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Don't worry, the sand is locally sourced.
Wtf?
Cloth?
Why?
I understand that, in real life, there is a bit of cloth involved. Or plastic. Or giant metal cans. (Or, sometimes, just a berm of sand.)
But, in Rimworld, it's metal that's important. (Post of metal as stays to stabilize the stacks of bags.) It makes sense, metal being the rarer material involved, thus worth adding as a "cost" while any old shirt would do for a "bag." Well, it makes "Rimworld Sense" at least.
So, why is it cloth, now?
It seems like one of those things that's added to a list of other mostly-useless additions to imply more value...
Cloth sandbags are the new "garnish?"
Tell me this - Does the new DLC allow us to now properly treat a tamed animal's injured body parts? Can handguns now be suitably used in "touch" range as something other than a club? Can colonists now have "masks" that actually protect their face's "body parts?"
1. No, but there is a mod for that.
2. Sorry, nope.
3.ehm... Marine helmet.
:)
Thanks! I just wanted to make sure that things that were actually worth addressing as "desired significant mechanics changes" were not, in fact, actually addressed by the new DLC. ;)
But, we have parsley cloth sandbags now! YAY! :)
You can also make them out of (human) leather, is that not a desired change?
Hmmm....
That could add a certain flavor to one's base. Though, at times it might be difficult for Raiders to appreciate the excellent craftsmanship of Human Leather Sandbags for all the corpses lying all over the place. :)
(It just seemed a sort of nonsensical bit of work added to a DLC when a few other things might have been of greater concern. It may have been due to the initial sort of "outrage" encountered by players when sandbags were introduced with metal material requirements. Kind of like grabbing stuff off a very old "checklist" of QoL improvements, maybe?)