/whenever Hunting Weapons. (Quality can not be understated, here, so it's very much worth getting a Crafter leveled up. Masterwork base weapons of an inferior base, at first class, can outperform weapons of a perceived greater base class. Situation dependent, of course, and for what those weapons do best.)

On Primitive Weapons - A Bow is a dangerous thing. Don't be afraid of making or using them if you absolutely need some ranged weapons. Longbows/whatever the advance version is, are very good and suitably deadly, too. You'll know about that when your pawns are getting downed by them from Primitive Raiders... They are not to be trifled with unless you have GOOD quality firearms. Clubs are outstanding, but only when they're made of Jade or Uranium. The Pila is a pretty darn nasty weapon, too.

If you have any questions about anything at all, just ask. There are plenty of people here who can answer questions any given day of the week.

Some of them might even give you a correct answer! :)
Last edited by Morkonan; Feb 28, 2020 @ 6:10am
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Date Posted: Feb 28, 2020 @ 4:14am
Posts: 11