RimWorld

RimWorld

El_Tres Feb 19, 2020 @ 6:34pm
Toxic Fallout? How do you deal with it? Just move?
Ive had toxic fallout 3 times already. The other 2 times it wasnt a big deal I didn't have a good camp set up so I just abandoned the settlement, but now I have a decent settlement and it happened again. I wonder if I should just take every body and the animals on a caravan until it clears up?

I have enough pack animals that I could probably take everything with me, one of my large buildings is wood though, so it might burn down in a raid. Although I think I have a fire popper I looted off some outpost quest I could set up..

How do you guys deal with it?
< >
Showing 1-15 of 34 comments
Reyggor Feb 19, 2020 @ 6:37pm 
You can just wait it out, rarely lasts more than a couple seasons at most so a decent food stockpile will keep you going.

Hydroponics will also help negate it since that'll give you reliable food.
El_Tres Feb 19, 2020 @ 6:42pm 
Im tribal, fyi. I do have a decent stockpile of pemmican but with all my herds it wouldnt last long.
Cellar_Cat Feb 19, 2020 @ 6:43pm 
Unless I get it at a very bad time, I just roof the areas around my base, limit everyone to a zone of roofed areas, and only let them go out for very short periods if they absolutely have to.
Cellar_Cat Feb 19, 2020 @ 6:44pm 
Originally posted by El_Tres:
Im tribal, fyi. I do have a decent stockpile of pemmican but with all my herds it wouldnt last long.
Unfortunately in that case your best bet is probably to turn every animal and plant you can get into more pemmican before it all dies.
El_Tres Feb 19, 2020 @ 6:49pm 
Naw I'll rather just go on a caravan if that were the case. They could just eat grass along the way just fine.. I've been nomadic most of the game so far as it is..
Last edited by El_Tres; Feb 19, 2020 @ 6:50pm
Rosario Feb 19, 2020 @ 6:50pm 
I find if I have a compound sort of single building, it's not too big of an issue. If you have multiple buildings but they're fairly close together you can build up roofing between them and remove them after the fallout passes. If food is a concern because you don't have hydroponics, quickly hunt every bit of wildlife before the fallout kills them (starting with bigger animals to be sure), and for anyone who can't hunt, have them harvest all your food crops before the fallout kills the fields, and forbid them from being sown so as not to waste time, or just remove growing and only allow them to cut. Personally fallout is my least favorite event, especially in the 76 variation. The NV variation is actually great though... Sorry, couldn't resist. XD
crgzero (Banned) Feb 19, 2020 @ 7:58pm 
If you're really hurting, pack up and move.
TwoTonGamer Feb 19, 2020 @ 8:26pm 
Toxic Fallout event boils down to a very serious food shortage emergency. The fallout sickness for being outdoors for extended periods of time is avoidable. However, that fallout sickness is devastating and most likely permanent if allowed to progress.

I'm glad you know how to move, if necessary, to save the colony from starvation. If your food supplies are plentiful, however, there should be no need to move.


Build a nutrient paste dispenser (best item in the game, BTW) to make your food last nearly twice as long.

Keep everyone under a roof.
Rosario Feb 19, 2020 @ 8:32pm 
The nutrient paste may be an issue for a tribe still on pemmican.
El_Tres Feb 19, 2020 @ 8:48pm 
I packed up and moved and made a new settlement, I have it set so I can make 2 settlements. While I was gone one raider came and just about destroyed all my furniture I left, and almost burned down my wood building but he attacked the firestop popper and it exploded and stopped most of the fire damage.
Astasia Feb 19, 2020 @ 9:52pm 
Starting as tribal doesn't make it that difficult to get to sunlamps, should generally be rushing to electricity anyway to deal with this sort of thing, plus freezers so you can stop wasting meat and time on pemmican. But ya with super early game fallout on tribal you might not even need a new settlement, they have a big enough foraging bonus that they can just roam around and pick berries nearby as a caravan until the fallout ends. I think.
M.K. (Banned) Feb 19, 2020 @ 11:40pm 
"just move" is a very viable option.

If you want to tough it out:
Toxic fallout has a shortish duration nowadays, so it is possible to wait it out.

Get all living things under a roof. You do *not* need to put in walls, just a roof and zoning will protect them from the fallout. Do NOT go out into the fallout for extended times, it leads to very interesting diseases, dementias and cancers. Short exposure is ok, if followed by a solid decontamination time. If needed, build covered walkways between needed outside buildings, defense spots, etc.

Unfortunately putting crops under a roof also protects them from the sunlight. So install some growlamps.

Once fallout stops, the landscape may take a while to recover its natural growth, especially trees.
El_Tres Feb 19, 2020 @ 11:58pm 
Originally posted by Astasia:
Starting as tribal doesn't make it that difficult to get to sunlamps, should generally be rushing to electricity anyway to deal with this sort of thing, plus freezers so you can stop wasting meat and time on pemmican. But ya with super early game fallout on tribal you might not even need a new settlement, they have a big enough foraging bonus that they can just roam around and pick berries nearby as a caravan until the fallout ends. I think.

I had been living in a sub antarctic area, so meat was never really wasted because I make a root cellar with 1 hole in the roof to let cold air in, with a wood cooler below it. In winter the meat and meals would freeze so no big deal. I just kept a different root cellar for the meals so people wouldnt let in heat from the fireplace in the Longhouse when they went to get their food. Perhaps I could have designed it better, so that the root cellars weren't connected to the longhouse, just 1 square walkway outside, so that hot air just goes outside and not into the root cellar.

But, I have now moved further north to where the grass grows all year round, so my herds wont starve in winter. It's a little hotter in the summer, so they mainly eat pemmican during that time. But during winter I can make the root cellars again, because temps will still get down around 36F which is decent refrigeration, although they wont be frozen like before.

M.K. That is some good advice. I will keep that in mind for next time.
Last edited by El_Tres; Feb 20, 2020 @ 6:03pm
desrtfox071 Feb 20, 2020 @ 7:18am 
Originally posted by Cellar_Cat:
Unless I get it at a very bad time, I just roof the areas around my base, limit everyone to a zone of roofed areas, and only let them go out for very short periods if they absolutely have to.

This is how I deal with it as well. Generally, by the time something like this hits, I have an indoor food production system up and running anyway (in prep for winter). To be honest, Fallout is one of the easier problems to deal with in my opinion.

I also run a mod that allows me to smelt glass, so usually my internal greenhouses have glass skylights to provide light. To the OP, if you're ok with adding mods, that could be an option that works, but doesn't require electricity. Keep in mind, you still have to have sand and other reagents to make the glass, so it isn't necessarily easy.

Snowfire Feb 20, 2020 @ 8:06am 
funny you should mention it, i got a toxic fallout just starting, so i just keep my pawn inside and the animals in the barn.
I am very well established by now, i can wait it out for a few seasons easy.
I bet if i really need to i can wait it out for at least 5 years :)
I got 4k meals in the freezer and around 80k in various vegetables.
But as others said, having indoor farms helps alot.
shame about my chocolate farms but oh well there is always next season.

BTW don't forget the paste dispensor, you can dump almost anything organic in it including corpses, but you need to process those twice to not get the canibal debuff.
< >
Showing 1-15 of 34 comments
Per page: 1530 50

Date Posted: Feb 19, 2020 @ 6:34pm
Posts: 34